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spawn without guns
spawn without guns
Hammer Mapping
— Page [1]
bigmac
2009 Nov 2 • 68
Help... do i need to say more
could someone show an example of one.. be a real help
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2010 Jan 24 at 16:28 UTC
xD
2009 Dec 12 • 39
Why dont you look at other firetrucks look for other Posts , however you should make a player_weaponstrip entity under your spawns.
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2010 Jan 24 at 17:47 UTC
bigmac
2009 Nov 2 • 68
game_player_equip is the only probleming i am having i don't spawn with a knife
for the properties of
game_player_equip
Name
Team Master
Thats it Theres no Yes to knife check off thing like i was reading in other post...
Need help with this
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2010 Jan 24 at 19:17 UTC
ColinB
2009 Dec 12 • 48
bigmac said:
Help... do i need to say more
could someone show an example of one.. be a real help
To spawn without guns place a game_player_equip (anywhere inside the map), leave
Name
and
Team Master
blank and make sure the other fields read
No
.
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2010 Jan 31 at 23:10 UTC — Ed. 2010 Jan 31 at 23:10 UTC
sprinkles
2009 Sep 6 • 2547
10 ₧
Or you could use the game_player_weaponstrip.
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2010 Feb 1 at 00:03 UTC
bigmac
2009 Nov 2 • 68
Yea I fix it. The reason why i couldn't figure it out was because i was not using the right fgd or what file thats called...
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2010 Feb 1 at 01:34 UTC
ColinB
2009 Dec 12 • 48
@ Sprinkles: does it remove all players weapons or just the player triggering the entity?
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2010 Feb 2 at 23:30 UTC
bigmac
2009 Nov 2 • 68
for me it removed all weapons
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2010 Feb 2 at 23:36 UTC
ColinB
2009 Dec 12 • 48
I meant: when one person triggers the entity does it remove the weapons for just that player or does it do that for everyone?
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2010 Feb 5 at 12:31 UTC
Mate de Vita
Kelli
2008 Oct 4 • 2453
159 ₧
ColinB said:
I meant: when one person triggers the entity does it remove the weapons for just that player or does it do that for everyone?
Just for the player that triggered the entity.
...and that's the bottom line because Mate de Vita said so.
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2010 Feb 5 at 17:30 UTC
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