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Me and AaronJer are inventing a card game. And for no reason at all we'll be posting about it on here where everyone can see all our sekrits...
cL5
5 cards. Up to 3 trade outs. Trade outs become scouts, face down.
cL4
Hand on scout. Synchronized reveal. Winner sees a card. Repeat 2 more times.
cL3
New idea: incentive to attack with NON-suit-grouped cards? Save suit-groups for later? By attacking with non-suit-groups, you won't give away your suits. Nukes still apply here. Players draw back up to 5 always here? And fight loser does NOT lose a card/cards, but the winner gets to add the winning card(s) to a stockpile... oooh!
When this is over, each person will have a stock of cards they won, plus a hand with potentially rigged suits.
cL2
2 of 5 should apply here, so no matter how screwed you got in cL3 you will have a combo.
cL1
I unno yet.
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2006 Nov 13 at 08:34 UTC
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