SushiSushiUser name
Sushi
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2009 November 13
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2010 Jun 20 at 16:17 UTC
Overview in Hammer Mapping
No.
2010 Jun 20 at 05:53 UTC
Overview in Hammer Mapping
Rockbomb how do you make your signature? Teach me how! :D
2010 Jun 18 at 00:32 UTC
Finished map. in Hammer Mapping
But I never used those textures.
2010 Jun 17 at 20:30 UTC
Finished map. in Hammer Mapping
the_cloud_system said: Sushi said: \allinwon.wad
- Warning: Larger than expected texture (348972 bytes): 'PARED1' - Warning: Larger than expected texture (348972 bytes): 'WOOD' - Warning: Larger than expected texture (348972 bytes): 'THEROCK' - Warning: Larger than expected texture (348972 bytes): 'ESCAMAS' - Warning: Larger than expected texture (348972 bytes): 'LADRILLOSWALL' - Warning: Larger than expected texture (348972 bytes): 'EARTHS' - Warning: Larger than expected texture (348972 bytes): 'PAPELTA' - Warning: Larger than expected texture (980012 bytes): 'SAZ' - Warning: Larger than expected texture (980012 bytes): 'UNTITLED' this has nothing to do with aneything, that i can remember I knew that. But do you guys see any other error? That causes the problem?
2010 Jun 17 at 13:59 UTC
Finished map. in Hammer Mapping
By using .bat file. zhlt?
Here's what it says on it. hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures jb_1 Entering jb_1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 21 brushes (totalling 124 sides) discarded from clipping hulls CreateBrush: (1.80 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.80 seconds) Using Wadfile: \program files\steam\steamapps\cyril123456\counter-strike\cstrike\allinwon.wad - Warning: Larger than expected texture (348972 bytes): 'PARED1' - Warning: Larger than expected texture (348972 bytes): 'WOOD' - Warning: Larger than expected texture (348972 bytes): 'THEROCK' - Warning: Larger than expected texture (348972 bytes): 'ESCAMAS' - Warning: Larger than expected texture (348972 bytes): 'LADRILLOSWALL' - Warning: Larger than expected texture (348972 bytes): 'EARTHS' - Warning: Larger than expected texture (348972 bytes): 'PAPELTA' - Warning: Larger than expected texture (980012 bytes): 'SAZ' - Warning: Larger than expected texture (980012 bytes): 'UNTITLED' - Contains 122 used textures, 99.19 percent of map (5163 textures in wad) Using Wadfile: \program files\steam\steamapps\cyril123456\counter-strike\cstrike\sg.wad - Contains 1 used texture, 0.81 percent of map (1 textures in wad) Including Wadfile: \program files\steam\steamapps\cyril123456\counter-strike\cstrike\zhlt.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) added 25 additional animating textures. Texture usage is at 2.29 mb (of 4.00 mb MAX) 5.25 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp jb_1 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5443 (0.63 seconds) BSP generation successful, writing portal file 'jb_1.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4267 (0.41 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4093 (0.38 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4938 (0.50 seconds) 8.50 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis jb_1 2779 portalleafs 8309 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (15.39 seconds) LeafThread: (557.03 seconds) average leafs visible: 244 g_visdatasize:219009 compressed from 967092 572.72 seconds elapsed [9m 32s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad -chop 95 jb_1 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 95.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] 12531 faces Create Patches : 63087 base patches 0 opaque faces 563372 square feet [81125624.00 square inches] 3231 direct lights BuildFacelights: (345.25 seconds) visibility matrix : 237.2 megs BuildVisLeafs: (532.34 seconds) MakeScales: (266.61 seconds) SwapTransfers: (65.78 seconds) Transfer Lists : 81539016 : 81.54M transfers Indices : 36774992 : 35.07M bytes Data : 326156064 : 311.05M bytes GatherLight: (15.33 seconds) FinalLightFace: (7.47 seconds) 1243.86 seconds elapsed [20m 43s] ----- END hlrad -----
2010 Jun 16 at 23:05 UTC
Finished map. in Hammer Mapping
halflife.wad is in my cstrike folder so I tried adding it.
It is a thing. lol
2010 Jun 16 at 23:01 UTC
Finished map. in Hammer Mapping
I tried adding halflife.wad but, when I apple it, vhe crash.
2010 Jun 16 at 22:55 UTC
Finished map. in Hammer Mapping
Don't get it.
I'm asking what is the default wad's so I can replace the textures in my map.
2010 Jun 16 at 22:44 UTC
Finished map. in Hammer Mapping
And even if I send him the 7 mb. It still stops.
2010 Jun 16 at 15:34 UTC
Finished map. in Hammer Mapping
What are the default textures? :(
Cuz the only custom texture I know that I used is my credits. "Map made by blahblah" |