Sliding door....

Sliding door....

Hammer Mapping — Page [1]
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
I know there's a way to do it, but I couldn't find it here....so...yeah.
 
 
 
2006 Nov 8 at 01:10 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
Make a func_door so easy :)
 
 
 
2006 Nov 8 at 01:14 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
does it involve origins? And I've tied a brush to an entity and selected func_door but I don't see how I'd set the direction.....
 
 
 
2006 Nov 8 at 01:15 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
It's direction is the angle.

It doesn't need an origin.
 
 
 
2006 Nov 8 at 01:16 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
ok, so a door sliding to the right has it's angle set to 0?

And one sliding to the left is 180?
 
 
 
2006 Nov 8 at 01:20 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
Hmm let me think..

I think 0 is the left, I don't know right now, just drag that little angle thing on the right so it is pointing in the direction you want the door to go.
 
 
 
2006 Nov 8 at 03:20 UTC
krazy6192

2006 Nov 7 • 58
14 ₧
MAKE THE DEGREE THING A DOT AND U CAN MAKE IT SO IT MOVES UP AND DOWN :)
 
 
 
2006 Nov 8 at 20:51 UTC
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