DickHead

DickHead

User name
DickHead
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#eeee88
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Registration date
2007 January 15
Post count
7
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12 ₧
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Recent posts by DickHead

Recent posts by DickHead

2007 Feb 9 at 01:03 PST
1 stupid error in Hammer Mapping
hmm when i run the map in CS its giving me error "cant find NAME.wad"
the NAME its the wad that i made...
how do i fix it?

i saw super jer says:
Quote:

...compile your wad files INTO your BSP file by changing your HLCSG line like this:

hlcsg -wadinclude NAME mapname
-OR-
hlcsg -nowadtextures mapname

but what line ... the name of the hlcsg.exe?
2007 Feb 5 at 21:54 PST
Problem in Hammer Mapping
press "[" or "]"
one of them make smaller grids and the other make bigger...
2007 Jan 27 at 11:19 PST
i discoverd that its keep saying my entities are leaks :O

hmmm i cant play without player_start and i need me targets and all of that shit 2 so what should i do...

and i get another error (MAX LEAF_FACES or something)
hmmm i know its mean i have a huge room or tiny textures but i dont...

ahahahaha i build a realy good map and i cant compile it!!!
i so wanna f*cking play in this sh1t!!! :(

help me PLZ!!
2007 Jan 23 at 09:54 PST
Ok I fixed all the errors but its still says in the ERR file that I have leak and when I run the BAT file its says:
Quote:
warning: LEAK in hull 1


How to fix it?

And when I run the map in CS its says "cant find the credit.wad"
where should I put the credit.wad?

Thank you
2007 Jan 20 at 09:12 PST
"jacksmoke234" said:
Open the .map and see what it looks like.


ill look for the hole thing...
and how do i open the .map and see how its look like..?
2007 Jan 19 at 04:19 PST
Quote:
hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


2007 Jan 18 at 10:45 PST
the error file text:
Quote:
hlcsg: Error: Entity 0, Brush 62, Side 3: has a coplanar plane at (-256, -1056, 1056), texture TK_POOLTILE

hlcsg: Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 63, Side 2: has a coplanar plane at (192, -1056, 1056), texture TK_POOLTILE

hlcsg: Error: Entity 0, Brush 64, Side 2: has a coplanar plane at (192, 512, 1056), texture TK_POOLTILE

hlcsg: Error: Entity 0, Brush 66, Side 3: has a coplanar plane at (-256, 512, 1056), texture TK_POOLTILE

hlcsg: Error: Entity 0, Brush 134: outside world(+/-4096): (-4064,-4108,3254)-(4000,4064,3350)

hlcsg: Error: Entity 0, Brush 135: outside world(+/-4096): (-4064,-4108,-2001)-(4000,4064,-1905)

hlcsg: Error: Entity 0, Brush 136: outside world(+/-4096): (-4064,-4108,-1969)-(-3968,4064,3318)

hlcsg: Error: Entity 0, Brush 137: outside world(+/-4096): (3904,-4108,-1969)-(4000,4064,3318)

hlcsg: Error: Entity 0, Brush 139: outside world(+/-4096): (-4032,-4108,-1969)-(3968,-4012,3318)

hlcsg: Error: Entity 0, Brush 211: outside world(+/-4096): (-4064,-4108,3254)-(4000,4064,3350)

hlcsg: Error: Entity 0, Brush 212: outside world(+/-4096): (-4064,-4108,-1969)-(-3968,4064,3318)

hlcsg: Error: Entity 0, Brush 213: outside world(+/-4096): (3904,-4108,-1969)-(4000,4064,3318)

hlcsg: Error: Entity 0, Brush 215: outside world(+/-4096): (-4032,-4108,-1969)-(3968,-4012,3318)