bigmac

bigmac

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bigmac
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2009 November 1
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Recent posts by bigmac

Recent posts by bigmac

2010 May 31 at 18:31 PDT
Error :( in Hammer Mapping
lol ok dont group them as one ladder make
and make each wall a func_ladder
2010 Feb 28 at 14:54 PST
If this would be possible that would be nice to have on here!!! for cs maps and css
2010 Feb 27 at 09:02 PST
Hint Brush in Hammer Mapping
Ok thanks for that ive look at thoses before help a little bit but did not really make sense of it...
anyways umm if i make a an func_wall for something that removes all r_speeds and what not?
2010 Feb 27 at 05:07 PST
Hint Brush in Hammer Mapping
Can someone help me with this teach me how to use it the right way and also help me do it to my map would really like to optimize my map

Thanks :P
2010 Feb 19 at 12:38 PST
Spiral staircase in Hammer Mapping
If you want you map to have character, normal stairs just don't cut it, so why not build a winding spiral staircase for a change?

Sounds difficult but it is quite easy if you know how.

First you need the place where you want your staircase to be. Winding staircases don't just stand somewhere in the middle of a map, so try to find corner or a shaft or something like that.

When you have found your location you'll need to create an arch-brush (in the top-view) by selecting the block-tool and then switching to the arch-tool:


New objects arch
Your brush should have dimensions of about 128 x 128 x 12 units (Width x Depth x Height). So your character can walk over them without any problems.

If you look at the Dimensions tutorial, you will see that you can not walk over steps greater than 16 units high. That is why I have chosen 12 units.

After pressing enter this window should appear:


Arch Properties
Apply these settings:
Number of sides - stands for your amount of stairs
Wall width - stands for the width of your stairs (surprise :-)
Add height - you can shortcut the scaling/moving of the single stairs: Just add height of 12 (height of the stairs) and your staircase will be complete, but the way described below is much better to get a basic understanding of how it works.
(Note: the more stairs you want, the more narrow they get and the more overall height you can achieve)

After creating the arch you will have to ungroup it (split all the stairs from one another) by selecting the brush and pressing CTRL+U. It should look like this:


Arched Brush
Choose your starting brush, then Select the brush next to it by clicking on it. Move this brush so that the bottom of it is inline with the top of your starting brush. Then select the next brush and do the same, keep going till you run out of brushes.

It should now look like this:


Spiral Brush
In my example the staircase has 12 stairs, each with a height of 12 units and a overall height of 144 units (Formula: amount of stairs x height of the stairs = overall height).

That's about all you need to do for winding stairs, but it is a good idea to enclose the staircase to avoid leaks, and make it look better. To do this you'll have to place a wall around the stairs.

Just create another arch-brush as described above but scale it a little bit bigger: If you want to have a wall width of 8 for example, you'll have to add 16 (2 x 8 on the width and 16 on the depth which makes a brush of 144 x 144 units.

In the appearing arch-properties window just apply this:


Arch Properties
Now you'll have to increase this new arch in height (should now look like this):


Arch Wall

And don`t forget the doors :-)

The only thing left to do is place the stair textures:

Browse for some nice texture and apply it to the stairs. When adjusting the textures try this:

Just divide the whole degree of the staircase (360
2010 Feb 15 at 09:36 PST
Down Rodeo said:
bigmac said:
LOL no... i mean is there any entities where if you fu#@ up the properties on it... it will either lag the server a hole lot or just crash completely... i can do that because i know how to make plugins and i would know which entity to remove
Example of an Entity

entity "light"
Name "badlight"
Target ""
Brightness "255 255 255 9999999"
Appearance ""
Custom Appearance ""
...

All i have to do is create a plugin that will remove that when i load that map then it wont be lag for the server im trying to put it... i tried the light all ready and didn't work but im sure theres entities that if you mess up it will crashs
o.O never mind i got on
hehe
it you want to know how to mess it up so no can steal your map just let me know...


You're weird, stop it. Sadly BSP files are "binary space partition files" are binary files, not easily-editable text files. Look, why do you want people to play this map on one server only? Besides, you're also placing quite a lot on people *liking* your map enough. You've just started, I can't see it being that likely.


Sadly how can you say that lol. you do not even know me... and you and yes i know there binary space lol fail but you could use a plugin where it coded for the map to run. as you can see in what i uploaded...
2010 Feb 15 at 09:34 PST
just me there is a way and i figured it out easy and simple here an rmf of the map where as soon as you join a team it crashes ur cs and the only way of fixing that is if your running .amxx file that removes that entity who it does crash


http://www.sendspace.com/file/243i7x
// will crashs your cs

// trust me all i have to do is a code a plugin switch i have and works!

anyone want to test it out for yourself?
2010 Feb 15 at 07:12 PST
LOL no... i mean is there any entities where if you fu#@ up the properties on it... it will either lag the server a hole lot or just crash completely... i can do that because i know how to make plugins and i would know which entity to remove
Example of an Entity

entity "light"
Name "badlight"
Target ""
Brightness "255 255 255 9999999"
Appearance ""
Custom Appearance ""
...

All i have to do is create a plugin that will remove that when i load that map then it wont be lag for the server im trying to put it... i tried the light all ready and didn't work but im sure theres entities that if you mess up it will crashs
o.O never mind i got on
hehe
it you want to know how to mess it up so no can steal your map just let me know...

2010 Feb 14 at 18:59 PST
i mean so it crashes there cs right away...
Only the map who created the map knows what entity to remove to fix it
2010 Feb 13 at 19:34 PST
Rockbomb in User Discussions
jrkookid said:
sprinkles said:
the_cloud_system said:
sprinkles said:
bigmac said:
sprinkles said:
jrkookid said:
sprinkles said:
xXJigsaw23Xx said:
Sloth said:
xXJigsaw23Xx said:
SolidKAYOS said:
sprinkles said:
Rockbomb said:
jrkookid said:
sprinkles said:
xXJigsaw23Xx said:
Sloth said:
xXJigsaw23Xx said:
SolidKAYOS said:
sprinkles said:
Rockbomb said:
Rockbomb said:
















LOL?