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Hello! I'm new! :)
I just completed my first map, no major problems. :) The only problem is that the T's are spawning and looking in the wrong direction. They should look the other way, when they spawn. No problem for CT. I have no clue how to fix that though, so I was hoping that someone here can help. :)
I am talking about the same problem that awp_map has, but awp_map_fair does not have, if you get what I am saying.
Another question I have is, how can I write something on the wall or how can I use an image on a specific wall?
Thanks in advance! :)
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2008 Mar 4 at 21:31 UTC
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Het there. The direction can you add by mark your Terrorist spawn, right click, select properties, and choose the direction you want.
I'm mapping my maps, and rest of you are naps.
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2008 Mar 4 at 21:37 UTC
— Ed. 2008 Mar 4 at 21:37 UTC
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Thanks for the fast reply. :)
I still don't get it though. I tried to right click a T spawn block, when it was highlighted red, but it didn't work. I also tried for CT. See link for image: http://dump.no/files/b5dd13f0fc16/1.jpg
Sorry. :)
Edit: Typo.
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2008 Mar 4 at 21:56 UTC
— Ed. 2008 Mar 4 at 21:56 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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That's because you're clicking in the 3D view. Well, you have to click one of the three views... In properties, there is a circle (top right). The direction of the white line will be your spawn heading.
ALTHOUGH this never worked on my computer, so this should work
in theory.
May contain traces of invisible text.
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2008 Mar 4 at 22:33 UTC
— Ed. 2008 Mar 4 at 22:34 UTC
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Thanks! :)
I figured out how to do it now, and it works! :)
I spawned several times as both T and CT, and everytime I was looking in the correct direction. :) However, when I tested with some bots it didn't seem to work, but I soon understood that they had quick movements in the beginning of each round during freeze time.
So it seems like my main issue has been solved. Thanks a lot to both of you! :)
Now, can someone help me with my second question? :) I want to be able to write something on a wall of the map, or use an image. Thanks in advance! :)
Edit: I noticed another thread while waiting for an answer.
http://www.superjer.com/forum/how_do_i_make_an_image_into_a_texture.php
This is almost what I want to do, but I don't want an additional .wad file to go with my map. I want my map to be stand alone, if you get my flow. So I want to get some text into the map without making it a must to have an additional file. Only the map file required.
I am looking for some text on the wall like shown on the screenshot from de_dust2.
http://dump.no/files/2d49105d52df/1.jpg
Hopefully making a .wad is not required for this. Can someone help? :)
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2008 Mar 4 at 23:59 UTC
— Ed. 2008 Mar 5 at 01:16 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Yeah, you can make it out of brushes. [ & ] will change the grid size so you can make it thinner etc.
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2008 Mar 5 at 02:34 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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But making wads is fun! You really should try it...
May contain traces of invisible text.
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2008 Mar 5 at 08:05 UTC
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yeah but the writing you want to make cant really be made by brushes .. you really should use wally to make a few textures it isn't hard ...
if you don't want a separate .wad with your map then use " -nowadtextures " in you .bat file ( like listed below ) this will add all your textures into the .bsp file so you don't have to bother sending it to people
I said: by adding the red part in your .bat file
@echo off
hlcsg -nowadtextures mapname
hlbsp mapname
hlvis mapname
hlrad mapname
copy mapname.bsp "D:\CSNS\cstrike\maps"
cd D:\CSNS
pause
hl -dev -console -game cstrike +sv_cheats 1 +map mapname
or you can use this one .. this is more troublesome and space demanding
@echo off
hlcsg -wadinclude wadname mapname
hlbsp mapname
hlvis mapname
hlrad mapname
copy mapname.bsp "D:\CSNS\cstrike\maps"
cd D:\CSNS
pause
hl -dev -console -game cstrike +sv_cheats 1 +map mapname
nowadtextures is better so use that one
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 Mar 5 at 09:50 UTC
— Ed. 2008 Mar 5 at 09:52 UTC
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Thanks again for the replies. :)
Ok, I decided that I will make a texture instead of writing with brushes, because you said it was possible to integrate the .wad file into the .bsp. :)
Don't really know how to make textures and http://www.telefragged.com/wally/ is slow as hell, so I guess I will wait a while.
Anyways I have a question meantime, why should I use -nowadtextures mapname instead of -wadinclude wadname mapname? I don't see the point in integrating the cstrike.wad into the .bsp file, this would just make the .bsp file so much larger than required. Or am I wrong? I am sure you have an answer. Thanks in advance. :)
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2008 Mar 5 at 16:46 UTC
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yes it will make it larger ...
but imagine the scenario ...
you have used about 40 textures in your map , each from different wads you downloaded from sites ( so that other people don't have them by start ) and if you don't include them then you'll have to send all the wad files that the other guy doesn't have , or if you post it on a site then you'll have to put all the wads in there
now if you use wadinclude than that includes all the textures from the wads ...
if you use nowadtextures it includes only the textures used in your map , thus making it have a smaller filesize then with wadinclude
but if you use textures from wads that every one else has like cstrike.wad , and the original maps wads then you don't need to use these commands
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 Mar 5 at 17:14 UTC
— Ed. 2008 Mar 5 at 17:15 UTC
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Ok, I get it now. Thanks! :)
Well I am only using one texture (cstrike_cr2pln) from cstrike.wad in my first map, which is in the making now. Now I want to take that texture add some text, and make a new texture which I can brush at one location of the map. The problem is I don't know how to do that. Help? :)
Anyways once I am done doing that I guess I am supposed to use -nowadtextures mapname. I guess it doesn't really matter in my case, but if I understood you correctly that command only integrates the textures used in a map and integrates it, not the whole .wad file. So this would be important if I had taken ten textures from ten different .wad's.
Thanks again! :)
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2008 Mar 5 at 17:54 UTC
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to make textures you need a program called wally download here
you just need to make your image and then make it a .bmp image file
and be sure to respect the sizes
16 X 16 , 32 X 32 , 64 X 64 , 128 X 128 , 256 X 256
and combinations of these ( ps 96 , and 48 also work don't care what edan says bout that)
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 Mar 6 at 08:34 UTC
— Ed. 2008 Mar 6 at 08:36 UTC
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All the mirror's for the latest version of Wally are not working. Anyone know where I can get it? :)
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2008 Mar 13 at 00:27 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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It's on this site somewhere... If you search the forum for 'wally' and look at posts it should have the link. I can't remember what it is, sorry.
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2008 Mar 13 at 00:45 UTC
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2008 Mar 13 at 02:39 UTC
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Ok. I've made my texture and saved it in a .wad, but how do i import it to teh hammer?
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2008 Mar 13 at 03:07 UTC
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you should put your wad in the folder you want to keep it , before you put it in ..<- don't ask
to import wads in hammer just open hammer go to " tools / options / textures / ADD WAD " then find the wad you want
don't use more than 8 wads at a time cause your gonna have problems
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 Mar 13 at 07:38 UTC
— Ed. 2008 Mar 13 at 07:38 UTC
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