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Something like this i think:
-Create a info_target(point-entity), give it a name eg focus1. The info_target is the point where the camera will be looking at.
-Create a trigger_camera(point-entity) and give it a Name (eg camera1) and set its Target to the name of your info_target(eg focus1).
-Create a func_button set it to target the camera (eg camera1)
When the player activates the func_button(which you could make look like a monitor) the player will activate the camera.
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2008 Apr 11 at 20:32 UTC
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