l337sk337

l337sk337

Hammer Mapping — Page [1]
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
I just downloaded the editable l337sk337 because I wanted to make it a deagle vs awp (since knife vs awp sucks when playing with bots - especially since I suck with a knife and the bots suck even worse with a knife).
Now I have a question and a problem.

In snowsk337 there is no fall damage. How is that done?

And now for the error:
hlcsg: Error: Exceeded MAX_SWITCHED_LIGHTS
Description: The maximum number of switchable light entities has been reached
Howto Fix: self explanitory

The only thing I changed was the properties of the game_player_equip entities (in the gimmeknife I set the give knife to no and set the give deagle and give deagle ammo to yes and in the gimmeawp I set the give awp ammo to yes - I don't know why it's not yes in the original).

Could this be because I don't have the zeditor.wad? Because I can't find it anywhere...

And the only light I can find under entity report is a light_environment.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 5 at 16:52 UTC — Ed. 2009 Jan 5 at 17:00 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
I can think of one way of preventing fall damage. Cover the map floor with a very thin layer of invisible water.

I don't know about the light problem. I don't understand what you explained after that has to do with the error...

Anyway, try looking it up on http://www.slackiller.com/tommy14/errors.htm
May contain traces of invisible text.
 
 
 
2009 Jan 5 at 17:32 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
only says what's obvious... That I have too many switchable lights (maybe texture lights). The problem is that I didn't change anything on the map...

So water will prevent fall damage no matter how thin the layer is?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 5 at 17:40 UTC — Ed. 2009 Jan 5 at 17:41 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Oh, okay. Now I see what you were saying... Silly me.

Mate de Vita said:
So water will prevent fall damage no matter how thin the layer is?
Yup!
May contain traces of invisible text.
 
 
 
2009 Jan 5 at 17:46 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
OK thanks.

I tried compiling the unchanged source version but still got the error. Maybe it's because I have newer compile tools (I'm using version 3.4). Though I don't know why they'd reduce the max number...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 5 at 17:51 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Hmm strange.

Maybe your lights.rad is different?

I'm not sure if lights.rad can create switchable lights but that could be it.
 
 
 
2009 Jan 6 at 02:34 UTC
aaronjer
*****'n Admin

Comrade General 5-Star
2005 Mar 21 • 5105
1,227 ₧
There's not NO fall damage in snowsk337... there's plenty of it out in the snow or on top of the building. You have to land inside and directly on flat ground (not on someone's head or a staircase) to hit the water layer.
 
 
 
2009 Jan 6 at 02:35 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Jan 6 at 12:19 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
superjer said:
Maybe your lights.rad is different?

hmmm... possibly since I'm not using the one found here... I'll try replacing it.

aaronjer said:
There's not NO fall damage in snowsk337

Ah, I see. Well I haven't played it for a long time now so I guess I forgot. Or something.

oh and I still don't know what the zeditor.wad is (since I can't find any missing textures on the map) or where to find it...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 6 at 14:35 UTC — Ed. 2009 Jan 6 at 15:02 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
zeditor.wad is something that [used to?] come with ZHLT.

You don't need it. It just had clip, aaatrigger, hint and skip in it.
 
 
 
2009 Jan 7 at 02:11 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
ah ok then.
what are hint and skip?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 7 at 13:18 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
 
 
 
2009 Jan 7 at 15:30 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Killer-Duck said:

hmm... I don't get it... And when I try to go to more information, it won't open the link

Anyway I redownloaded the zhlt from here and tried compiling with it (btw I noticed that it doesn't have a lights.rad file) but I still get the same error...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 9 at 17:22 UTC
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