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OK I need help with the following :
I don't know how to create a SKYBOX.
Want to release my first mappack but where. ( Witch site do you visit the most for map downloads? )
Thanx
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2008 Dec 20 at 11:20 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Link to a link!
Now, you can upload maps to www.cs-planet.com if the maps are actually good. FPSBANANA is also a good site.
May contain traces of invisible text.
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2008 Dec 20 at 11:23 UTC
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Ok now I downloaded a paintball mod now how do I make paintball maps?
Is there a diffrence in the maps or can I still use hammer?
Then I want to decompile a Source map to play on 1.6 how do I do this?
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2008 Dec 24 at 08:24 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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First 2 questions: I don't know this mod, but the mapping stays the same.
Third question: I've already explained.
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2008 Dec 24 at 08:48 UTC
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Farmboy102 said: Ok now I downloaded a paintball mod now how do I make paintball maps?
Is there a diffrence in the maps or can I still use hammer?
Read the documentation for the mod.
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2008 Dec 24 at 10:35 UTC
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OK this might sound funny but there is no docs for the mod.
And then eDan how can I play a Source map on 1.6 ?
Then I also want to know if I buy the Orange Box game can I get SourceSDK from it? ( It's the only Valve game available to buy in South Africa. )
I also need help making a Sun. How do I get one light to light my whole outside area in the map and that it creats realistic shadows?
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2008 Dec 24 at 12:22 UTC
— Ed. 2008 Dec 24 at 13:04 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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For a "sun" you need a sky and a light_environment entity.
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2008 Dec 24 at 13:41 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Yes, the OB gives you access to the SDK. I'm quite certain I've posted the link to the store page about that several times. Making a Source map into 1.6 would not be without problems.
EDIT: You'd need to do it manually. Create all the brushes, that sort of thing.
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2008 Dec 24 at 18:33 UTC
— Ed. 2008 Dec 24 at 18:33 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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u can decompile a source map and then open it with vhe 4.0 and save it as a rmf u know..
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2008 Dec 25 at 04:57 UTC
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That sounds like an idea, execpt for the fact that I don't know how to decompile. So please tell me how.
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2008 Dec 25 at 07:35 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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There's a program called BSP2MAP. I think. Google it!
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2008 Dec 25 at 10:27 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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SRAW said: u can decompile a source map and then open it with vhe 4.0 and save it as a rmf u know..
Do they not change the spec with the version of hammer?
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2008 Dec 25 at 11:16 UTC
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so then I load it in hammer change it the way I want Then compile it again using the .bat compiler.
ok another thing for a 1.6 map can I use the f9 compiler?
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2008 Dec 27 at 06:35 UTC
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Ok now another error came up in my new map : malformed face normal. Now I checked and the answer said to use the cordinates given to find the problem, but I don't know where to type in the cordinates. Can you guys help me out ?
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2008 Dec 27 at 16:12 UTC
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Do a "Check for problems"(Alt+P) in Hammer and fix any errors that might show up.
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2008 Dec 27 at 17:52 UTC
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Tried it it said no errors were found.
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2008 Dec 28 at 06:39 UTC
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when you slide your mouse over any 2D view (top, front, side) you get the two appropriate coordinates (top - x,y; front - y,z; side - x,z) bellow the default location of the side view (the bottom right square).
Go to top view select everything that has the appropriate x and y coordinates, then amongst them check the side/front view for the appropriate z coordinate. See if there are any vertex manipulated or maybe carved shapes.
Keep in mind that with vertex manipulation you must not create a concave shape and that you should keep from carving with cylinders and arches.
Also if it gives a brush number in the error report, you can press (in hammer) CTRL+SHIFT+G (or go to map -> go to brush number...) and write the number of the brush there.
...and that's the bottom line because Mate de Vita said so.
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2008 Dec 28 at 09:02 UTC
— Ed. 2008 Dec 28 at 09:04 UTC
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Ok I've made my doors in the maps but the stupid bots can't open them they keep jumpin' up and down in front of them.
How do I fix this?
And another thing I wrote a tutorial on making landmines whare do I go wit hit now? is there maybe a way I can give it to superjer so he can host it on this site? Maybe it can be locked or something so that no one can edit or reply to it.
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2009 Jan 9 at 10:14 UTC
— Ed. 2009 Jan 9 at 10:23 UTC
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Farmboy102 said: Ok I've made my doors in the maps but the stupid bots can't open them they keep jumpin' up and down in front of them.
How do I fix this?
And another thing I wrote a tutorial on making landmines whare do I go wit hit now? is there maybe a way I can give it to superjer so he can host it on this site? Maybe it can be locked or something so that no one can edit or reply to it.
To fix that, you'd need to edit the .nav file. First of all you write bot_nav_edit 1 in the console. Then you'd have to somehow tell the bots that to get through the door they have to use it (or use a button that opens the door). I have no idea how to do that though, I haven't really tried editing the nav yet.
Maybe KD will know or something...
Otherwise try googling a list of bot_nav_ commands and try to find something there.
As for the tutorial I don't think superjer hosts tutorials on this site, though I might also be wrong...
...and that's the bottom line because Mate de Vita said so.
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2009 Jan 9 at 12:32 UTC
— Ed. 2009 Jan 9 at 12:33 UTC
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Which bots are you using?
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2009 Jan 9 at 13:54 UTC
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I have no idea (THE stupid ones! ) Is there other ( Maybe Smarter ) Bots available?
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2009 Jan 9 at 16:57 UTC
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Read the documentation for whatever bots you are using, should tell you all the details there.
Also, for which game is it?
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2009 Jan 9 at 18:38 UTC
— Ed. 2009 Jan 9 at 18:38 UTC
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CS 1.6 + CZ. And Where do I check what docs?
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2009 Jan 10 at 10:09 UTC
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Which game are you playing the map in? CZ has official bots that comes with the game, 1.6 doesn't.
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2009 Jan 10 at 16:12 UTC
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Mostly CZ
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2009 Jan 14 at 14:25 UTC
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