Door Error

Door Error

Hammer Mapping — Page [1]
Muffles

2009 Jul 29 • 38
So I'm not very new to mapping, but its been around 5 months since I had last made a map before I took a long break. I made a door as I think I remember it is done and it opens with success. The only problem is, it won't open again. Any suggestions?
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2010 Jan 25 at 05:08 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Kick the son'bitch down!
No really I have no idea, I'll wait 'til someone comes along who knows what they're talking about...
 
 
 
2010 Jan 25 at 05:11 UTC
Muffles

2009 Jul 29 • 38
Just to give somewhat of a clarification, Its a Door with a Origin Hinge and thats it. Entity effected settings:
Speed: 100
Angle: 90
Delay: 4

Flags- Use only
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2010 Jan 25 at 05:21 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
use only? i think that means you need to trigger it if im correct...
Free Steam Games
 
 
 
2010 Jan 25 at 11:03 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Did you use func_door_rotating or func_door?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Jan 25 at 11:32 UTC
Muffles

2009 Jul 29 • 38
I used Func_door_rotating.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2010 Jan 25 at 15:26 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
So, to clarify, you use your door once (by standing next to it and pressing your use button) and it opens. Then after four seconds it closes and if you try to use it again, it doesn't open. Correct?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Jan 25 at 16:24 UTC
Muffles

2009 Jul 29 • 38
Yes, I could even supply a demo of what happens if needed.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2010 Jan 25 at 16:27 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Could you upload your map to speedyshare and give the link please?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Jan 25 at 16:33 UTC
Muffles

2009 Jul 29 • 38
http://www.speedyshare.com/files/20552041/Dexters_Lab.bsp
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2010 Jan 25 at 16:38 UTC
Muffles

2009 Jul 29 • 38
I am actually trying my luck at a cartoon level, so bare with me on the bad models atm.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2010 Jan 25 at 16:39 UTC
ColinB

2009 Dec 12 • 48
Doors are sometimes harder to 'use' from the other side because the floor area in which you have to stand to open the door is smaller and therefore harder to find. I hope this helps.
 
 
 
2010 Jan 29 at 19:16 UTC — Ed. 2010 Jan 29 at 19:17 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Uploading your .bsp does not help. The decompile process will distort your map exponentially. Please upload your .map file, or .rmf.
 
 
 
2010 Jan 30 at 06:28 UTC
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