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Quote: hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
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2007 Jan 19 at 12:19 UTC
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The first problem (The Leak) is because there is a hole in your map somewhere. What I mean by a whole is that there is a place where your brushes didn't meet exactly and there is a gap between the inside of your map and the black region outside the map. Also there might be an entity inside a wall, or outside the map.
The second problem is caused if you have a huge brush or a really small texture. What probably happened is that when you saved it as a .map some brushes exploded. Open the .map and see what it looks like.
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2007 Jan 20 at 13:39 UTC
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"jacksmoke234" said: Open the .map and see what it looks like.
ill look for the hole thing...
and how do i open the .map and see how its look like..?
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2007 Jan 20 at 17:12 UTC
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Go to File> Open and change it from searching for RMFs to searching for MAP files. (Drop-Down box near the bottom of the box)
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2007 Jan 21 at 03:25 UTC
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Ok I fixed all the errors but its still says in the ERR file that I have leak and when I run the BAT file its says:
Quote: warning: LEAK in hull 1
How to fix it?
And when I run the map in CS its says "cant find the credit.wad"
where should I put the credit.wad?
Thank you
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2007 Jan 23 at 17:54 UTC
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okay when it says leak u could be there fordays trying to find it and if it is simple it should show up but most of the time it is very hard to pinpoint so just make a box around your map in every view to block off any leaks
as for credit.wad copy it or just place it in cstrike folder
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2007 Jan 23 at 22:42 UTC
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Yes the box is the easiest way, but isn't the most efficient.
The most efficient way is to find your leak.
Open your .MAP like more and then go to (At the top) Map>Load Pointfile and then browse to the directory that contains the pointfile for your map. If a message appears asking if you want to use the default pointfile choose yes.
Now you'll see a lot of lines that appear on your map. Follow the lines from inside your map and they will lead you to your error. This could take a long time because the lines don't always lead you directly to the leak.
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2007 Jan 24 at 03:41 UTC
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Putting a box around the map is WORSE than keeping the leak.
Just because it gets your map to compile does NOT mean it is fixed.
The reason the compilers stop when they find a leak is because leaks add unnecessary space and surfaces to your map and are very BAD for the game engine. Your box will hide the problem from the compilers but the problem is still there.
Also you will not be able to put NEARLY as much stuff into your map if you use the box trick. You will run into limits very much faster.
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2007 Jan 24 at 04:42 UTC
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i discoverd that its keep saying my entities are leaks :O
hmmm i cant play without player_start and i need me targets and all of that shit 2 so what should i do...
and i get another error (MAX LEAF_FACES or something)
hmmm i know its mean i have a huge room or tiny textures but i dont...
ahahahaha i build a realy good map and i cant compile it!!!
i so wanna f*cking play in this sh1t!!! :(
help me PLZ!!
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2007 Jan 27 at 19:19 UTC
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Your entities are not leaks.
The entity mentioned is just an entity NEAR the leak. Entities have nothing to do with leaks. Fix the hole(s) in your map.
One thing you can use in Hammer is Map->Load Pointfile.
The Pointfile will show you the path HLBSP followed to find your leak.
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2007 Jan 28 at 20:25 UTC
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Cozmo
2007 Jan 29 • 25
11 ₧
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"superjer" said: Your entities are not leaks.
The entity mentioned is just an entity NEAR the leak. Entities have nothing to do with leaks. Fix the hole(s) in your map.
One thing you can use in Hammer is Map->Load Pointfile.
The Pointfile will show you the path HLBSP followed to find your leak.
i followed what u did becuz i was having the same problems but when i loaded the pointfile. how am i supposed to follow those lines? like how in the world does it show me where my leak is? and i have no idea how i got a leak..i mean..thers no way there i a hole in my map
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2007 Feb 1 at 01:21 UTC
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"jacksmoke234" said: Yes the box is the easiest way, but isn't the most efficient.
The most efficient way is to find your leak.
Open your .MAP like more and then go to (At the top) Map>Load Pointfile and then browse to the directory that contains the pointfile for your map. If a message appears asking if you want to use the default pointfile choose yes.
Now you'll see a lot of lines that appear on your map. Follow the lines from inside your map and they will lead you to your error. This could take a long time because the lines don't always lead you directly to the leak.
what do u mean reopen from .map ???? cus i exported it to .map then went to map> load pointfile im so confussed?
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2007 Feb 15 at 00:43 UTC
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To load from map just go to File > Load and change it from looking for .rmf to looking for .map
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2007 Feb 15 at 12:46 UTC
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kk ill try it out
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2007 Feb 15 at 21:06 UTC
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hey there is no leak in my map ....but i cannot create a large map because if it is open then it says that parts are exposed to outside world...
and if i create a big room then it gives error about huge rooms etc...
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2007 May 27 at 19:37 UTC
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