seanmac

seanmac

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seanmac
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2008 July 31
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22
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The Cake Is A Lie
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Recent posts by seanmac

Recent posts by seanmac

2009 Aug 13 at 20:01 PDT
Hey Hey Questions. in Hammer Mapping
1. Is it possible to have a car with two people in it drive through a game_player_equip equipping them with a weapon and then disabling the game_player_equip so nobody else can use it?

2. Can you make doors that are breakable, e.g create 10 doors that can open at the press of a button or if a door has 500 dmg done to it it will break open that way. Or would it be easier to make all the doors func_breakable and just have a button destroy them?

3. How can you make it so that once a player passes through an area, everyone else in a specific area is killed after 10 seconds.

4. How can you create custom entities for use by a mod/plugin.
2009 Jan 31 at 11:22 PST
Some complicated questions in Hammer Mapping
I will try the trigger_once and let you know if it works out.
2009 Jan 31 at 05:41 PST
Some complicated questions in Hammer Mapping
I will explain the first problem further.

I have 11 buttons each corresponding to a door I want opened. However after the specific button has been pressed that button/door will never be usable/openable for the rest of the game.

Is there a way I could do this with a triiger_"something" because if I activate the kill target on the trigger_"something" that should kill it for the rest of the game correct not just for the rest of that round?

I could possibly make the door pushable, and make a trigger_push push the door out of the way and enable the "pushables" flag so it won't push the players around but it will push the door. If I do that, will the door respawn at its original spot the next round? Or will it be gone forever?
2009 Jan 30 at 19:21 PST
Some complicated questions in Hammer Mapping
1. Is there a way to make a button unusable after is has been pressed until all the rounds have been reset. I mean if its been pressed in round number 3, no one can press it the rest of the game. Can a mod do this if the map can't?

2. When using trigger_push to push somebody through a game_player_equip, is there a way to deacticate one game_player_equip and activate another. ex. Someone runs through the game_player_equip and gets an awp, but 1 second later another person runs through the same place and gets an M4, the third gets a deagle ect.

3.If the above isn't possible, how do I make an area where once one person passes through it, nobody else can pass through.

4. How do I make a 1 of 4 doors open 20 seconds after a round has started, only one opens per round and its random?

5. Is it possible for a trigger to make a bombzone so none of the terrorists spawn with a C4 and I can put 1 C4 on the ground?

Thats all for now.
2008 Oct 1 at 22:33 PDT
error in Hammer Mapping
hlrad: Error:
for Face 1701 (texture temp_grid_256) at

hlrad: Error: Bad surface extents (647 x 15)
Check the file ZHLTProblems.html for a detailed explanation of this problem

done everything i can to fix this and im stuck
2008 Sep 18 at 12:55 PDT
un sprayable walls in Hammer Mapping
Hello I would like to make walls that cannot be sprayed on or will clean themselves every round is this possible?
2008 Sep 8 at 04:02 PDT
animated graphics in Hammer Mapping
Hey guys, im looking to make a sort of flash animated wall so I can have images I create and put into my textures appear in a certain order and flash really quickly to create an animated look to them.

Any way of doing this?


Also is there any way of when an entire map is done, reducing the chances it will crash (its a huge map with lots of triggers and such)
2008 Aug 12 at 02:44 PDT
button controls in Hammer Mapping
How would I make one button to control lets say all the lights in the map,

or in my rotating door map to make all the doors spin.

the other question is how do I move objects if something happens in a game.

e.g. a player enters the DO NOT ENTER door he falls through what looks like ground but isnt solid into a pit with water so he doesnt die.

Now that a player is inside the wall starts moving towards him and crushes him how would that work?

and how do I make text appear on a screen if someone enters within a certain area?

lots of questions please don't flame and say look for tutorials if you don't want to awnser then don't
2008 Aug 11 at 14:24 PDT
error compiling in Hammer Mapping
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures sean
Entering sean.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)


Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp sean

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


0.00 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis sean
Error: Portal file 'sean.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad sean
>> There was a problem compiling the map.
>> Check the file sean.log for the cause.

----- END hlrad -----



2008 Aug 11 at 11:03 PDT
error compiling in Hammer Mapping
hlvis: Error: Portal file 'sean.prt' does not exist, cannot vis the map


how do I fix?