Laggy like h3ll

Laggy like h3ll

Hammer Mapping — Page [1]
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
Ok here i am again with another question.... So in my previous topic
i said about not being able to compile. that was solved and it turned out ok. Now when i set a game with no bots to see the map its running smoothly. But when i add 1(!!!) bot its lags like a b*stard. my latency turns at an extreme ammount of 400+ and this with 1 bot and with no bots zero lag. The strange thing is that i get no error log in zhlt. Could this be caused by lack of RAM??
 
 
 
2009 Jan 18 at 06:00 PST — Ed. 2009 Jan 18 at 06:01 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
How many entities do you have in your map?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 18 at 06:12 PST
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
76 solid entities and 3 point entities.
 
 
 
2009 Jan 18 at 06:20 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post compile log.
QUACK! QUACK!
 
 
 
2009 Jan 18 at 07:21 PST
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures cs_gumnasio
Entering cs_gumnasio.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.28 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.91 seconds)

Using Wadfile: \program files\wads\cs_747.wad
- Contains 1 used texture, 7.69 percent of map (143 textures in wad)
Using Wadfile: \program files\wads\cs_office.wad
- Contains 4 used textures, 30.77 percent of map (102 textures in wad)
Using Wadfile: \program files\wads\cs_town.wad
- Contains 1 used texture, 7.69 percent of map (83 textures in wad)
Using Wadfile: \program files\wads\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\wads\greece.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\wads\cstrike.wad
- Contains 7 used textures, 53.85 percent of map (123 textures in wad)
Using Wadfile: \program files\wads\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\wads\de_bretagne.wad
- Contains 0 used textures, 0.00 percent of map (42 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.34 mb (of 4.00 mb MAX)
1.31 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp cs_gumnasio

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'cs_gumnasio.prt'
1.61 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis cs_gumnasio
732 portalleafs
2638 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(3.84 seconds)
LeafThread:
(310.55 seconds)
average leafs visible: 359
g_visdatasize:62597 compressed from 67344
314.48 seconds elapsed [5m 14s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad cs_gumnasio

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


3899 faces
Create Patches : 33694 base patches
0 opaque faces
465781 square feet [67072556.00 square inches]
1 direct lights

BuildFacelights:
(17.09 seconds)
visibility matrix : 67.7 megs
BuildVisLeafs:
(335.16 seconds)
MakeScales:
(280.36 seconds)
SwapTransfers:
(2164.83 seconds)
Transfer Lists : 252570780 : 252.57M transfers
Indices : 37047948 : 35.33M bytes
Data : 1010283120 : 963.48M bytes
GatherLight:
(1659.36 seconds)
FinalLightFace:
(7.03 seconds)
4562.48 seconds elapsed [1h 16m 2s]

----- END hlrad -----



Also i am planning to add more entities.
 
 
 
2009 Jan 18 at 07:25 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
ur comp sucks, or somehow thousands of wait commands in cs are magically being executed due to a fucked-up autoaim script(kinda wat i tried to do)
Free Steam Games
 
 
 
2009 Jan 18 at 23:57 PST
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
autoaim script? WTF? and why does my compiler suck big time???
 
 
 
2009 Jan 19 at 04:03 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Compile log looks okay, could you take some screenshots of the map? (especially from places where it lags)
QUACK! QUACK!
 
 
 
2009 Jan 19 at 06:59 PST — Ed. 2009 Jan 19 at 06:59 PST
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
I cant take screen right now. But i am suspecting that it might be that there is no .nav file created. Notice that if u have a map with no .nav file it lags before its created. And when it is created its ok. hmmm i will read some guides and i will definitely solve this one.

By the way tha lag with the bot is everywere!! not just particular spots.


greetings

King Of H3ll XD

Its Knight
 
 
 
2009 Jan 19 at 12:36 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
wow, bots automatically learn the map, and y would u want to play with bots?
Free Steam Games
 
 
 
2009 Jan 20 at 00:44 PST
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
To test it i guess.....
 
 
 
2009 Jan 20 at 01:03 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
gay
Free Steam Games
 
 
 
2009 Jan 20 at 01:12 PST
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
not gay in my opinion.
 
 
 
2009 Jan 20 at 02:22 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Definitely not gay. When I played CS it was only with bots.
May contain traces of invisible text.
 
 
 
2009 Jan 20 at 03:57 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
At least with bots you still get a little bit of teamplay while on most mp servers it's only about how many frags you have...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 20 at 05:48 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
I used to play with bots and it was kind of gay. All the bots would have a big orgy at the CT spawn and I'd usually be like "what the hell" and join in.
 
 
 
2009 Jan 20 at 10:36 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Jan 20 at 10:40 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
hhaah i played alot of cz, and magically found a pirated copy that had REAL STEAM CD-KEYS

i lended it to my friend and he magically lost it
Free Steam Games
 
 
 
2009 Jan 21 at 01:04 PST
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