Help pls lots of problems for making CS 1.5 (CS 1.6nosteam) maps

Help pls lots of problems for making CS 1.5 (CS 1.6nosteam) maps

Hammer Mapping — Page 1 [2] 3
Runetribe
2010 Oct 28 • 59
OK, heres a summary:

1: Does Cstrike have things like driveable cars and turrets?
Not solved
2: How do i make water that is transparent, and where you can swim and drown in? Where can i find textures to this/which do i use?
Half solved, im onto information for this
3: How do i add background sounds to my map?
I should probably just take a good look on hammer
4: how do i make a map edge that has sky on top, and water on the bottom, like in as_oilrig? And how do i make an edge where you fall off, then die after a certain point?
Sky worked, others did not yet
5: How do i make a moving, button activated elevator?
Didn't make this yet, but i have a link to how to do it.

Bot problem:
Partly solved. They are taking the big corridors, only one small corridor with a ladder at the end (from a to b, bomb sites are on top of each other). This doesn't make much of a problem.
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Oct 31 at 08:34 PDT
Runetribe
2010 Oct 28 • 59
X: Is there a way to edit a .bsp file in Hammer?
Solved, apparently there is a program for this
Y: How do i carve one brush using another brush, then make the one i carved with a see-through breakable window?
Found the carve thing, i know where to go for the breakeable.

Es_maps
None found, but i can make these myself now

Half-life
Not solved, but im good with counter strike for the moment.
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Oct 31 at 08:36 PDT — Ed. 2010 Oct 31 at 08:40 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Down Rodeo said:
Half-Life is about $10 on Steam.

Vehicles are covered in the FAQ, I'm pretty certain. But see if you Googled keywords from your questions, you'd have all the answers, because were I to answer them that's all I'd be doing.
 
 
 
2010 Oct 31 at 10:00 PDT
Runetribe
2010 Oct 28 • 59
Down Rodeo said:
Vehicles are covered in the FAQ.

I know, i just wanted to know if they were Half-life only or also for CS, since the CS standard maps dont have any vehicles.
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Oct 31 at 11:05 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Half life doesn't even have vehicles.
Free Steam Games
 
 
 
2010 Nov 1 at 04:25 PDT
Runetribe
2010 Oct 28 • 59
SRAW said:
Half life doesn't even have vehicles.


Then what game does?
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 1 at 07:37 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
It kind of does, doesn't it? I don't know any more. What game does? Uh, most games do in some way nowadays.
 
 
 
2010 Nov 1 at 08:47 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Down Rodeo said:
It kind of does, doesn't it? I don't know any more. What game does? Uh, most games do in some way nowadays.

Half-life has func_train and func_tracktrain, both of which could be considered vehicles (for example the func_tracktrain is what is used in the level 'On the Rail').
It doesn't have func_vehicle however (func_vehicle can also be steered left and right and doesn't follow a path).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Nov 1 at 09:55 PDT
Runetribe
2010 Oct 28 • 59
Mate de Vita said:
Who controls the past (now), controls the future. Who controls the present (now), controls the past.


Me, who is in the present (now), is confused in the past (before now) and the present (now)
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 1 at 23:39 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Not our fault you can't understand simple mapping...
Free Steam Games
 
 
 
2010 Nov 2 at 00:39 PDT
Runetribe
2010 Oct 28 • 59
Sorry, i ran into a few more problems.

1. is it possible for a leak to go right through a wall?
2. Is there a way to make water that doesn't drown you?
3. How do i use a button to for example fill a room with water?
and last, 4. how do i stop water surface from wobbling?
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 9 at 04:57 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
1) Only a func_wall, because it's not a proper wall.
2) No idea.
3) Some kind of func_trigger system?
4) It's water, what did you think it was going to do?
 
 
 
2010 Nov 9 at 05:37 PST
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
2. Don't add a func_hurt and it shouldn't hurt you.
3. You could probably have the button trigger a func_train which is connected to the water brush and have it rise up.
4. Make your own water brush, the one they give you wobbles.
 
 
 
2010 Nov 9 at 07:39 PST
Runetribe
2010 Oct 28 • 59
Rockbomb said:
2. Don't add a func_hurt and it shouldn't hurt you.

I didn't do anything fith func_hurt, i just make a brush with func_water. Shouldn't i?

Also, just answer if you have any, cuz i can't seem to find this anywhere.

10492: how can i make a trampoline not like in the FAQ, but one that just jettisons you up?
10493: How do i remove an entity from a brush without deleting it?

Btw im going to post all the answers together, so others can easily find them.

Also, about the water, you can reduce wave height but it wil keep wobbling
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 9 at 09:16 PST — Ed. 2010 Nov 9 at 09:23 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Rockbomb said:
3. You could probably have the button trigger a func_train which is connected to the water brush and have it rise up.

func_water has similar properties to a func_door, so a simple room flooding could probably be done simply with a func_water.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Nov 9 at 12:19 PST
Runetribe
2010 Oct 28 • 59
OMG!!!
Now i get another problem :(
de_central-perk.err (yes, same as in friends series)

hlcsg: Error: Entity 0, Brush 33, Side 2: has a coplanar plane at (1242, -208, 168), texture TRRM_WOOD2

hlcsg: Error: Entity 0, Brush 53, Side 2: has a coplanar plane at (1243, -208, -184), texture TRRM_WOOD2

hlcsg: Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem




Anybody know how to fix this? What is 'coplanar'?

Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 13 at 05:22 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2010 Nov 13 at 05:56 PST — Ed. 2010 Nov 13 at 05:56 PST
Runetribe
2010 Oct 28 • 59
*slaps head* sorry, i forgot about the faq 2 questions ago. Thanks Rodeo :)
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 13 at 06:05 PST
Runetribe
2010 Oct 28 • 59
Did not find it :(. My map isn't outside of the lines i think... Also, i get a warning on another map when i compile: Warning: too many light styles on a face. Or something like that
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 13 at 06:32 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Coplanar plane error = screwed up Vertex Manipulation (or sometimes can be caused by some weird carving, I believe). Check if anything shows up in the Hammer's alt+p check for errors.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Nov 13 at 07:17 PST — Ed. 2010 Nov 13 at 07:20 PST
Runetribe
2010 Oct 28 • 59
Got the coplanar thingy. Apparently, two bars i dont remember making popped up in the map. I was making a map where players are like mice, and i made a gigantic counter. Floor was cut up into alot of pieces tho, due to some cutting.

Thanks for your help. It was in the FAQ, but i didn't see that was my problem :)
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 13 at 08:23 PST
Runetribe
2010 Oct 28 • 59
Okay guys, BIG problem again. :(O:(:(:O

I was making a map where the players are like tiny little people, i make a check compilation, and here is what i get:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_bathroompie
Entering de_bathroompie.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 13, Brush 6, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 13, Brush 6, Side 3: plane with no normal
Error: Entity 13, Brush 6, Side 3: has a coplanar plane at (1690, 902, 576), texture AAATRIGGER
Error: Entity 13, Brush 22, Side 0: plane with no normal
Error: Entity 13, Brush 22, Side 3: plane with no normal
Error: Entity 13, Brush 22, Side 3: has a coplanar plane at (1894, 698, 576), texture AAATRIGGER
Error: Entity 14, Brush 7: outside world(+/-4096): (-5178,-10000,-10000)-(10000,10000,-176)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5178,-10000,-10000)-(10000,10000,-176)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5178,-10000,-10000)-(10000,10000,-176)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3166,-7986,-10000)-(10000,10000,-176)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5194,-10016,-10036)-(10016,10016,-140)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3166,-7986,-10000)-(10000,10000,-176)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5194,-10016,-10036)-(10016,10016,-140)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3166,-7986,-10000)-(10000,10000,-176)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5194,-10016,-10036)-(10016,10016,-140)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3182,-8002,-10036)-(10016,10016,-140)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5210,-10032,-10032)-(10032,10032,-144)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3182,-8002,-10036)-(10016,10016,-140)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5210,-10032,-10032)-(10032,10032,-144)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3182,-8002,-10036)-(10016,10016,-140)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5210,-10032,-10032)-(10032,10032,-144)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3198,-8018,-10032)-(10032,10032,-144)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5194,-10016,-10018)-(10016,10016,-158)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3198,-8018,-10032)-(10032,10032,-144)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5194,-10016,-10018)-(10016,10016,-158)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3198,-8018,-10032)-(10032,10032,-144)
Error: Entity 14, Brush 7: outside world(+/-4096): (-5194,-10016,-10018)-(10016,10016,-158)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3182,-8002,-10018)-(10016,10016,-158)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3182,-8002,-10018)-(10016,10016,-158)
Error: Entity 14, Brush 11: outside world(+/-4096): (-3182,-8002,-10018)-(10016,10016,-158)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10000,-10000,-10000)-(5178,10000,-176)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10000,-10000,-10000)-(5178,10000,-176)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10000,-10000,-10000)-(5178,10000,-176)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10016,-10016,-10036)-(5194,10016,-140)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10016,-10016,-10036)-(5194,10016,-140)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10016,-10016,-10036)-(5194,10016,-140)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10032,-10032,-10032)-(5210,10032,-144)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10032,-10032,-10032)-(5210,10032,-144)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10032,-10032,-10032)-(5210,10032,-144)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10016,-10016,-10018)-(5194,10016,-158)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10016,-10016,-10018)-(5194,10016,-158)
Error: Entity 14, Brush 23: outside world(+/-4096): (-10016,-10016,-10018)-(5194,10016,-158)

(0.42 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp de_bathroompie
>> There was a problem compiling the map.
>> Check the file de_bathroompie.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis de_bathroompie
>> There was a problem compiling the map.
>> Check the file de_bathroompie.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad de_bathroompie
>> There was a problem compiling the map.
>> Check the file de_bathroompie.log for the cause.

----- END hlrad -----


No burshes outside world as far as i see :(. Is there a way how i can send this map through to any of you? Most of the error is going for a cilinder i made, connected to an entity that makes it rotate like a centrifuge. I havent been manipulating vertexes there, nor is it outside world. How can this error pop up then?
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 24 at 09:39 PST
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
The problem is that one of the objects you made has a coplanar plane. Try deleting that object and see if it will compile.

Also, are you using a batch file to compile? If not, you should be.
Do a search for the word coplanar on these forums, you should find plenty of info on what you need to do
 
 
 
2010 Nov 24 at 09:45 PST
Runetribe
2010 Oct 28 • 59
I tried deleting a few times, but it keeps giving new errors, up to an entity (func_hurt) that is tied to a simple squarish brush. Also, if i delete all those brushes, (cilinders with 32 faces, then hollowed out) map wont be that much fun anymore :(. But ill try :) Thanks for the info
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 24 at 09:55 PST
Runetribe
2010 Oct 28 • 59
I tried deleting a few times, but it keeps giving new errors, up to an entity (func_hurt) that is tied to a simple squarish brush. Also, if i delete all those brushes, (cilinders with 32 faces, then hollowed out) map wont be that much fun anymore :(. But ill try :) Thanks for the info
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2010 Nov 24 at 09:57 PST
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