Help pls lots of problems for making CS 1.5 (CS 1.6nosteam) maps

Help pls lots of problems for making CS 1.5 (CS 1.6nosteam) maps

Hammer Mapping — Page 1 2 [3]
Runetribe
2010 Oct 28 • 59
I tried deleting a few times, but it keeps giving new errors, up to an entity (func_hurt) that is tied to a simple squarish brush. Also, if i delete all those brushes, (cilinders with 32 faces, then hollowed out) map wont be that much fun anymore :(. But ill try :) Thanks for the info
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 24 at 09:57 PST
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
A hollowed out cylinder is sure to cause problems, if you're going to hollow anything out keep it square.
 
 
 
2010 Nov 24 at 09:59 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Do a "Check for problems" (Alt+P) in Hammer and see if it reports anything.
QUACK! QUACK!
 
 
 
2010 Nov 25 at 04:12 PST
Runetribe
2010 Oct 28 • 59
Hey guys, i have another problem:

How do i make the entire map revert to its original state once either counters or terrorists win?

That is:
Set all entities to their starting state,
Set all objects bound to them (for instance, func_rotating) to their starting state
Set anything that is busy back to not-busy, unless it starts busy.

Thank you for the info

Example of one of the problems: I have a place where a flood of poisonous water flows once you break the palet. At the end of the map, the water is always back to 'closed' state, but the func_hurt might still be active, since it starts off.
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Dec 1 at 04:48 PST
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