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2008 March 30
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2010 Oct 8 at 17:06 UTC
map error in Hammer Mapping
SRAW said: Didn't I cover something like this in the mapping faq? (in poor english albeit...)
Yes you did. I read it yesterday and I'm certain it's been covered there already.
2008 Oct 7 at 16:35 UTC
Scrolling textures in Hammer Mapping
Killer-Duck said: A scroll-texture is just a normal texture with the prefix "SCROLL" in its name(e.g SCROLL_myTexture). Then just apply it to a brush and turn the brush into a func_conveyor and it will scroll in-game.
Ok thanks. Does that mean I can take a water texture, remove the !, add SCROLL instead and then place it on a brush and make it a func_conveyor. Should it work then?
2008 Oct 7 at 08:26 UTC
Scrolling textures in Hammer Mapping
I can't..
I belive I've seen them somewhere, but I'm not sure.
2008 Oct 7 at 06:19 UTC
Scrolling textures in Hammer Mapping
I need some WADs with lots of scrolling textures.
I tried searching, but I can't really find any.
2008 May 26 at 13:13 UTC
Brush outside map. in Hammer Mapping
Thanks.
Would you then maybe be able to tell me a good place to look for a leak here?: http://img386.imageshack.us/img386/3488/leakxg8.png
2008 May 26 at 12:59 UTC
Brush outside map. in Hammer Mapping
Ok thanks.
Is there any way to move all of the map at one time instead of moving it bit by bit?
2008 May 26 at 12:05 UTC
Brush outside map. in Hammer Mapping
Whenever I try to compile my map it gives me the brush outside map error.. But I've checked and they're inside it..
http://img402.imageshack.us/img402/1606/brusherrorir9.jpg Quote: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures fy_3_floors Entering fy_3_floors.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 23: outside world(+/-4096): (1392,-4109,-836)-(1520,2569,684) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 23: outside world(+/-4096): (1376,-4125,-832)-(1536,2585,680) Error: Entity 0, Brush 23: outside world(+/-4096): (1392,-4109,-818)-(1520,2569,666) Error: Entity 0, Brush 24: outside world(+/-4096): (-960,-4109,-836)-(-816,2568,684) Error: Entity 0, Brush 24: outside world(+/-4096): (-976,-4125,-832)-(-800,2584,680) Error: Entity 0, Brush 24: outside world(+/-4096): (-960,-4109,-818)-(-816,2568,666) Error: Entity 0, Brush 25: outside world(+/-4096): (624,-4106,-836)-(1128,-1744,-284) Error: Entity 0, Brush 25: outside world(+/-4096): (608,-4122,-832)-(1144,-1728,-288) Error: Entity 0, Brush 25: outside world(+/-4096): (624,-4106,-818)-(1128,-1744,-302) Error: Entity 0, Brush 26: outside world(+/-4096): (-528,-4109,-764)-(-48,-1748,-276) Error: Entity 0, Brush 26: outside world(+/-4096): (-544,-4125,-760)-(-32,-1732,-280) Error: Entity 0, Brush 26: outside world(+/-4096): (-528,-4109,-746)-(-48,-1748,-294) Error: Entity 0, Brush 39: outside world(+/-4096): (-848,-4109,-838)-(1408,-3120,-220) Error: Entity 0, Brush 39: outside world(+/-4096): (-864,-4125,-834)-(1424,-3104,-224) Error: Entity 0, Brush 39: outside world(+/-4096): (-848,-4109,-820)-(1408,-3120,-238) Error: Entity 0, Brush 40: outside world(+/-4096): (-960,-4109,-838)-(1520,-4064,676) Error: Entity 0, Brush 40: outside world(+/-4096): (-976,-4125,-834)-(1536,-4048,672) Error: Entity 0, Brush 40: outside world(+/-4096): (-960,-4109,-820)-(1520,-4064,658) Error: Entity 0, Brush 41: outside world(+/-4096): (-960,-4109,604)-(1520,2568,774) Error: Entity 0, Brush 41: outside world(+/-4096): (-976,-4125,608)-(1536,2584,770) Error: Entity 0, Brush 41: outside world(+/-4096): (-960,-4109,622)-(1520,2568,756) Error: Entity 0, Brush 42: outside world(+/-4096): (-960,-4109,-932)-(1520,2569,-766) Error: Entity 0, Brush 42: outside world(+/-4096): (-976,-4125,-928)-(1536,2585,-770) Error: Entity 0, Brush 42: outside world(+/-4096): (-960,-4109,-914)-(1520,2569,-784) Error: Entity 0, Brush 43: outside world(+/-4096): (-960,-4109,604)-(1520,2568,774) Error: Entity 0, Brush 43: outside world(+/-4096): (-976,-4125,608)-(1536,2584,770) Error: Entity 0, Brush 43: outside world(+/-4096): (-960,-4109,622)-(1520,2568,756) (0.23 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp fy_3_floors >> There was a problem compiling the map. >> Check the file fy_3_floors.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis fy_3_floors >> There was a problem compiling the map. >> Check the file fy_3_floors.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad fy_3_floors >> There was a problem compiling the map. >> Check the file fy_3_floors.log for the cause. ----- END hlrad -----
2008 May 17 at 09:03 UTC
Brush size adjustment in Hammer Mapping
It's not the grid I'm talking about..
It the brush sizes.. When you drag it, it creates one square with the size of a grid square. Some time ago I was able to change it... I mean: I gotta create a wall with a hole you can shoot through. The problem is that this way I can't make the brush small enough.
2008 May 16 at 17:04 UTC
Brush size adjustment in Hammer Mapping
Nope it ain't that..
Currently when I make the brush larger it takes one square - which makes it to big. How do you change it so you can take a bit of the square everytime - like 1/4 or 1/5 of it?
2008 May 16 at 16:32 UTC
Brush size adjustment in Hammer Mapping
Hi.
Once some time ago I somehow made my brush sizes more adjustable.. But now they're like normal - one grid square each time you move it. How to you change it so it's like 1/5 of the grid square instead of ^ ? |