i have many problems

i have many problems

Hammer Mapping — Page 1 [2]
Pe$T_C0nTr0L
2008 Jan 31 • 69
it where the players start
And you didn't tell how can i make a alert light ?
that has light one part red oter part blue ?
like a police car

and i want a door to open 2 seconds after the round begins how do i make that ?

thank you !
Im taking grammar lessons , so i can explain my problems better :D
 
 
 
2008 Mar 11 at 21:51 UTC — Ed. 2008 Mar 11 at 21:51 UTC
begginer

2007 Oct 24 • 990
13 ₧
lol hes just messin with you ! jeeezz

btw the answer to your question :

BURN IN HELL MOTHERFUCKER !

you know why i said this and be careful .. i know where you live !
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Mar 11 at 21:59 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Doors can be set to open on triggers. For the light... more difficult. Perhaps impossible. Have you seen any maps that incorporate it? Actually, probably no; I think dynamic lighting has only just been incorporated into Source. I could be wrong. (But for all begginer knows I'm not :P)
 
 
 
2008 Mar 12 at 01:17 UTC — Ed. 2008 Mar 12 at 02:25 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
1. Make a brush where you want your lights (about 16x16x32 in size) and hollow it OUTWARDS. Don't make it too thick (16 units MAX)
2. Turn this brush into a func_wall. (Propeties of the func_wall: rendermode- texture, fxamount- 40)

3. Put 2 lights inside your func_wall. (Properties of light 1: color- red, appearance- fast strobe, brightness- 50.) (Properties of light 2: color- blue, appearance- fast strobe, brightness- 50.)

4. In light 2's flags, make it START OFF!

How do you want these triggered again?
May contain traces of invisible text.
 
 
 
2008 Mar 12 at 07:26 UTC — Ed. 2008 Mar 12 at 07:26 UTC
begginer

2007 Oct 24 • 990
13 ₧
he wants everything to be triggered bout 2 seconds after the round begins , both doors to open and lights to start
im not as pissed not at him now , but still minimal help from me
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Mar 12 at 07:46 UTC — Ed. 2008 Mar 12 at 07:47 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
So put a trigger_multiple all around you! My famous trick that leaves AFKs in the dark!
May contain traces of invisible text.
 
 
 
2008 Mar 12 at 07:49 UTC
begginer

2007 Oct 24 • 990
13 ₧
yeah lol ....
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Mar 12 at 07:53 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
For the doors that open automatically at round start: Create a func_door and give it a name, also in the properties of the func_door set "delay before close" to -1 (negative one). Create a trigger_multiple under the spawn make it target the door and set its "delay before trigger" to 2.

I think it should work...
QUACK! QUACK!
 
 
 
2008 Mar 12 at 14:26 UTC — Ed. 2008 Mar 12 at 14:27 UTC
begginer

2007 Oct 24 • 990
13 ₧
yeah i used the same thing for my last map ( only that i put trigger multiples around the players like edan said )

and i had the doors open when the player reaches the door ( it was a 1 sec delay so by the time he gets to the door it will open automatically ) but its basically the same thing
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Mar 12 at 17:05 UTC — Ed. 2008 Mar 12 at 17:05 UTC
Pe$T_C0nTr0L
2008 Jan 31 • 69
:-| that is much too complicated

i think i will make it like EdAn said ...

but can i make it so my doors are locked ? and they will unlock ? just the same way

and a camera like in cs assault ?

and i don't know to use graphics programs only thing i know to use is paint

can some1 make me some textures ?
Im taking grammar lessons , so i can explain my problems better :D
 
 
 
2008 Mar 14 at 09:27 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
I can make textures for you... Tell me what you want.
May contain traces of invisible text.
 
 
 
2008 Mar 14 at 11:12 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Pest control is the noobiest mapper eva, even begginer isnt nooby
Free Steam Games
 
 
 
2008 Mar 14 at 11:31 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Please stop insulting people...
May contain traces of invisible text.
 
 
 
2008 Mar 14 at 11:40 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
sry but i am just trying 2 prove a point...
Free Steam Games
 
 
 
2008 Mar 14 at 11:41 UTC
begginer

2007 Oct 24 • 990
13 ₧
sdaw im sorry to inform you that you are an asshole.
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Mar 14 at 14:40 UTC
begginer

2007 Oct 24 • 990
13 ₧
oh and pest since im not mad at you anymore you don't have to be scared that i will burn you with cigarettes in my basement ...

so come over and ill give you a program and show you how to use it ....

it sucks when you have to depend on some1 else ...
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Mar 14 at 14:42 UTC
Pe$T_C0nTr0L
2008 Jan 31 • 69
OK :D

do you promise not to hurt me ?

and i have a nother question
how can i put a new sky in hammer ? one that i downladed

i copy it to a folder but then after i copy it how do i put it in ??
how do i know its " cl_skyname " ?? :(

im not sure what folder i have to copy it to ....

this is my last question pls help
Im taking grammar lessons , so i can explain my problems better :D
 
 
 
2008 Mar 14 at 18:50 UTC — Ed. 2008 Mar 14 at 18:52 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Custom skies goes into env-folder (cstrike/gfx/env). A sky consists of six pictures named as eg. "myskybk", "myskydn", "myskyft" etc. The last two letters tells the game where its going to be placed. So to find out its skyname remove the last two letters, in this case my sky's skyname would be "mysky". To add a custom sky to a map in Hammer go: Map-->Map Properties and at cl_skyname write in its name.
QUACK! QUACK!
 
 
 
2008 Mar 14 at 20:07 UTC
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