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I was editing my Map, was trying to remove 1 brush and then suddenly the Hammer closed. When I got in and loaded my work back....
huhuhu...my whole damn work! T_T
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2008 Sep 26 at 11:31 UTC
— Ed. 2008 Sep 26 at 11:31 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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I somehow doubt you had almost 2 billion solids in your map...
Anyway, I don't know what you can do about it, sorry.
May contain traces of invisible text.
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2008 Sep 26 at 11:58 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Quote: For your information, 1049429481 solids were not loaded.
"For your information". Christ. It's not as if it's important
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2008 Sep 26 at 12:14 UTC
— Ed. 2008 Sep 26 at 12:15 UTC
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Jesus! it weighs only 71kb after saved!
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2008 Sep 26 at 12:32 UTC
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How many wads have you added in Hammer?
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2008 Sep 26 at 13:19 UTC
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not less than 14...omg...is that a problem? a very big one?
BTW, how do I add sunlight (is it differ from light entity?) and Sky texture? I've already got Wally.
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2008 Sep 27 at 12:27 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Yes, it's a problem! 8 WADs is the absolute maximum. Merge WAD files in Wally if you need all the textures included in the 14 WADs.
For sunlight you need a sky, and then add a light_environment.
May contain traces of invisible text.
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2008 Sep 27 at 12:44 UTC
— Ed. 2008 Sep 27 at 12:44 UTC
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As eDan Co. says, 8 is max. Any more and Hammer could choke because of the long paths to the wads.
If you have a .map-version of the map you could try open that one instead and see if it's any better, in Hammer: "File"-->"Open..." and make sure it's set to open up "Game Maps (*.map)" and open your .map-file.
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2008 Sep 27 at 13:00 UTC
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Quote: For sunlight you need a sky, and then add a light_environment
I can't find any Sky in any Wad file, could you be more specific? its would be great if there is a tutorial about how to do with Sky and Sunlight. Thx for that!
Quote: If you have a .map-version of the map you could try open that one instead and see if it's any better, in Hammer: "File"-->"Open..." and make sure it's set to open up "Game Maps (*.map)" and open your .map-file.
my Hammer is already dead, it nolonger can load even the file is still right there, I might have to start my whole work all over again
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2008 Sep 27 at 13:51 UTC
— Ed. 2008 Sep 27 at 13:55 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Eazy said: BTW, how do I add sunlight (is it differ from light entity?) and Sky texture? I've already got Wally.
light_env is your friend here.
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2008 Sep 27 at 13:52 UTC
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Send me the .map-file and I could try fix it for you.
If you don't have a .map-file for your map:
Open up the .rmf-file in Hammer(even if it doesn't show anything), goto "File"--->"Export to .MAP" and save it down somewhere. Upload it to eg. www.speedyshare.com and post the link.
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2008 Sep 27 at 15:15 UTC
— Ed. 2008 Sep 27 at 15:15 UTC
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eDan Co. said: Yes, it's a problem! 8 WADs is the absolute maximum.
I have a lot more than 8 selected in hammer and it's working fine.. but I have them all copied into a directory named 'wads' in the Valve Hammer folder. try doing that maybe it will work.
and for sky, create a brush using SKY texture (it has to be sky); also just make a cube (sky) that you put your map in. Then select on top Map then Map properties then click on the second class (second thing on the list on the left) then on the right type in your sky name. without the suffex like rt lf.. etc.
Bandora = tomato in arabic.. GOT IT? :)
And don't ask why I picked this nickname.. LOONG STORY!
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2008 Sep 27 at 18:24 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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bandora said: I have a lot more than 8 selected in hammer and it's working fine.
It is still one of the first ports of call as to why something is wrong though.
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2008 Sep 28 at 02:03 UTC
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Quote: Send me the .map-file and I could try fix it for you.
I del-ed it, and made a brand new one,anyway Thx KD
Quote: and for sky, create a brush using SKY texture (it has to be sky); also just make a cube (sky) that you put your map in. Then select on top Map then Map properties then click on the second class (second thing on the list on the left) then on the right type in your sky name. without the suffex like rt lf.. etc.
do you remember the name of the Wad file that contains sky texture?
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2008 Sep 29 at 11:28 UTC
— Ed. 2008 Sep 29 at 11:30 UTC
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Both halflife.wad and zhlt.wad contains it if I'm not mistaken...
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2008 Sep 29 at 12:23 UTC
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IIopn
2008 Feb 26 • 227
36 ₧
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well I have The same Problem and it can not be saved your gonna have to wrk from the begining again That's why i'm saving it into a .rmf file because it won't have that problem
I Love Army Men Sarge's War
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2008 Sep 30 at 02:57 UTC
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Quote: Both halflife.wad and zhlt.wad contains it if I'm not mistaken...
I've checked all the Wad files and none of them have sky, but I found lots of sky texture stored in cstrike/gfx/env as tga file. I've tried wally to convert them into wad but no result
my map here, de_dust_2k8, no sky yet
http://www.speedyshare.com/862849335.html
Killer-Duck, would you mind edit it (sky,sunlight,light_env,ect) and send back the .map file so I can learn from you THX!
I also made waypoint for PodBot (CS1.5, 1.6) on this map, still being edited, Ill provide the link DL tomorrow
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2008 Sep 30 at 10:44 UTC
— Ed. 2008 Sep 30 at 12:10 UTC
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Eazy said: Quote: Both halflife.wad and zhlt.wad contains it if I'm not mistaken...
I've checked all the Wad files and none of them have sky, but I found lots of sky texture stored in cstrike/gfx/env as tga file. I've tried wally to convert them into wad but no result
my map here, de_dust_2k8, no sky yet
http://www.speedyshare.com/862849335.html
Killer-Duck, would you mind edit it (sky,sunlight,light_env,ect) and send back the .map file so I can learn from you THX!
I also made waypoint for PodBot (CS1.5, 1.6) on this map, still being edited, Ill provide the link DL tomorrow
As IIopn says, when working on your map you should use .rmf-format, not .map. (You only export it to .map when you need to compile it).
No, I don't have time to build your map, the Internet is filled with hundreds off mapping-tutorials:
http://www.countermap2.com/Tutorials/index.html
http://www.egir.dk/index.php?page=list_tutorials.php
http://twhl.co.za/tutorial.php?cat=1
http://www.cs-maps.jolt.co.uk/index.php
http://www.superjer.com/learn.php
I recommend you to read some of them.
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2008 Sep 30 at 12:50 UTC
— Ed. 2008 Sep 30 at 12:50 UTC
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2008 Oct 1 at 11:02 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Neither one of them works.
May contain traces of invisible text.
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2008 Oct 1 at 11:57 UTC
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huh? WTH?! you mean the DL link or the files? >.< I will edit the map ...
heres some other maps with waypoint I made
de_dust2002
de_dust_castle
de_chateau
de_storm
de_torn
de_piranesi
feel free to leave offer here, I will try to find other host and provide new link tomorrow
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2008 Oct 1 at 12:39 UTC
— Ed. 2008 Oct 1 at 13:07 UTC
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You can't use spaces in a map-name! If you want to seperate words use underscores ("_").
eg. de _dust _2k8
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2008 Oct 1 at 13:17 UTC
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Finally!!!
sorry for the bad link, the new one:
http://fgt.vnexpress.net/showthread.php?p=3653639#post3653639
DL from the bottom of my thread, overwrite ur WTPdefault
note: spend your first 10 grounds in CT team, follow, watch and learn how your teammmates move around (especially from the higher place to a lower one) ^^! I love to fly, and you soon know how!
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2008 Oct 2 at 11:27 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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You have to sign up to download it!!
May contain traces of invisible text.
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2008 Oct 2 at 13:15 UTC
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ID: Yukito
pass: generals
have fun
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2008 Oct 2 at 14:02 UTC
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