ColinB

ColinB

User name
ColinB
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#33ffff
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Registration date
2009 December 12
Post count
48
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0 ₧
Location
Netherlands, Utrecht
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Timezone
Europe/Amsterdam
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Recent posts by ColinB

Recent posts by ColinB

2012 Nov 15 at 13:40 UTC
Do not unnecessarily use vertex manipulation, carve or clip.
2012 Oct 31 at 10:16 UTC
Test out my new map in Hammer Mapping
You are strange.
2012 Oct 30 at 21:32 UTC
Test out my new map in Hammer Mapping
Okay so normally I just come here to ask for help so this time I thought why not offer you guys to see my new map. I created Gerudo Valley from Zelda Ocarina Of Time. It's most certainly worth checking out.
http://speedy.sh/t2v9v/a-bomb-ination.rar

hehe dont pay attention to the title


2012 Sep 27 at 17:21 UTC
Whenever I load 256 colored bmp's they show up black in Wally (even extracted 256 colored bmp's like {fence.bmp)
2012 Sep 20 at 18:44 UTC
I need an 8-bit image. Don't know how to create one though. Mspaint only produces 24-bit images.
2012 Sep 12 at 18:05 UTC
Are you not posting because you think all I have to do is what you posted previously? Because your solution didn't work...
2012 Sep 11 at 18:21 UTC
The texture shows up blue in-game. I dl'ed an fence example RMF and applied my texture {C1A3WALL07A to the fences brush to make sure I wouldn't make a mistake. I used blue 255.

This is the texture:
http://s17.postimage.org/o8yukx1dp/C1_A3_WALL07_A.png

Do you have any idea what I could have done wrong? Does my image need to be a special type of bmp (other than 24-bits)?

Greetings,

Colin
2012 Sep 10 at 18:16 UTC
Hello,

I want to make a fence-like texture.



So it needs be partially see through. How do I do that? Which freeware is out there to create partially see through textures?

I know about wally and about having to multiply the width and height by 16 and where to place the files.

Any help would be greatly appreciated.

Greetings,

Colin
2010 Feb 10 at 00:17 UTC
Callbuttons problem in Hammer Mapping
@ Mate De Vita: You could try first making gobuttons and give the callbuttons the same targets.
2010 Feb 5 at 12:31 UTC
spawn without guns in Hammer Mapping
I meant: when one person triggers the entity does it remove the weapons for just that player or does it do that for everyone?