Deathrun. Jump rope like object.

Deathrun. Jump rope like object.

Hammer Mapping — Page [1]
Sushi

2009 Nov 13 • 364
How do I make it? Like in deathrun maps. Those objects that goes in circle. Kind of like jump rope.

Like this:
http://yfrog.com/62helpzj
 
 
 
2010 Apr 3 at 20:49 UTC — Ed. 2010 Apr 3 at 20:50 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
You group it into a func_rotating.

I made some pics to show you, but I am leaving for the garden now, so...
 
 
 
2010 Apr 3 at 22:07 UTC
Sushi

2009 Nov 13 • 364
I did that, made it to func_rotating. And it just went around the map. Like it wasn't even on its handle anymore. It just flew.
 
 
 
2010 Apr 3 at 22:12 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You need to include an origin brush so it knows what to rotate around. Just add a small brush covered in "origin" texture to your func_rotating.
 
 
 
2010 Apr 4 at 00:03 UTC
Sushi

2009 Nov 13 • 364
Like this?

http://yfrog.com/09helpokj

And how about for the settings? Like the degrees and stuff.

Sorry I don't know these.
 
 
 
2010 Apr 4 at 16:01 UTC — Ed. 2010 Apr 4 at 16:02 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Look at a tutorial on how to make a door, that will show you how to do the origin brush.
 
 
 
2010 Apr 4 at 16:47 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
to make a func_rotating thing, you need to put the origin brush at the axis of rotation, similar to like what a door hinge does
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2010 Apr 5 at 02:15 UTC — Ed. 2010 Apr 5 at 02:15 UTC
Sushi

2009 Nov 13 • 364
Grrr, it won't work right. :(

Can someone please give me a step by step of how to do it right?

For some reason it goes off the thing and just spins around crazy...

HELP!
 
 
 
2010 Apr 11 at 22:24 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
ok you make your brush like this

--------------------------------------------------------------
--------------------------------------------------------------

then you put a origin brush at the axis of rotation like this...
code
| |
------------------------| |-----------------------------------
------------------------| |------------------------------------
| |

and thats the most i can explain in text diagrams lol
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2010 Apr 12 at 00:57 UTC — Ed. 2010 Apr 12 at 00:57 UTC
Sushi

2009 Nov 13 • 364
So you mean like this?

http://yfrog.com/4214580083j

That don't make any sense.
 
 
 
2010 Apr 12 at 01:53 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
nope your wrong
put the origin brush across the axis dude, that means the place where the rope is being held, you put the origin brush across that whole area like this
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2010 Apr 12 at 05:16 UTC — Ed. 2010 Apr 12 at 05:16 UTC
Sushi

2009 Nov 13 • 364
Ya, my friend told me that just now. Tyty
 
 
 
2010 Apr 12 at 14:34 UTC
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