One problem down. 552 to go.

One problem down. 552 to go.

Hammer Mapping — Page [1]
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
Ok, I got the map to compile. Now it decides it would be fun to close out RIGHT when I get SOOOO close to relief! SOOOO close. Like, it gets all the way to the end of "PreCaching Resources" and the it closes. What is that?

Here's my ZHLT log, can yall check it to see if any problems occured that I didnt spot?

_______________________----------------------__________________________-
LOG!-----------
-------------------

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg map -nowadtextures
Entering map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 13 sides) discarded from clipping hulls
CreateBrush:
(4.39 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(2.34 seconds)

Using Wadfile: \documents and settings\ryan\desktop\halflife.wad
- Contains 70 used textures, 53.03 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\ryan\desktop\mecktex.wad
- Contains 57 used textures, 43.18 percent of map (211 textures in wad)
Using Wadfile: \documents and settings\ryan\desktop\blueville.wad
- Contains 5 used textures, 3.79 percent of map (5 textures in wad)

added 19 additional animating textures.
Texture usage is at 3.94 mb (of 4.00 mb MAX)
7.34 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3755 (0.33 seconds)
BSP generation successful, writing portal file 'map.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3779 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3343 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3947 (0.31 seconds)
5.06 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis map
2264 portalleafs
7051 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(24.84 seconds)
LeafThread:
(3178.89 seconds)
average leafs visible: 256
g_visdatasize:321792 compressed from 640712
3203.97 seconds elapsed [53m 23s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad map -chop 500

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 500.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

11094 faces
Create Patches : 14510 base patches
0 opaque faces
899450 square feet [129520936.00 square inches]
349 direct lights

BuildFacelights:
(179.23 seconds)
visibility matrix : 12.6 megs
BuildVisLeafs:
(15.50 seconds)
MakeScales:
(12.89 seconds)
SwapTransfers:
(0.50 seconds)
Transfer Lists : 2312588 : 2.31M transfers
Indices : 2935540 : 2.80M bytes
Data : 9250352 : 8.82M bytes
GatherLight:
Warning: Too many light styles on a face(-821.000000,-4.010000,335.599976)
(0.34 seconds)
FinalLightFace:
(2.08 seconds)
211.19 seconds elapsed [3m 31s]

----- END hlrad -----
 
 
 
2006 May 29 at 04:04 UTC
RuSs

2006 Apr 19 • 180
21 ₧
i had the same problem but i compiled it again and for some reason it worked but sorry i cant help
Www.Ddaycz.co.uK
 
 
 
2006 May 29 at 12:34 UTC
buckjer
Was: Kaddi...something

2006 Feb 20 • 34
23 ₧
make every solid func wall and then shoot a wall
 
 
 
2006 Jun 2 at 01:59 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
1. This error happens while loading the map, like, I dont even get the chance to get in it.

2. What the hell is making all the walls into func_wall supposed to do? lol
 
 
 
2006 Jun 2 at 04:44 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
552 like Sig 552?

Notice:
Quote:
Warning: Too many light styles on a face(-821.000000,-4.010000,335.599976)


Why are you using lots of light styles? They are ugly anyway. Get rid of them.
 
 
 
2006 Jun 3 at 03:21 UTC
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