map music

map music

Hammer Mapping — Page [1]
zephyr

2008 Aug 20 • 44
how do u put music in the map? do u use ambient_generic? i put the wav file in cstrike/sounds/ambient but when i try to load the map it gets stuck at "verifying resources" is there something im doing wrong?
 
 
 
2008 Aug 20 at 23:46 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Aug 21 at 00:01 UTC
begginer

2007 Oct 24 • 990
13 ₧
yepp same problem . i never got that fixed .. never even cared ..
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Aug 21 at 10:19 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
actually i got it working

it gets stuck at verifying resources because u put the wrong filepath

it should be
sounds/ambience/<filename>

or if u want it from a different folder u can type this

../../valve/sounds/ambience/<filename> for sounds from hl
Free Steam Games
 
 
 
2008 Aug 22 at 01:52 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
That's what I did and it still got stuck.
May contain traces of invisible text.
 
 
 
2008 Aug 22 at 09:16 UTC
zephyr

2008 Aug 20 • 44
like a whole song not just a little sound
 
 
 
2008 Aug 23 at 02:17 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
well the hl engine has its limits, and the .wav file must be of these specifications...


and ambient_generic can be used to play songs
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2008 Aug 23 at 03:18 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
According to Tommy's error page the wav-sound can't be longer than 3 minutes.
QUACK! QUACK!
 
 
 
2008 Aug 23 at 05:56 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Killer-Duck said:
According to Tommy's error page the wav-sound can't be longer than 3 minutes.

That must be my problem.
May contain traces of invisible text.
 
 
 
2008 Aug 23 at 08:53 UTC
zephyr

2008 Aug 20 • 44
so if its not more than 3 minutes long itll probably work??
 
 
 
2008 Aug 26 at 23:06 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
zephyr said:
so if its not more than 3 minutes long itll probably work??


It should, but remember to use the correct format:

Quote:

I cannot hear my wavs or Warning: Unable to open sound/C for transfer or com_loadfile: bad usehonk

Wavs are tricky. You must use the perfect path/name, with the right capitals; sometimes even just adding or dropping the .wav extension in the name can fix things. If there are many wavs, you have to watch your sound card channel limits, or you will lose sounds/ambient_generics/wavs. If the problem is a custom wav, it has to be under the max size limit of less than 3 minutes, in the right format. (format is: unsigned, 8bit, mono, one start cue, 11025Hz PCM.)
You can also try typing developer 3 into the console while playing the map, then walking through a trigger that targets the wav. The report may give a hint as to what is wrong.

(Source: Tommy's error page)
QUACK! QUACK!
 
 
 
2008 Aug 27 at 15:50 UTC
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