Sushi

Sushi

User name
Sushi
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#cc8855
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2009 November 12
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364
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Recent posts by Sushi

Recent posts by Sushi

2010 Jun 20 at 09:17 PDT
Overview in Hammer Mapping
No.
2010 Jun 19 at 22:53 PDT
Overview in Hammer Mapping
Rockbomb how do you make your signature? Teach me how! :D
2010 Jun 17 at 17:32 PDT
Finished map. in Hammer Mapping
But I never used those textures.
2010 Jun 17 at 13:30 PDT
Finished map. in Hammer Mapping
the_cloud_system said:
Sushi said:
\allinwon.wad
- Warning: Larger than expected texture (348972 bytes): 'PARED1'
- Warning: Larger than expected texture (348972 bytes): 'WOOD'
- Warning: Larger than expected texture (348972 bytes): 'THEROCK'
- Warning: Larger than expected texture (348972 bytes): 'ESCAMAS'
- Warning: Larger than expected texture (348972 bytes): 'LADRILLOSWALL'
- Warning: Larger than expected texture (348972 bytes): 'EARTHS'
- Warning: Larger than expected texture (348972 bytes): 'PAPELTA'
- Warning: Larger than expected texture (980012 bytes): 'SAZ'
- Warning: Larger than expected texture (980012 bytes): 'UNTITLED'



this has nothing to do with aneything, that i can remember


I knew that. But do you guys see any other error? That causes the problem?
2010 Jun 17 at 06:59 PDT
Finished map. in Hammer Mapping
By using .bat file. zhlt?

Here's what it says on it.

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures jb_1
Entering jb_1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

21 brushes (totalling 124 sides) discarded from clipping hulls
CreateBrush:
(1.80 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.80 seconds)

Using Wadfile: \program files\steam\steamapps\cyril123456\counter-strike\cstrike\allinwon.wad
- Warning: Larger than expected texture (348972 bytes): 'PARED1'
- Warning: Larger than expected texture (348972 bytes): 'WOOD'
- Warning: Larger than expected texture (348972 bytes): 'THEROCK'
- Warning: Larger than expected texture (348972 bytes): 'ESCAMAS'
- Warning: Larger than expected texture (348972 bytes): 'LADRILLOSWALL'
- Warning: Larger than expected texture (348972 bytes): 'EARTHS'
- Warning: Larger than expected texture (348972 bytes): 'PAPELTA'
- Warning: Larger than expected texture (980012 bytes): 'SAZ'
- Warning: Larger than expected texture (980012 bytes): 'UNTITLED'
- Contains 122 used textures, 99.19 percent of map (5163 textures in wad)
Using Wadfile: \program files\steam\steamapps\cyril123456\counter-strike\cstrike\sg.wad
- Contains 1 used texture, 0.81 percent of map (1 textures in wad)
Including Wadfile: \program files\steam\steamapps\cyril123456\counter-strike\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

added 25 additional animating textures.
Texture usage is at 2.29 mb (of 4.00 mb MAX)
5.25 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp jb_1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5443 (0.63 seconds)
BSP generation successful, writing portal file 'jb_1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4267 (0.41 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4093 (0.38 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4938 (0.50 seconds)
8.50 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis jb_1
2779 portalleafs
8309 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(15.39 seconds)
LeafThread:
(557.03 seconds)
average leafs visible: 244
g_visdatasize:219009 compressed from 967092
572.72 seconds elapsed [9m 32s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad -chop 95 jb_1

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 95.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

12531 faces
Create Patches : 63087 base patches
0 opaque faces
563372 square feet [81125624.00 square inches]
3231 direct lights

BuildFacelights:
(345.25 seconds)
visibility matrix : 237.2 megs
BuildVisLeafs:
(532.34 seconds)
MakeScales:
(266.61 seconds)
SwapTransfers:
(65.78 seconds)
Transfer Lists : 81539016 : 81.54M transfers
Indices : 36774992 : 35.07M bytes
Data : 326156064 : 311.05M bytes
GatherLight:
(15.33 seconds)
FinalLightFace:
(7.47 seconds)
1243.86 seconds elapsed [20m 43s]

----- END hlrad -----



2010 Jun 16 at 16:05 PDT
Finished map. in Hammer Mapping
halflife.wad is in my cstrike folder so I tried adding it.
It is a thing. lol
2010 Jun 16 at 16:01 PDT
Finished map. in Hammer Mapping
I tried adding halflife.wad but, when I apple it, vhe crash.
2010 Jun 16 at 15:55 PDT
Finished map. in Hammer Mapping
Don't get it.

I'm asking what is the default wad's so I can replace the textures in my map.
2010 Jun 16 at 15:44 PDT
Finished map. in Hammer Mapping
And even if I send him the 7 mb. It still stops.
2010 Jun 16 at 08:34 PDT
Finished map. in Hammer Mapping
What are the default textures? :(

Cuz the only custom texture I know that I used is my credits. "Map made by blahblah"