ColinB

ColinB

User name
ColinB
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#33ffff
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Registration date
2009 December 12
Post count
48
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Location
Netherlands, Utrecht
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Timezone
Europe/Amsterdam
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Recent posts by ColinB

Recent posts by ColinB

2012 Nov 15 at 05:40 PST
Do not unnecessarily use vertex manipulation, carve or clip.
2012 Oct 31 at 03:16 PDT
Test out my new map in Hammer Mapping
You are strange.
2012 Oct 30 at 14:32 PDT
Test out my new map in Hammer Mapping
Okay so normally I just come here to ask for help so this time I thought why not offer you guys to see my new map. I created Gerudo Valley from Zelda Ocarina Of Time. It's most certainly worth checking out.
http://speedy.sh/t2v9v/a-bomb-ination.rar

hehe dont pay attention to the title


2012 Sep 27 at 10:21 PDT
Whenever I load 256 colored bmp's they show up black in Wally (even extracted 256 colored bmp's like {fence.bmp)
2012 Sep 20 at 11:44 PDT
I need an 8-bit image. Don't know how to create one though. Mspaint only produces 24-bit images.
2012 Sep 12 at 11:05 PDT
Are you not posting because you think all I have to do is what you posted previously? Because your solution didn't work...
2012 Sep 11 at 11:21 PDT
The texture shows up blue in-game. I dl'ed an fence example RMF and applied my texture {C1A3WALL07A to the fences brush to make sure I wouldn't make a mistake. I used blue 255.

This is the texture:
http://s17.postimage.org/o8yukx1dp/C1_A3_WALL07_A.png

Do you have any idea what I could have done wrong? Does my image need to be a special type of bmp (other than 24-bits)?

Greetings,

Colin
2012 Sep 10 at 11:16 PDT
Hello,

I want to make a fence-like texture.



So it needs be partially see through. How do I do that? Which freeware is out there to create partially see through textures?

I know about wally and about having to multiply the width and height by 16 and where to place the files.

Any help would be greatly appreciated.

Greetings,

Colin
2010 Feb 9 at 16:17 PST
Callbuttons problem in Hammer Mapping
@ Mate De Vita: You could try first making gobuttons and give the callbuttons the same targets.
2010 Feb 5 at 04:31 PST
spawn without guns in Hammer Mapping
I meant: when one person triggers the entity does it remove the weapons for just that player or does it do that for everyone?