Brush outside map.

Brush outside map.

Hammer Mapping — Page [1]
Unknown
2008 Mar 30 • 13
Whenever I try to compile my map it gives me the brush outside map error.. But I've checked and they're inside it..

http://img402.imageshack.us/img402/1606/brusherrorir9.jpg


Quote:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures fy_3_floors
Entering fy_3_floors.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 23: outside world(+/-4096): (1392,-4109,-836)-(1520,2569,684)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 23: outside world(+/-4096): (1376,-4125,-832)-(1536,2585,680)
Error: Entity 0, Brush 23: outside world(+/-4096): (1392,-4109,-818)-(1520,2569,666)
Error: Entity 0, Brush 24: outside world(+/-4096): (-960,-4109,-836)-(-816,2568,684)
Error: Entity 0, Brush 24: outside world(+/-4096): (-976,-4125,-832)-(-800,2584,680)
Error: Entity 0, Brush 24: outside world(+/-4096): (-960,-4109,-818)-(-816,2568,666)
Error: Entity 0, Brush 25: outside world(+/-4096): (624,-4106,-836)-(1128,-1744,-284)
Error: Entity 0, Brush 25: outside world(+/-4096): (608,-4122,-832)-(1144,-1728,-288)
Error: Entity 0, Brush 25: outside world(+/-4096): (624,-4106,-818)-(1128,-1744,-302)
Error: Entity 0, Brush 26: outside world(+/-4096): (-528,-4109,-764)-(-48,-1748,-276)
Error: Entity 0, Brush 26: outside world(+/-4096): (-544,-4125,-760)-(-32,-1732,-280)
Error: Entity 0, Brush 26: outside world(+/-4096): (-528,-4109,-746)-(-48,-1748,-294)
Error: Entity 0, Brush 39: outside world(+/-4096): (-848,-4109,-838)-(1408,-3120,-220)
Error: Entity 0, Brush 39: outside world(+/-4096): (-864,-4125,-834)-(1424,-3104,-224)
Error: Entity 0, Brush 39: outside world(+/-4096): (-848,-4109,-820)-(1408,-3120,-238)
Error: Entity 0, Brush 40: outside world(+/-4096): (-960,-4109,-838)-(1520,-4064,676)
Error: Entity 0, Brush 40: outside world(+/-4096): (-976,-4125,-834)-(1536,-4048,672)
Error: Entity 0, Brush 40: outside world(+/-4096): (-960,-4109,-820)-(1520,-4064,658)
Error: Entity 0, Brush 41: outside world(+/-4096): (-960,-4109,604)-(1520,2568,774)
Error: Entity 0, Brush 41: outside world(+/-4096): (-976,-4125,608)-(1536,2584,770)
Error: Entity 0, Brush 41: outside world(+/-4096): (-960,-4109,622)-(1520,2568,756)
Error: Entity 0, Brush 42: outside world(+/-4096): (-960,-4109,-932)-(1520,2569,-766)
Error: Entity 0, Brush 42: outside world(+/-4096): (-976,-4125,-928)-(1536,2585,-770)
Error: Entity 0, Brush 42: outside world(+/-4096): (-960,-4109,-914)-(1520,2569,-784)
Error: Entity 0, Brush 43: outside world(+/-4096): (-960,-4109,604)-(1520,2568,774)
Error: Entity 0, Brush 43: outside world(+/-4096): (-976,-4125,608)-(1536,2584,770)
Error: Entity 0, Brush 43: outside world(+/-4096): (-960,-4109,622)-(1520,2568,756)
(0.23 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp fy_3_floors
>> There was a problem compiling the map.
>> Check the file fy_3_floors.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis fy_3_floors
>> There was a problem compiling the map.
>> Check the file fy_3_floors.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad fy_3_floors
>> There was a problem compiling the map.
>> Check the file fy_3_floors.log for the cause.

----- END hlrad -----



 
 
 
2008 May 26 at 12:05 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Your map is right on the edge. Move it to the center of the grid.
May contain traces of invisible text.
 
 
 
2008 May 26 at 12:29 UTC
Unknown
2008 Mar 30 • 13
Ok thanks.

Is there any way to move all of the map at one time instead of moving it bit by bit?
 
 
 
2008 May 26 at 12:59 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 May 26 at 13:01 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Use the Select Tool and stretch your selection a if it's a brush. Make it select your whole map (in all 3 dimensions!) and then you have a selected map.
May contain traces of invisible text.
 
 
 
2008 May 26 at 13:04 UTC
Unknown
2008 Mar 30 • 13
Thanks.

Would you then maybe be able to tell me a good place to look for a leak here?:

http://img386.imageshack.us/img386/3488/leakxg8.png
 
 
 
2008 May 26 at 13:13 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
1. What are the red scribbles?
2. The two blocks on the east side of your map look suspicious.
3. You don't need me to tell you. The error gives you a brush number if you have a "Brush outside world". Enter that number in Map-> Go to brush number.
May contain traces of invisible text.
 
 
 
2008 May 26 at 13:19 UTC
EMO_with_AWP

2008 Mar 24 • 192
You could select the whole map easily.. Just click Edit>Select all (I think, im not im hammer atm)
 
 
 
2008 May 27 at 19:43 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
True. Either way is good.
May contain traces of invisible text.
 
 
 
2008 May 27 at 19:54 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
or use the big box method, or put a lagrge skybox
Free Steam Games
 
 
 
2008 May 28 at 06:57 UTC
begginer

2007 Oct 24 • 990
13 ₧
SRAW said:
or use the big box method, or put a lagrge skybox


yeah why not replace the leak error with the Maxpatches error , and have a laggy map ?

large sky boxes around maps aren't good !
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 28 at 07:46 UTC
Page [1]