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Hammer Mapping — Page 1 2 [3]
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Farmboy102 said:
next question can you combine a funk_tracktrain with trigger_hurt
coz I want to make a chiken that walks around and when you touch it you lose HP.

No, you cannot unite two entities together, which is in my opinion one of the biggest faults of this engine (you can't make e.g. a driveable tank or an elevator with a machinegun attached to it etc.). You could make the chicken walk around only a little and then cover the entire area of its movement with trigger_hurt. Otherwise I have no idea how you could do that.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 6 at 12:47 PST
Farmboy102

2008 Jul 31 • 195
that sucks but wth, now back to the fire everytime I insert a sprite it works but then it's surrounded by black so it kind of looks stupid.
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
 
 
 
2009 Feb 12 at 02:27 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Mate de Vita said:

No, you cannot unite two entities together, which is in my opinion one of the biggest faults of this engine (you can't make e.g. a driveable tank or an elevator with a machinegun attached to it etc.)


hmm, dumbass, it isnt a fault of the engine, check out spirit of half life mod and u can do it
Free Steam Games
 
 
 
2009 Feb 12 at 02:37 PST
Farmboy102

2008 Jul 31 • 195
Ok then tell me how.
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
 
 
 
2009 Feb 12 at 02:44 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
SRAW said:
Mate de Vita said:

No, you cannot unite two entities together, which is in my opinion one of the biggest faults of this engine (you can't make e.g. a driveable tank or an elevator with a machinegun attached to it etc.)


hmm, dumbass, it isnt a fault of the engine, check out spirit of half life mod and u can do it

Spirit!
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 12 at 06:48 PST — Ed. 2009 Feb 12 at 06:48 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
the sprite property needs to be addicting(i think)

in render mode
Free Steam Games
 
 
 
2009 Feb 13 at 02:56 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
SRAW said:
the sprite property needs to be addicting(i think)

in render mode


Yes, Additive.
QUACK! QUACK!
 
 
 
2009 Feb 13 at 03:47 PST
Farmboy102

2008 Jul 31 • 195
Ok now how can I make a turnable wheel valve that one you turn it steam comes out of a pipe that activates a trigger hurt witch doesn't stop untill you turn the wheel back. I tried before but when I turn the wheel my while map rotates. ( Funny and weird I know...)
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
 
 
 
2009 Jun 7 at 11:15 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Make the wheel, make an ORIGIN brush in its middle, tie them both to func_rot_button. Properties:
- name 'wheel'
- target 'steam'
- in flags check toggle
Set the other properties as you see fit (in flags you'll have to check X or Y axis - depending on what direction your wheel is facing).
http://www.twhl.co.za/wiki.php?id=184

Make the pipe, put the trigger_hurt in the right place. Properties:
- master 'wheel'
- in flags check Start off

I don't know about the steam, but my guess is this. Make an env_smoker where you want it to be. Properties:
- name 'steam'
- strength -1

If it doesn't work, you'll have to wait for someone else who knows more about this stuff than me. *cough* *cough* KD *cough*
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 7 at 12:19 PDT — Ed. 2009 Jun 7 at 12:28 PDT
Farmboy102

2008 Jul 31 • 195
Thanks Mate. It helped alot.
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
 
 
 
2009 Jun 8 at 14:15 PDT
Farmboy102

2008 Jul 31 • 195
Ok now completely off topic.

Is there any way I can get a NON-STEAM SourceSDK ?

Like perhaps on a CD or DVD ?
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
 
 
 
2009 Jun 18 at 11:05 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
No.
QUACK! QUACK!
 
 
 
2009 Jun 18 at 13:40 PDT
demeesterchef

2009 Jul 29 • 19
Farmboy102 said:
Ok now how can I make a turnable wheel valve that one you turn it steam comes out of a pipe that activates a trigger hurt witch doesn't stop untill you turn the wheel back. I tried before but when I turn the wheel my while map rotates. ( Funny and weird I know...)


How did you let your map turn around? Can you tell it to me?
 
 
 
2009 Aug 1 at 04:42 PDT
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