Texture help please

Texture help please

Hammer Mapping — Page [1]
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
You know how same textures have that blue stuff in them that's supposed to be invisble? (The textures with } in front of the name)

In my game when ever I have a texture like that, it isn't invisible, it's black....
 
 
 
2006 Nov 7 at 22:19 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
bump

help!
 
 
 
2006 Nov 9 at 02:10 UTC
Troi

2006 Sep 11 • 115
16 ₧
Well here can be two things why it is black....

1.Your brush render mode sould be SOLID and amount 255
2.Maybe your texture palette is bad, couse the last color of the palette (255 index) must be blue....
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2006 Nov 10 at 19:01 UTC
krazy6192

2006 Nov 7 • 58
14 ₧
yes the blue is invisible
 
 
 
2006 Nov 11 at 03:37 UTC
SuperJer
Websiteman

2005 Mar 21 • 6644
Troi is correct. You need rendermode=solid and fxamount=255.

This only works on entities too.
 
 
 
2006 Nov 11 at 08:30 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Well, when I do this.......and play the game......the brush isn't solid. You're able to walk right through it.
 
 
 
2006 Nov 12 at 01:16 UTC
SuperJer
Websiteman

2005 Mar 21 • 6644
What entity ddi you make it?
 
 
 
2006 Nov 12 at 03:33 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
func_illusinary (spelling?)
 
 
 
2006 Nov 12 at 03:51 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Well, could this be solved by doing a func_wall and setting it to Render Mode > Solid and FX Amount 255?


Also, what func_illusinary would i do if I want it to be able to shoot through it and the blue stuff still invisible?
 
 
 
2006 Nov 12 at 04:33 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
omg omg omg omg omg help!!!!11one
 
 
 
2006 Nov 14 at 01:41 UTC
SuperJer
Websiteman

2005 Mar 21 • 6644
func_illusionary is supposed to be non-solid.

If you make it a func_wall, it will block everything, including bullets.

OR: you can add a clip brush in the same position as your func_illusionary and it will block players ONLY.
 
 
 
2006 Nov 14 at 03:52 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
um, do you know how the decals.wad file has all the textures with the white around them?


I want to make an area look all scorched, but I want to get rid of the white stuff around the texture.


?
 
 
 
2006 Nov 15 at 23:18 UTC
SuperJer
Websiteman

2005 Mar 21 • 6644
I rarely use decals but I thought they just worked on their own?

If it doesn't, does a decal have RenderMode?
 
 
 
2006 Nov 16 at 01:23 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
I don't really know. I'm using these decals:


http://i101.photobucket.com/albums/m71/pacificace/decals.jpg

I just want the white stuff not to show up......
 
 
 
2006 Nov 16 at 02:34 UTC
SuperJer
Websiteman

2005 Mar 21 • 6644
Show me a shot of it in game?
 
 
 
2006 Nov 16 at 08:50 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
alright. After school I will.


Damn education propoganda.....
 
 
 
2006 Nov 16 at 14:04 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
well, it's the same. The white stuff is still there, even though I did func_illusanary or whatever with RenderMode = Solid FX Amount = 255. (in the game)



I'm making a HL1 map for single player and this part here has dead bodies strewn about. But how would I render the blood red and get rid of the white?


 
 
 
2006 Nov 20 at 22:10 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
Make the background blue, and really blue I mean.

In wally in the colors palette pick the blue that has Red = 0, Green = 0, and Blue = 255. Then in the func_illusionary the Rendermode = Solid, and the FX = 255
 
 
 
2006 Nov 21 at 00:39 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
would the actual sprite render red? Or would I have to color that in myself?
 
 
 
2006 Nov 21 at 03:36 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
Umm..It should render red if you're making a red texture? But you need the blue color to make it transparent I believe.
 
 
 
2006 Nov 21 at 04:37 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
aHA!


infodecal is my answer! I tested it in a map and the white stuff didn't show up, and it rendered the blood red!!!!


muahahahahahahahahaha.....ha...ha......ha.
 
 
 
2006 Nov 28 at 23:30 UTC
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