spinning door

spinning door

Hammer Mapping — Page [1]
seanmac
2008 Jul 31 • 22
Hey

I'm trying to make a spinning door. E.G.

A center circular origin,
Then 4 doors spaced apart,
Similiar to the doors you would see for the entrance to a mall or big hotel.

Some complications are as follows

I have set the door so that it doesnt spin back and it only spins 90 degrees, or 180, or 360 ect ect.

However after it has spun in one direction for the set degrees you cannot push it in the same directing again without first pushing it back to its original location.

Is there any way to make a spinning door in cs?
The Cake Is A Lie
 
 
 
2008 Aug 11 at 00:04 UTC
UberJer
Was: Xion

2005 Mar 25 • 187
172 ₧
I don't know if it's possible, but could you mount the center of the X (4 doors equidistant from each other, top view) to the door frame/ground so that it free-spins? Like, you're not making a "Door" entity, you're making 2 wall/box/objects (that are pushable) to make the X, but the center is the anchor point. Then just skin them like doors. I hope that makes sense.

Unless I'm mistaken and that's what you're asking about, I took your post to mean you were attempting to make a door that spins at all times.
 
 
 
2008 Aug 11 at 00:59 UTC — Ed. 2008 Aug 11 at 01:04 UTC
EMO_with_AWP

2008 Mar 24 • 192
I think its possible to make an automatic spinning door.. but i dont know how..

Group all of the door pieces together and make it an entity.. With an origin texture in the center im sure..

func_rotating??

brb im going to test it :D
 
 
 
2008 Aug 11 at 01:10 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
u could use a trigger_multiple to trigger the rotation when he gets near the door
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2008 Aug 11 at 02:34 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
This is a toughy! If you are using func_door_rotating, try to make 2 brushes that form an X, then group them together and give them a common origin brush right in the middle. That way you basically have one door that'll move together.
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2008 Aug 11 at 07:44 UTC
seanmac
2008 Jul 31 • 22
eDan thats what I currently have to try and make this work,

Whats happening is that when someone comes and pushes one side of the door it spins 360 degrees no problem and doesnt automatically spin back.

but when someone else comes along to push the door the same direction it has already been pushed it doesn't want to go because it has to be pushed back to it's original location again.

The Cake Is A Lie
 
 
 
2008 Aug 11 at 12:00 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
So maybe Set it's 'distance' to something like '99999'. I think it'll be a while before it stops...
May contain traces of invisible text.
 
 
 
2008 Aug 11 at 12:09 UTC
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