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How do i make tree???
I search for it but NOTHING FOUND!!!
PLS HELP
Sry for bad english... xD
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2008 Jul 29 at 14:51 UTC
— Ed. 2008 Jul 29 at 14:51 UTC
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trees are models.add a cycler_sprite entity then go and choose the model(look it up in cstrike\models).after you found the nicest one,make sure the pathname for the model is only this models\whatever-tree-model you want.
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2008 Jul 29 at 18:37 UTC
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thx
Sry for bad english... xD
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2008 Jul 30 at 14:53 UTC
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seCHar said: trees are models.add a cycler_sprite entity then go and choose the model(look it up in cstrike\models.
I don't understand what you did say above. After add a cycler_sprite entity, where i must choose the model? Alt+Enter? Or what?
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2008 Sep 3 at 06:15 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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2008 Sep 3 at 16:49 UTC
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Fatal Error:
i'm getting the error...J:\CS 1.6\cstrike\models\bigtree.mdl not found....
But that file is there only...
the map got compiled succesfully..but the error came while launching the map..
Help please!!!
Regards
NLV
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2008 Sep 4 at 12:54 UTC
— Ed. 2008 Sep 4 at 13:34 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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It might be because of the space in the pathname. I'm not sure how CS copes with that.
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2008 Sep 4 at 13:51 UTC
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change the directory as J:\cs\cstrike\
i started from the beginning configuring the valve hammer editor..
i built a map...again put a moded bigtree.mdl...
compiled it..everything worked fine again...but got the same error while launching....dono what is happening...!!!
please help me out!!!
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2008 Sep 4 at 14:40 UTC
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Make sure the pathname in the cycler_sprite says: models/bigtree.mdl
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2008 Sep 4 at 15:37 UTC
— Ed. 2008 Sep 4 at 15:38 UTC
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when i clic properties of that entity..
attribute : Model/Sprite
path : J:/CS/cstrike/models/bigtree.mdl
correct??
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2008 Sep 4 at 15:45 UTC
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No, path should say models/bigtree.mdl
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2008 Sep 4 at 17:59 UTC
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oh my ngod!..thank your very mcuh killer duck for your continuous help!!
Looking forward for the same
Regards NLV
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2008 Sep 6 at 11:45 UTC
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Killer-Duck said: path should say models/bigtree.mdl
If me, "C:\Program Files\Valve\cstrike\models\bigtree.mdl"
Or just write models/bigtree.mdl manually?
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2008 Sep 6 at 11:51 UTC
— Ed. 2008 Sep 6 at 11:52 UTC
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models/bigtree.mdl
Write it in manually if you have to.
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2008 Sep 6 at 16:02 UTC
— Ed. 2008 Sep 6 at 16:02 UTC
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Killer-Duck said: models/bigtree.mdl
Write it in manually if you have to.
Same as music and other stuff right
You didn't see me. You're hallucinating.
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2008 Sep 6 at 16:06 UTC
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Not really actually, it's a bit different for ambient_generic, if you have a sound in eg: C:\Program Files\Valve\Steam\SteamApps\******\counter-strike\cstrike\sound\snore.wav then the path in the ambient_generic should say just: snore.wav
If the sound-file is in a sub-folder, like: C:\Program Files\Valve\Steam\SteamApps\******\counter-strike\cstrike\sound\de_snore\snore.wav then the path in the ambient_generic should say: de_snore/snore.wav
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2008 Sep 6 at 17:16 UTC
— Ed. 2008 Sep 6 at 17:17 UTC
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i'm getting the following error..
Error: Exceeded MAX_LEAF_FACES
what is this about? how to remove this error?
if i want to create a very big map how should i create and bring the sky feeling (out door)?
need help!!!
Regards
NLV
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2008 Sep 6 at 18:56 UTC
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2008 Sep 6 at 19:31 UTC
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