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Hey guys, i have another problem:
How do i make the entire map revert to its original state once either counters or terrorists win?
That is:
Set all entities to their starting state,
Set all objects bound to them (for instance, func_rotating) to their starting state
Set anything that is busy back to not-busy, unless it starts busy.
Thank you for the info
Example of one of the problems: I have a place where a flood of poisonous water flows once you break the palet. At the end of the map, the water is always back to 'closed' state, but the func_hurt might still be active, since it starts off.
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
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2010 Dec 1 at 04:48 PST
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