Need Help With...

Need Help With...

Hammer Mapping — Page [1] 2 3
Farmboy102

2008 Jul 31 • 195
OK I need help with the following :

I don't know how to create a SKYBOX.

Want to release my first mappack but where. ( Witch site do you visit the most for map downloads? )



Thanx
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2008 Dec 20 at 03:20 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Link to a link!

Now, you can upload maps to www.cs-planet.com if the maps are actually good. FPSBANANA is also a good site.
May contain traces of invisible text.
 
 
 
2008 Dec 20 at 03:23 PST
Farmboy102

2008 Jul 31 • 195
Ok now I downloaded a paintball mod now how do I make paintball maps?

Is there a diffrence in the maps or can I still use hammer?

Then I want to decompile a Source map to play on 1.6 how do I do this?
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2008 Dec 24 at 00:24 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
First 2 questions: I don't know this mod, but the mapping stays the same.

Third question: I've already explained.
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2008 Dec 24 at 00:48 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Farmboy102 said:
Ok now I downloaded a paintball mod now how do I make paintball maps?

Is there a diffrence in the maps or can I still use hammer?


Read the documentation for the mod.
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2008 Dec 24 at 02:35 PST
Farmboy102

2008 Jul 31 • 195
OK this might sound funny but there is no docs for the mod.

And then eDan how can I play a Source map on 1.6 ?

Then I also want to know if I buy the Orange Box game can I get SourceSDK from it? ( It's the only Valve game available to buy in South Africa. )

I also need help making a Sun. How do I get one light to light my whole outside area in the map and that it creats realistic shadows?
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2008 Dec 24 at 04:22 PST — Ed. 2008 Dec 24 at 05:04 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
For a "sun" you need a sky and a light_environment entity.
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2008 Dec 24 at 05:41 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Yes, the OB gives you access to the SDK. I'm quite certain I've posted the link to the store page about that several times. Making a Source map into 1.6 would not be without problems.

EDIT: You'd need to do it manually. Create all the brushes, that sort of thing.
 
 
 
2008 Dec 24 at 10:33 PST — Ed. 2008 Dec 24 at 10:33 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
u can decompile a source map and then open it with vhe 4.0 and save it as a rmf u know..
Free Steam Games
 
 
 
2008 Dec 24 at 20:57 PST
Farmboy102

2008 Jul 31 • 195
That sounds like an idea, execpt for the fact that I don't know how to decompile. So please tell me how.
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2008 Dec 24 at 23:35 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
There's a program called BSP2MAP. I think. Google it!
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2008 Dec 25 at 02:27 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
SRAW said:
u can decompile a source map and then open it with vhe 4.0 and save it as a rmf u know..

Do they not change the spec with the version of hammer?
 
 
 
2008 Dec 25 at 03:16 PST
Farmboy102

2008 Jul 31 • 195
so then I load it in hammer change it the way I want Then compile it again using the .bat compiler.

ok another thing for a 1.6 map can I use the f9 compiler?
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2008 Dec 26 at 22:35 PST
Farmboy102

2008 Jul 31 • 195
Ok now another error came up in my new map : malformed face normal. Now I checked and the answer said to use the cordinates given to find the problem, but I don't know where to type in the cordinates. Can you guys help me out?
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2008 Dec 27 at 08:12 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Do a "Check for problems"(Alt+P) in Hammer and fix any errors that might show up.
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2008 Dec 27 at 09:52 PST
Farmboy102

2008 Jul 31 • 195
Tried it it said no errors were found.
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2008 Dec 27 at 22:39 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
when you slide your mouse over any 2D view (top, front, side) you get the two appropriate coordinates (top - x,y; front - y,z; side - x,z) bellow the default location of the side view (the bottom right square).
Go to top view select everything that has the appropriate x and y coordinates, then amongst them check the side/front view for the appropriate z coordinate. See if there are any vertex manipulated or maybe carved shapes.
Keep in mind that with vertex manipulation you must not create a concave shape and that you should keep from carving with cylinders and arches.

Also if it gives a brush number in the error report, you can press (in hammer) CTRL+SHIFT+G (or go to map -> go to brush number...) and write the number of the brush there.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2008 Dec 28 at 01:02 PST — Ed. 2008 Dec 28 at 01:04 PST
Farmboy102

2008 Jul 31 • 195
Ok I've made my doors in the maps but the stupid bots can't open them they keep jumpin' up and down in front of them.

How do I fix this?

And another thing I wrote a tutorial on making landmines whare do I go wit hit now? is there maybe a way I can give it to superjer so he can host it on this site? Maybe it can be locked or something so that no one can edit or reply to it.
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2009 Jan 9 at 02:14 PST — Ed. 2009 Jan 9 at 02:23 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Farmboy102 said:
Ok I've made my doors in the maps but the stupid bots can't open them they keep jumpin' up and down in front of them.

How do I fix this?

And another thing I wrote a tutorial on making landmines whare do I go wit hit now? is there maybe a way I can give it to superjer so he can host it on this site? Maybe it can be locked or something so that no one can edit or reply to it.

To fix that, you'd need to edit the .nav file. First of all you write bot_nav_edit 1 in the console. Then you'd have to somehow tell the bots that to get through the door they have to use it (or use a button that opens the door). I have no idea how to do that though, I haven't really tried editing the nav yet.
Maybe KD will know or something...
Otherwise try googling a list of bot_nav_ commands and try to find something there.

As for the tutorial I don't think superjer hosts tutorials on this site, though I might also be wrong...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 9 at 04:32 PST — Ed. 2009 Jan 9 at 04:33 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Which bots are you using?
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2009 Jan 9 at 05:54 PST
Farmboy102

2008 Jul 31 • 195
I have no idea (THE stupid ones! ) Is there other ( Maybe Smarter ) Bots available?
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2009 Jan 9 at 08:57 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Read the documentation for whatever bots you are using, should tell you all the details there.


Also, for which game is it?
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2009 Jan 9 at 10:38 PST — Ed. 2009 Jan 9 at 10:38 PST
Farmboy102

2008 Jul 31 • 195
CS 1.6 + CZ. And Where do I check what docs?
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2009 Jan 10 at 02:09 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Which game are you playing the map in? CZ has official bots that comes with the game, 1.6 doesn't.
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2009 Jan 10 at 08:12 PST
Farmboy102

2008 Jul 31 • 195
Mostly CZ
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2009 Jan 14 at 06:25 PST
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