Sliding Door On trigger

Sliding Door On trigger

Hammer Mapping — Page [1]
seanmac
2008 Jul 31 • 22
Hey there me again with my door problems.

This one I think might be simpler but I have no idea how to make it work.

I have a double door none rotating sliding in opposite directions.

I'm trying to get these doors to open when someone is on the trigger "area" which is about 3-4 feet away from the door when your in the game. (I don't know units yet)

I want the doors to open when someone is on the trigger area, but then to close right away when no one is in the trigger area, and also want the doors to close fast enough that someone cannot stand on the trigger then run and make it through.

And the doors cannot open if someone pushes them like a regular door.

Thats my new door problem, any help would be appreciated.
The Cake Is A Lie
 
 
 
2008 Aug 11 at 12:05 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Make a brush in the 'trigger area' and make it a trigger_multiple entity. (BTW, 4 feet is 48 units in Hammer)
Name your door 'edan' and set the trigger_multiple's target to 'edan'.

That's it.
May contain traces of invisible text.
 
 
 
2008 Aug 11 at 12:13 UTC
begginer

2007 Oct 24 • 990
13 ₧
eDan Co. said:

That's it.

actually not .. you need to set the speed . normally its 100 ( i think ) just test it out to see what speed you need .. or just put 1000 in and that will solve it

also do you need anything in + to stop it opening when pushed , or is it like that when triggered already ? can't remember ...
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Aug 14 at 14:43 UTC
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