|
im trying to get a assin to level up
aj and all d2lod users i need to know what skill to spend on
eg.. martal arts, shadow disaplines, traps
what do i use!?!?!?
im used to necro
I drink to forget but I always remember.
|
|
|
|
≡
|
2009 Jun 7 at 07:39 UTC
|
|
|
|
fuckkkkk i need a maphack
I drink to forget but I always remember.
|
|
|
|
≡
|
2009 Jun 7 at 08:10 UTC
|
|
|
|
lolz assassin noob
http://www.gamefaqs.com/computer/doswin/game/370600.html
pick your poison (I wouldn't recommend traps although they can be deadly if you use them right. I think. But since you won't use them right anyway...).
I went with martial arts but only got as far as 4th act on normal. Then I got bored and stopped playing the assassin. But I liked it while it lasted...
If you want to solo the game, go with a Charge Paladin (max charge, zeal and foh, put some points into salvation, fantacism and redemption). Makes the entire game as easy as your mother.
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2009 Jun 7 at 08:13 UTC
— Ed. 2009 Jun 7 at 08:22 UTC
|
|
|
|
ty
aney idead on a map hax
I drink to forget but I always remember.
|
|
|
|
≡
|
2009 Jun 7 at 08:50 UTC
|
|
|
|
my dume ass got one that shoed the map not the monsters
I drink to forget but I always remember.
|
|
|
|
≡
|
2009 Jun 7 at 09:07 UTC
|
|
|
|
|
|
|
|
≡
|
2009 Jun 7 at 09:15 UTC
|
|
|
|
You need a map hax to be able to play through diablo? You suck man...
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2009 Jun 7 at 10:16 UTC
— Ed. 2009 Jun 7 at 10:17 UTC
|
|
|
jrkookid
Half Irish, half NOT FUNNY
2007 May 27 • 1415
110 ₧
|
wat is d2lod?
|
|
|
|
≡
|
2009 Jun 7 at 16:22 UTC
|
|
|
|
diablo II lord of destruction (it's the expansion pack of diablo II)
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2009 Jun 7 at 17:04 UTC
|
|
|
NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
|
Map hax work if you don't care about anything else going on in the game and just want to rush and get lootz.
martial arts assassins blow. use a trapsassin. get the first fire trap leveled up, and use the death and lightning sentries and get the synergies from there. some of the other skills are not entirely useless (teh hammre?), but get a shadow warrior not a master if you use one at all.
100% natural, no antibiotics, and bloodgrass-fed
|
|
|
|
≡
|
2009 Jun 7 at 18:00 UTC
|
|
|
jrkookid
Half Irish, half NOT FUNNY
2007 May 27 • 1415
110 ₧
|
i knew it! it was diablo then something something
|
|
|
|
≡
|
2009 Jun 7 at 18:55 UTC
|
|
|
|
kk im also working on me palley
im saving up till levil 18 then im going to use hammer!!!
I drink to forget but I always remember.
|
|
|
|
≡
|
2009 Jun 7 at 19:40 UTC
|
|
|
NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
|
the_cloud_system said: kk im also working on me palley
im saving up till levil 18 then im going to use hammer!!!
H-H-HAMMER?
HAMMER!
100% natural, no antibiotics, and bloodgrass-fed
|
|
|
|
≡
|
2009 Jun 7 at 21:52 UTC
|
|
|
|
|
|
|
|
≡
|
2009 Jun 7 at 22:23 UTC
|
|
|
aaronjer
*****'n Admin
2005 Mar 21 • 5046
1,227 ₧
|
Listen to Enjay, Mate has no idea what he's talking about. The ONLY effective Assassin is a Trapsassin, and they are all but useless before around level 50. Martial Arts Assassins have poor crowd control and next to no survivability. I can give you a quick build and then my character as an example of how to make one.
Martial Arts
NOTHING.
Shadow Disciplines
REQUIRED
Claw Mastery: 1 point as prerequisite.
Claw Block: 1 point for when you're actually dual-wielding claws, which you will be if you're either poor or fantastically rich (but not in between)
Burst of Speed (BoS): 1 point for prereq and when you're in no danger.
Fade: 1 point. This skill will save your ass in Hell difficulty.
OPTIONAL (I don't use these, but they're not actually bad. Don't bother if you're not going to PVP or can afford an Enigma.)
Psychic Hammer: 1 point for prereq.
Cloak of Shadows: 1 point for prereq.
Mind Blast: 1 point. Amazing PVP ability and great crowd control vs. monsters you can't easily damage. Not at all necessary to beat any part of the game on any difficulty though.
Shadow Warrior: 1 point. Semi-useful distraction for difficult to harm monsters you just want to get past. Occasionally useful decoy in PVP for somebody who is really stupid.
Traps
Fire Blast: 20 points. This will permanently take up your left click slot. It does MASSIVE amounts of fire damage with synergies. Mine does 4600 - 5400 damage a shot, I throw nearly 3 a second, and their splash radius is much bigger than a fireball. They also cost next to no mana.
Shock Web: 20 points. Synergy. Never use this skill.
Charged Bolt Sentry: 20 points. Synergy. Never use this skill.
Lightning Sentry: 20 points. This will be one of your 2 attacks in your right click slot. Hotkey this sumbitch. With synergies and plus to skills it will drop anything that isn't immune instantly. Remember, the seemingly low damage is misleading as these sentries are longer range than Sorceress lightning, there's 5 at once, and you can put 100% of your effort into not dying/throwing Fire Blasts for even more damage while they fire.
Death Sentry: 20 points. A common strategy with these is to place 1-2 while you have 3-4 Lightning Sentries up. The damage they do is percent based, and so is wildly powerful against Hell difficulty monsters, and your only option for killing bosses that are immune to both fire and lightning. They do half either unresistible or physical damage (I'm not sure) and half Fire damage.
Attributes
Basically all Vitality. My Assassin has 61 strength, 40 dex, 429 vitality and 25 energy. Assassins don't use any equipment with high requirements, you just don't need any more than that. You can even get away with less than that with the right items.
Equipment
You're lucky! Assassins can fight effectively with NO equipment. Literally nothing, they do just fine. It certainly doesn't hurt to get some anyway, though!
Enigma is the only important expensive item you need. Really, it's the only armor for almost any character that isn't a sorceress. Nuthin' beats teleport. If you can't afford an enigma then try for something with +skills.
Other than that +3 traps claws are free, and can be acquired from Anya in hell difficulty at any time. A step up from that is a Spirit rune sword and shield. The faster cast rate and faster hit recovery are unbeatable, not to mention the huge pile of mana, health, and resists. No matter what anyone tells you, there are no claws with enough +skills to make it worth not having the fcr and fhr of two spirits. Even the +6 lightning Sentry ones. High damage is useless if you're dead.
My character as an example
Heptakakia
USWEST Ladder
Level: 92
Strength: 167 (61 base)
Dexterity: 94 (40 base)
Vitality: 510 (429 base)
Energy: 62 (25 base)
Defense: 1889
Chance to block: 20%
Health: 1994
Mana: 748
(These are my Hell difficulty resists)
Fire Resist: 69
Cold Resist: 74
Lightning Resist: 75 (Maxed Lit resist is EXTREMELY important)
Poison Resist: 54
(These are just the used skills, I'm not listing synergies or prereqs)
Weapon Block: 14 (1 base)
Burst of Speed: 14 (1 base)
Fade: 14 (1 base)
Fire Blast: 40 (20 base) 4602 - 5397 damage
Lightning Sentry: 40 (20 base) 1 - 8861 damage
Death Sentry: 40 (20 base)
My faster cast rate, increased attack speed and faster hit recovery are all maxed or 1 frame off maxed, depending on whether I have my claws or Spirit out.
Head: Harlequin Crest (Pretty much the best hat there is)
Body: Enigma in dusk shroud (Teleport. 'nuff said)
Weapon: Spirit sword or +3 trap claw (I've been over this)
Shield: Spirit shield or +3 trap claw (I've been over this)
Shoes: Natalya's Soul (Any 40% faster run will do...)
Gloves: Laying of Hands (for the IAS and fire resist)
Belt: Goldwrap (upgraded to exceptional for potion slots)
Ring: Stone of Jordan (Pretty much the best ring)
Ring: Raven Frost (For the cannot be frozen)
Amulet: +3 traps (...for the +3 traps)
Charms: Torch, Annihilus, Gheed's, 2 +1 trap, 2 7% magic find, 2 3% faster run. (All characters should have a torch, anni and some +skillers)
Merc: Act 2 defense aura. Carries an Infinity for the massive -resists to monsters. He is invaluable.
This character kills Baal in under 5 seconds on hell difficulty, and can magic find run (in hell, obviously) Andy, Countess, Mephy, Diablo, Shenk and friends, Nihilthak (sp?) and Baal all in a row without dying or needing to go back to town in about 5 - 10 minutes. She can kill anything in the game on her own, the only thing that causes any amount of trouble is the council due to their innate fire/lit resist, but they still go down to death sentries and the merc. There are characters that can kill bosses faster, but none can do so with equipment so cheap.
This is the only maphack that won't get you banned (as far as I know). It has worked since day one and has never needed upgrading through all the patching to diablo 2. Run it while you are in game, every time you start a new game. DO NOT MOVE until the maphack finishes running or the game will crash, it only takes a couple seconds.
http://superjer.com/atojer/epl.zip
And if you don't use a maphack you are a NOOB. That is all there is to it. The only reason to not use maphack is if you really like being bored and wasting time.
|
|
|
|
≡
|
2009 Jun 8 at 03:39 UTC
— Ed. 2009 Jun 8 at 03:51 UTC
|
|
|
aaronjer
*****'n Admin
2005 Mar 21 • 5046
1,227 ₧
|
Mate de Vita said: If you want to solo the game, go with a Charge Paladin (max charge, zeal and foh, put some points into salvation, fantacism and redemption). Makes the entire game as easy as your mother.
WRONG.
Don't give advice about something you've clearly never done. That character wouldn't make it past a fucking quill rat in Hell difficulty. I'm only being slightly facetious, you would get dominated by almost any non-unique boss with a character like that. Charge and foh are PVP skills, they have no place in the normal game, and Zeal is just plain bad. It's like a shitty version of Smite that doesn't even stun.
Hammerdins are the only kind of Paladin that can solo the whole game, and they require very expensive gear. They ARE the highest damage class in the game with the right gear though. Hammerdins have unresistible damage against every monster in the game except Hell difficulty Wailing Beasts, which are rare and never found in any required areas of the game.
If you're playing Single Player and you want to make it to Hell Baal, you will need a Trapsassin or a multi-element Sorceress. All other classes either can't beat something required on their own or require gear that is unattainable without trading.
Anyone who plays on USWest and wants me to rush them... let me know. I can get a character from level 1 to 80 in only a few hours.
|
|
|
|
≡
|
2009 Jun 8 at 03:48 UTC
— Ed. 2009 Jun 8 at 03:55 UTC
|
|
|
|
If you know so much, how come your char is only lvl 92 aaron questionmark I never had a problem getting my chars to 99 when I played period
|
|
|
|
≡
|
2009 Jun 8 at 08:55 UTC
|
|
|
|
Alright, let's do it then.
aaronjer said: Listen to Enjay, Mate has no idea what he's talking about. The ONLY effective Assassin is a Trapsassin, and they are all but useless before around level 50. Martial Arts Assassins have poor crowd control and next to no survivability.
I said I only got to 4th act on normal and that I only liked it that far. That's hardly over level 50 (30 is more like it).
I also said traps can be deadly if used right. So I did nothing wrong.
aaronjer said: WRONG.
Don't give advice about something you've clearly never done.
Something I've never done? You bet your ass I've done it... I can give you my save game for single player if you want. It's a level 83 currently in Crystalline Passage on Hell difficulty.
And please note that this is my own custom build (there is no guide for it, at least none that I'm aware of).
And it owns. Although I do have quite good equipment for single player where you can't trade with others (I don't play on battle.net).
aaronjer said: you would get dominated by almost any non-unique boss with a character like that.
There are only 2 types of specials that can kill me with this build:
- cold enchanted lightning enchanted (because they're freakin bugged so this doesn't count). And I can still kill most of them.
- extra fast (and it's much worse if they're extra strong and mana burn as well) monsters like e.g. guest Dark Lancers or Moon Lords in act 5 (monsters that are already fast enough as it is without being specials and then get a boost from being extra fast as well) if they have lots of minions.
Otherwise I just separate the minions a bit, go against 2 of them at once and charge between them and so kill them until only the special is left. Then I just hold the LMB on him and keep charging him on clear terrain until he's dead.
aaronjer said: Charge and foh are PVP skills, they have no place in the normal game
FoH is not really a necessity for this build but it does help to have something to be able to kill monsters from safety. But still, it's not crucial.
aaronjer said: and Zeal is just plain bad. It's like a shitty version of Smite that doesn't even stun.
Here I have to disagree. With fantacism and a good sword, Zeal can be a great crowd controller as well as a good finisher for a single monster pinned against something (so you can't push it back anymore - you can't repeatedly charge it).
Although again it's not necessary to have Zeal, it does help a lot.
aaronjer said: Hammerdins are the only kind of Paladin that can solo the whole game, and they require very expensive gear.
By soloing I meant soloing completely, not trading with others and then just killing monsters on your own.
If you go with a hammerdin on single player, you're retarded. It's incredibly hard to get a good enough equipment for a hammerdin if you can't trade with others.
aaronjer said: They ARE the highest damage class in the game with the right gear though. Hammerdins have unresistible damage against every monster in the game except Hell difficulty Wailing Beasts, which are rare and never found in any required areas of the game.
I think Greater Mummies are also Magic immune and they can be found in several places throughout act 2 and in sewers of act 3. And in Baal's throne room. Oh and also Plague Bearers I think. And Blessed Hammer is magic damage, no?
But yeah, I get your point and hammerdin is still probably the best paladin for battle.net.
aaronjer said: All other classes either can't beat something required on their own
Now this is something I can't completely disagree with. There was one place in the game that almost made me stop playing because I just couldn't make it through. And that's Claw Viper Temple on Hell difficulty.
I only got to level 2 twice (not that I tried that many times but still) and the first time died immediately after entering level 2 and had to save and exit to get my body without dying half a second later.
The second time I had better equipment (I upgraded my Swordguard Executioner Sword to a Swordguard Colossus Blade), an idea from you and an enormous amount of luck. I was able to teleport to the center, open whatever it is in the middle, teleport back and tele-grab the viper amulet just before getting killed by the angry vipers.
Oh and I also haven't been to the Worldstone keep on Hell difficulty yet. From what I've seen on some characters I got from elsewhere (lvl 99), it won't be easy either. But still, I think I'll be able to do it.
Bottom line is, the Chargeadin is a good build (especially for a custom build by a noob) but it takes a lot of time getting used to. And it helps to have a good equipment with a two handed sword. And a holy shit lot of life steal (I think I have 45% or something like that).
Oh and thanks for the trapsassin guide.
btw speaking of diablo2lod, I've been wondering about something for a long time. What the hell is this?
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2009 Jun 8 at 11:54 UTC
— Ed. 2009 Jun 8 at 12:13 UTC
|
|
|
aaronjer
*****'n Admin
2005 Mar 21 • 5046
1,227 ₧
|
Woot! Quote fight!
Mate de Vita said: I said I only got to 4th act on normal and that I only liked it that far. That's hardly over level 50 (30 is more like it).
I also said traps can be deadly if used right. So I did nothing wrong.
You said you wouldn't recommend traps, which means you WOULD recommend martial arts, given that it is the only other option. That is very, very wrong. Martial Arts Assassins can't even beat Nightmare, much less a Hell quill rat. I get that you hadn't played far enough to know that... but if you haven't played through the game as a class why on earth are you recommending about it?!
Mate de Vita said: Alright, let's do it then.
Something I've never done? You bet your ass I've done it... I can give you my save game for single player if you want. It's a level 83 currently in Crystalline Passage on Hell difficulty.
And please note that this is my own custom build (there is no guide for it, at least none that I'm aware of).
And it owns. Although I do have quite good equipment for single player where you can't trade with others (I don't play on battle.net).
And your counter for oblivion knights is what? Oh, right, nothing. Yeah, that character can't beat normal without getting killed by iron maiden over and over again. That's not a successful character. Simply dying over and over until you've whittled the enemy down or surviving sheerly through luck of the curse cast does not count as an effective build. NO melee class is effective in solo, they all die to iron maiden instantly.
You COULD go through the whole game with a melee Necromancer that uses no skills... eventually... you see my point here?
Mate de Vita said:
There are only 2 types of specials that can kill me with this build:
- cold enchanted lightning enchanted (because they're freakin bugged so this doesn't count). And I can still kill most of them.
- extra fast (and it's much worse if they're extra strong and mana burn as well) monsters like e.g. guest Dark Lancers or Moon Lords in act 5 (monsters that are already fast enough as it is without being specials and then get a boost from being extra fast as well) if they have lots of minions.
Otherwise I just separate the minions a bit, go against 2 of them at once and charge between them and so kill them until only the special is left. Then I just hold the LMB on him and keep charging him on clear terrain until he's dead.
So you're agreeing with me then? That's at least 3/4ths of all boss monster right there. And once again, a character with no skills and only melee could seperate the enemies and slowly eventually kill them all... that's no kind of way. Also saying that cold enchanted/lightning enchanted monsters are bugged is like saying "I'm too much of a noob to kill a monster most people kill accidentally while it's still off screen." Your character can't solo if it can't fight ANY possible random boss realistically. I'd love to see you try to kill something like the Venom Lord boss in the the Chaos Sanctuary with that character... I'm sure you'd eventually get him... I guess...
Mate de Vita said:
FoH is not really a necessity for this build but it does help to have something to be able to kill monsters from safety. But still, it's not crucial.
FoH has laughable damage in Hell difficulty, even with like 20 +skills it's just awful. It's not realistically useful against anything but other players. (players have like 1% the hp of monsters.)
Mate de Vita said:
Here I have to disagree. With fantacism and a good sword, Zeal can be a great crowd controller as well as a good finisher for a single monster pinned against something (so you can't push it back anymore - you can't repeatedly charge it).
Although again it's not necessary to have Zeal, it does help a lot.
Zeal is one of the best all around melee attacks in the game, possibly the best. That said, it's terrible. It doesn't fit an anti-boss niche, invites monsters to melee attack you without any chance of getting stunned for it (in hell any character will die in a few seconds to many monsters at melee range, if you're not stunning them they'll just pick you up and eat you), and stun-locks YOU just for using it. It's like melee strafe, and strafe is a fucking trojan horse of a move at long range! Zeal is just suicidal in hell... let's not even mention your survival rate vs. oblivion knights again...
Mate de Vita said:
By soloing I meant soloing completely, not trading with others and then just killing monsters on your own.
If you go with a hammerdin on single player, you're retarded. It's incredibly hard to get a good enough equipment for a hammerdin if you can't trade with others.
I agree. Even if you got lucky and found a Wizard Spike or something passable like that, you'd never get an Enigma, and they can't function without one.
Mate de Vita said:
I think Greater Mummies are also Magic immune and they can be found in several places throughout act 2 and in sewers of act 3. And in Baal's throne room. Oh and also Plague Bearers I think. And Blessed Hammer is magic damage, no?
But yeah, I get your point and hammerdin is still probably the best paladin for battle.net.
*facepalm* You've apparently never used Blessed Hammer before. I meant what I said about Wailing Beasts.
Mate de Vita said:
Oh and I also haven't been to the Worldstone keep on Hell difficulty yet. From what I've seen on some characters I got from elsewhere (lvl 99), it won't be easy either. But still, I think I'll be able to do it.
If you thought the Claw Vipers were bad, just wait until Lister and friends decide to permastun you and then take a dump on your chest. Oh... and good luck with the Hell ancients... you really might never beat that given that they reset. They're next to impossible with almost any character. Honestly only Hammerdins could be said to do well against them, they're the only thing that could beat them no matter what mods they get. You'll just have to keep resetting them until you get some mods you can work with, if there even is a possibility of that.
If you have an older version of the game from before Hell was beefed up again you might be able to kill the ancients without a problem... actually everything would be quite a bit easier like that.
Mate de Vita said:
Bottom line is, the Chargeadin is a good build (especially for a custom build by a noob) but it takes a lot of time getting used to. And it helps to have a good equipment with a two handed sword. And a holy shit lot of life steal (I think I have 45% or something like that).
I don't feel like arguing if it's a good build in general, it's just not a good solo build. There's no such thing as a melee solo character. Even aside from all the other problems you'd have, like the fact that about half of the monsters are completely immune to life steal, and that it's SERIOUSLY nerfed in hell on top of that, there's oblivion knights. Melee CAN NOT SOLO oblivion knights. GIANT MENSTRUATING PERIOD. Getting through the act, but dying over and over to iron maiden, or even just having to go back to town every time you get iron maidened is NOT as easy as anyone's mom. A completely perfect FoH will only do like 9k damage, and that's just the the main target and for a HUGE mana cost. I'm guessing that your FoH is probably less than a third of that... I can't imagine the pain of whittling away every last oblivion knight in the Chaos Sanctuary with that just so you can kill Diablo in peace... If you actually look up guides about FoH paladins you will see that there isn't even a PvM section on them. FoH is only good because it can't miss (except vs. amazons...) so is invaluable in PvP along with conviction.
|
|
|
|
≡
|
2009 Jun 8 at 15:14 UTC
— Ed. 2009 Jun 8 at 15:26 UTC
|
|
|
|
Ah, now I see where we had a misunderstanding.
No, I would never be able to make it through any difficulty with this build on hardcore. It's not that I die often but when I do, it just happens in half a second.
aaronjer said: You said you wouldn't recommend traps, which means you WOULD recommend martial arts, given that it is the only other option. That is very, very wrong. Martial Arts Assassins can't even beat Nightmare, much less a Hell quill rat. I get that you hadn't played far enough to know that... but if you haven't played through the game as a class why on earth are you recommending about it?!
I just said that I wouldn't recommend traps as he wouldn't... know what, never mind. I fail.
aaronjer said: And your counter for oblivion knights is what? Oh, right, nothing. Yeah, that character can't beat normal without getting killed by iron maiden over and over again. That's not a successful character. Simply dying over and over until you've whittled the enemy down or surviving sheerly through luck of the curse cast does not count as an effective build. NO melee class is effective in solo, they all die to iron maiden instantly.
You COULD go through the whole game with a melee Necromancer that uses no skills... eventually... you see my point here?
I somehow didn't have a problem with them. They just didn't cast IM on me very often I guess. In the whole CS I only died once from IM on hell. Also if you charge them from a distance, they won't hit you with the IM in charge.
Oh and I'd like to see an oblivion knight that can cast IM on me while I'm continually charging him.
And I don't think a character can be marked as ineffective just because he has difficulty with one area in the game.
Otherwise I see your point.
aaronjer said: So you're agreeing with me then? That's at least 3/4ths of all boss monster right there. And once again, a character with no skills and only melee could seperate the enemies and slowly eventually kill them all... that's no kind of way. Also saying that cold enchanted/lightning enchanted monsters are bugged is like saying "I'm too much of a noob to kill a monster most people kill accidentally while it's still off screen." Your character can't solo if it can't fight ANY possible random boss realistically. I'd love to see you try to kill something like the Venom Lord boss in the the Chaos Sanctuary with that character... I'm sure you'd eventually get him... I guess...
3/4 of specials? Not exactly. In act 5 I've had 3 CELE monsters so far, 2 of which I killed without dying and the 3rd I just left well alone.
And in act 5 there are very few places with limited room to maneuver so unless I get an extra fast monster right at the entrance to a new area, they shouldn't give me any problems.
As for the Venom Lord, yeah, I expect quite some difficulties there.
Oh and if you don't accept isolating monsters, then this build sucks by definition, it's not a crowd controller build.
aaronjer said: Zeal is one of the best all around melee attacks in the game, possibly the best. That said, it's terrible. It doesn't fit an anti-boss niche, invites monsters to melee attack you without any chance of getting stunned for it (in hell any character will die in a few seconds to many monsters at melee range, if you're not stunning them they'll just pick you up and eat you), and stun-locks YOU just for using it. It's like melee strafe, and strafe is a fucking trojan horse of a move at long range! Zeal is just suicidal in hell... let's not even mention your survival rate vs. oblivion knights again...
There's a reason I call this guy a Chargeadin, not a Zealot. I only use zeal for large groups of weak monsters (such as cave leapers, fetish etc.). In other words those that would be way too annoying with Charge. And it is good enough for them, that you can believe me. Especially with a cold-caster Iron wolf merc.
I mainly still use Charge.
aaronjer said: FoH has laughable damage in Hell difficulty, even with like 20 +skills it's just awful. It's not realistically useful against anything but other players. (players have like 1% the hp of monsters.)
FoH still does enough damage to the monsters I need it for (e.g. Bone mages and wraiths in act 5) I have it on lvl 22 or 23 and it kills a bone mage in 3 or 4 shots and the open wounds/FoH combo is good enough for wraiths.
aaronjer said: *facepalm* You've apparently never used Blessed Hammer before. I meant what I said about Wailing Beasts.
No, I've never used blessed hammer, at least not to a great extent... But I don't get this. Both the Wailing Beasts and the Greater Mummies are Immune to magic. Why then are Wailing Beasts hammer-resistant and Greater Mummies aren't?
aaronjer said: If you thought the Claw Vipers were bad, just wait until Lister and friends decide to permastun you and then take a dump on your chest. Oh... and good luck with the Hell ancients... you really might never beat that given that they reset. They're next to impossible with almost any character. Honestly only Hammerdins could be said to do well against them, they're the only thing that could beat them no matter what mods they get. You'll just have to keep resetting them until you get some mods you can work with, if there even is a possibility of that.
Lister? Is that the Minion of Destruction special? Hmm... Do they get knocked back or not? I forget...
Hell ancients. I don't know, I really can't anticipate what it's going to be like but I haven't had difficulties with any uniques so far. As for the ancients, on normal they were a pain. On nightmare they were a laugh. I guess that does mean on hell they'll be, well, hell. Ah, well, screw it.
But anyways yeah, I agree this isn't a build for solo rushing, it's a build for an easy cautious slow gameplay. But still I died a lot less than you seem to believe...
Also the Iron wolf (I think they're called Iron wolves) mercenary with cold spells helped me (although he kept dying ever since I reached Travincal on Hell, now I don't have him anymore).
And also life steal still helps me a lot even on Hell difficulty. Especially against e.g. Thorned rats.
Oh and btw you do know that in CS if you kill the specials that the seals spawn (and I think their groups), the other monsters die and you fight Diablo in peace regardless? At least that's how it was with my brother's edited magic-find Barb...
Oh well, you win I guess, I can't beat all your arguments. But I'm still gonna play this build and get through this game. :) Then I can at least say that my first ever build was a successful one.
But even after that many words said I still don't know what that Rezierfag, or whatever it is, is.
In other news I just reached Stony field on Hell with a frozen orb/meteor sorceress. And if anyone mentions a Blizzard sorceress I'm going to take Havokk's mom's .9 mm.
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2009 Jun 8 at 16:55 UTC
— Ed. 2009 Jun 8 at 20:37 UTC
|
|
|
aaronjer
*****'n Admin
2005 Mar 21 • 5046
1,227 ₧
|
Mate de Vita said: Oh and I'd like to see an oblivion knight that can cast IM on me while I'm continually charging him.
I never expected your current target to iron maiden you, it's the other oblivion knights that do that. And you must have been unbelievably lucky to only get IM'd to death in hell once... melee mercs have a life expectancy of about six seconds in there, solely because of IM.
Mate de Vita said:
And I don't think a character can be marked as ineffective just because he has difficulty with one area in the game.
They can certainly be marked as ineffective at solo for that...
Mate de Vita said: 3/4 of specials? Not exactly. In act 5 I've had 3 CELE monsters so far, 2 of which I killed without dying and the 3rd I just left well alone.
I thought you meant CE or LE. Which would explain why I thought you were frighteningly noobish. Instead of just standard noobish. Oh... and 4 hits with FoH is 100 mana... to kill one monster? Ouch.
Mate de Vita said:
No, I've never used blessed hammer, at least not to a great extent... But I don't get this. Both the Wailing Beasts and the Greater Mummies are Immune to magic. Why then are Wailing Beasts hammer-resistant and Greater Mummies aren't?
Blessed Hammers ignore the resistances of Undead and Demons. The only thing in the game that is magic immune and not either of those is the Wailing Beast. That is specifically why Blessed Hammer is so powerful, not just that it ignores immunities, but it does 100% damage all the time. No other attack can compare to that, even if it has higher base damage, because in Hell everything has 50% or higher resist to basically everything.
Mate de Vita said:
Lister? Is that the Minion of Destruction special? Hmm... Do they get knocked back or not? I forget...
Hell ancients. I don't know, I really can't anticipate what it's going to be like but I haven't had difficulties with any uniques so far. As for the ancients, on normal they were a pain. On nightmare they were a laugh. I guess that does mean on hell they'll be, well, hell. Ah, well, screw it.
Lister won't really be that bad if he isn't extra fast. If they surround you, you'll die... but they're pretty easy to isolate and you don't even have to fight them to get to Baal anyway.
Mate de Vita said:
But anyways yeah, I agree this isn't a build for solo rushing, it's a build for an easy cautious slow gameplay. But still I died a lot less than you seem to believe...
Slow is the very definition of ineffective in Diablo 2.
Mate de Vita said:
Oh and btw you do know that in CS if you kill the specials that the seals spawn (and I think their groups), the other monsters die and you fight Diablo in peace regardless? At least that's how it was with my brother's edited magic-find Barb...
Yes, I know that. Your character doesn't sound like the type that can get away with running past mobs of enemies in CS just to hit the buttons and then manage to kill the boss even though they're surrounded with all the enemies you just ran past.
Mate de Vita said:
But even after that many words said I still don't know what that Rezierfag, or whatever it is, is.
Reziarfg is just a joke, if you zoom in on the picture you can tell it's just a photoshopped hunk of god knows what. It has something to do with the names of some people involved in making the game or something like that.
Mate de Vita said:
In other news I just reached Stony field on Hell with a frozen orb/meteor sorceress. And if anyone mentions a Blizzard sorceress I'm going to take Havokk's mom's .9 mm.
Well... Blizzard sorcs ARE better than frozen orb ones, but you can't solo with them at all so that wouldn't do you any good.
And I'm not trying to win, I'm trying to keep you from spreading filthy lies to that cloud.
|
|
|
|
≡
|
2009 Jun 9 at 03:24 UTC
— Ed. 2009 Jun 9 at 03:26 UTC
|
|
|
|
Oh come on, can we please stop now? I get it, you're the pro, I'm a noob.
I've played diablo on my own, so I only know what I've seen and done myself and what I've read in some guides (although most guides are not to be trusted - for example the one I followed for a bowazon until I noticed that it said you should put 15-20 points into javelin skills in case you can't beat someone with a bow). Those guides are also the reason why I though a martial arts assassin would own a trapsassin. Besides the 30 levels I'd played with a MAA.
Now that I got that out of the way:
aaronjer said: I never expected your current target to iron maiden you, it's the other oblivion knights that do that. And you must have been unbelievably lucky to only get IM'd to death in hell once...
Even if there are other oblivion knights, they often miss with curses when I'm charging someone. I don't know whether that's because you're immune to everything in charge or just because they miss but I just don't get IM'd while in Charge.
Well, yeah I guess I was lucky but also as I said, I play very cautiously, especially when there are oblivion knights around. And they don't have unlimited range with their curses and they don't follow you as much as other monsters do. And once you only have oblivion knights with no other monsters to deal with, it's quite easy really. They go down in a few shots.
And they have quite a variety of curses to cast on you so maybe that's another reason they didn't IM me so often.
aaronjer said: melee mercs have a life expectancy of about six seconds in there, solely because of IM.
Which is why I've had a caster merc ever since I reached CS on nightmare.
aaronjer said: They can certainly be marked as ineffective at solo for that...
I said if they have difficulties with it, not if they are unable to do it. By which I meant they had to do it one by one or something like that. And if they have to beat 1 area very slowly, that in my opinion doesn't make them ineffective.
aaronjer said: Which would explain why I thought you were frighteningly noobish. Instead of just standard noobish.
Why, thank you.
aaronjer said: Oh... and 4 hits with FoH is 100 mana... to kill one monster? Ouch.
Mana hasn't been a real issue to me ever since I got the Vampire gaze Grim helm. I already get half of it back with redemption and then I just hit a monster that's not completely immune to life/mana steal and get the other half back as well.
aaronjer said: Blessed Hammers ignore the resistances of Undead and Demons. The only thing in the game that is magic immune and not either of those is the Wailing Beast.
Ah, I see. Interesting.
aaronjer said: Slow is the very definition of ineffective in Diablo 2.
If you put it like that, then fine, my build fails I guess.
aaronjer said: Well... Blizzard sorcs ARE better than frozen orb ones, but you can't solo with them at all so that wouldn't do you any good.
Well, I do have a blizzard/hydra sorc as well but I'm only on nightmare. And before you start, I only went with hydra to check it out. From what I've seen so far, it sucks. Maybe it would be good on lvl 20 with several +skills but that's not something I'm likely to get on SP.
I do like blizzard's damage but I find it a bit annoying when I just can't hit a monster.
Frozen orb still has a reasonable amount of damage if you hit the monster well and it's much easier to score a hit with it.
And meteor = damage.
And static field still helps a bit even on hell.
aaronjer said: And I'm not trying to win, I'm trying to keep you from spreading filthy lies to that cloud.
Hey, that was settled when you told him that he should listen to Enjay and not me...
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2009 Jun 9 at 12:26 UTC
— Ed. 2009 Jun 9 at 12:29 UTC
|
|
|
aaronjer
*****'n Admin
2005 Mar 21 • 5046
1,227 ₧
|
Nuh-uh!
...I don't really want to stop... I like talking about Diablo 2. On a side note, even if you use an editor and put Hydra to level 100 it's still god awful. I just had to try it once... what were they thinking when they made that skill!?
What version of Diablo 2 do you have? I have my doubts that it is the newest.
|
|
|
|
≡
|
2009 Jun 9 at 15:21 UTC
— Ed. 2009 Jun 9 at 15:26 UTC
|
|
|
|
1.12a I believe...
And I'm not saying we should stop talking about diablo 2. I mean, it is after all my favorite game (yes even favoriter than counter-strike and FIFA 2000 ). I'm just saying that we should stop this debate about my pally. How about we continue discussing sorceress now?
I'll probably convert the hydra into something else with the editor but what? I don't want meteor cause I already have it on the other sorc and I don't want 2 attacks that are hard to hit with (yeah, yeah, I know, they're not that hard to hit with but still). And I have to have 2 attacks from different elements if I'm to solo the entire game.
I also don't think fire wall is a good option because it needs a tank to work well and mercs are too easily killed later in game for that job. Some guides say that thunderstorm is a good skill but it appears to have terrible damage at least up to level 20. I don't know about later levels. And the same goes for Chain lightning... A 300 average damage per attack isn't exactly something you want from a level 20 skill...
So, any suggestions?
P.S. If you use maphax, then the game loses a part of its gameplay: exploring. You only have to fight 1/4 of the monsters you'd normally have to fight. If you're thinking some other maphax then ignore this part of the post.
And anyways it's cheating. And cheating at ANY game (especially at counter-strike and GTA though) in my opinion makes you a noob.
btw while searching for a perfect emerald I realized that Lower Kurast is a good training area for me on /players 8... I clear it once and get a quarter of a level. On level 80+. And I clear it in about 20 minutes (although I leave out Zakarumites because they run away as soon as they see me. They NEVER even try to fight me) which is quite fast for me.
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2009 Jun 9 at 16:27 UTC
— Ed. 2009 Jun 9 at 20:31 UTC
|
|
|
|
I solo'd my last sorc I played up to the CS on Hell difficulty and was lvl 86. I went strictly Blizzard w/ synergies and it worked quite well. I did realize however that I should have modified my build to take lightning, simply to kill cold immunes. One neat trick I did figure out was when I found a wand that had charges of enchant on it. I would cast that on my merc and then he could usually kill most of the cold immunes. I did have pretty good gear for him and myself. But I found 80% of it myself doing council/meph runs, which were also where i got my experience for lvls 80ish to 86. I'm not really sure if you can do runs in a single player game... but i guess you could always just make it a local multiplayer character.
|
|
|
|
≡
|
2009 Jun 9 at 22:00 UTC
— Ed. 2009 Jun 9 at 22:00 UTC
|
|
|
|
|