zephyr

zephyr

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zephyr
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#bb66dd
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2008 August 20
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44
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Recent posts by zephyr

Recent posts by zephyr

2008 Dec 22 at 00:31 UTC
Hey i need some help with soemthing
i put some models like cars into my map and i want to make them solid. i tried putting clip texutred blocks but that makes the map unable to be compiled

i made blocks with normal casual texutres and made the fx thing 0 or even 1 but nothing worked. Can anyone help me on making the blocks invisible?
2008 Dec 2 at 22:13 UTC
clip/origin problem in Hammer Mapping
Benefit and killer duck
2008 Dec 2 at 02:51 UTC
clip/origin problem in Hammer Mapping
it worked. thanks guys
2008 Dec 1 at 02:39 UTC
clip/origin problem in Hammer Mapping
My compile thing says that all my brushes are clip/origin which theyre not. can someone help me on this?

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures dm_deathcity
Entering dm_deathcity.map
Error: Entity 70 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp dm_deathcity
>> There was a problem compiling the map.
>> Check the file dm_deathcity.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis dm_deathcity
>> There was a problem compiling the map.
>> Check the file dm_deathcity.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad dm_deathcity
>> There was a problem compiling the map.
>> Check the file dm_deathcity.log for the cause.

----- END hlrad -----


2008 Nov 16 at 05:50 UTC
Importing 3D models in Hammer Mapping
The model shows up when your inside the game but in valve it shows up as a purple box only
2008 Nov 13 at 01:35 UTC
you just need to make the aaatrigger func_ladder and a ladder texture as a button_target. put the aaatrugger a tiny bit in front of the ladder texture
2008 Nov 12 at 05:11 UTC
use http://www.cognaxon.com/index.php?page=wsqview to view sky textures if you dont have the screenshots
2008 Nov 12 at 05:08 UTC
you dont need three parts for the ladder though
you just need the aaatrigger and the ladder texture
2008 Nov 12 at 05:03 UTC
Importing 3D models in Hammer Mapping
you mean like put a model into the map?
you use cycler_sprite and in the properties you put in the model directory
2008 Nov 8 at 05:38 UTC
your brushes are probably near or outside the end of the grid