SearchSearchPosts written by Unknown:Truck
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SRAW said: Didn't I cover something like this in the mapping faq? (in poor english albeit...)
Yes you did. I read it yesterday and I'm certain it's been covered there already. Truck
User
Hi all,
The tutorial and Hammer Editor were working fine for me until I came to step 6. My problem is that there is nothing in Categories or Objects to select and I have no idea what to do: I have followed every step correctly and have encountered no problems until now. I also searched around but couldn't find a solution to this problem so if anyone could help me out it would be really cool. Truck
User
Killer-Duck said: A scroll-texture is just a normal texture with the prefix "SCROLL" in its name(e.g SCROLL_myTexture). Then just apply it to a brush and turn the brush into a func_conveyor and it will scroll in-game.
Ok thanks. Does that mean I can take a water texture, remove the !, add SCROLL instead and then place it on a brush and make it a func_conveyor. Should it work then? Truck
User
I can't..
I belive I've seen them somewhere, but I'm not sure. Truck
User
I need some WADs with lots of scrolling textures.
I tried searching, but I can't really find any. Truck
User
Thanks.
Would you then maybe be able to tell me a good place to look for a leak here?: http://img386.imageshack.us/img386/3488/leakxg8.png Truck
User
Ok thanks.
Is there any way to move all of the map at one time instead of moving it bit by bit? Truck
User
Whenever I try to compile my map it gives me the brush outside map error.. But I've checked and they're inside it..
http://img402.imageshack.us/img402/1606/brusherrorir9.jpg Quote: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures fy_3_floors Entering fy_3_floors.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 23: outside world(+/-4096): (1392,-4109,-836)-(1520,2569,684) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 23: outside world(+/-4096): (1376,-4125,-832)-(1536,2585,680) Error: Entity 0, Brush 23: outside world(+/-4096): (1392,-4109,-818)-(1520,2569,666) Error: Entity 0, Brush 24: outside world(+/-4096): (-960,-4109,-836)-(-816,2568,684) Error: Entity 0, Brush 24: outside world(+/-4096): (-976,-4125,-832)-(-800,2584,680) Error: Entity 0, Brush 24: outside world(+/-4096): (-960,-4109,-818)-(-816,2568,666) Error: Entity 0, Brush 25: outside world(+/-4096): (624,-4106,-836)-(1128,-1744,-284) Error: Entity 0, Brush 25: outside world(+/-4096): (608,-4122,-832)-(1144,-1728,-288) Error: Entity 0, Brush 25: outside world(+/-4096): (624,-4106,-818)-(1128,-1744,-302) Error: Entity 0, Brush 26: outside world(+/-4096): (-528,-4109,-764)-(-48,-1748,-276) Error: Entity 0, Brush 26: outside world(+/-4096): (-544,-4125,-760)-(-32,-1732,-280) Error: Entity 0, Brush 26: outside world(+/-4096): (-528,-4109,-746)-(-48,-1748,-294) Error: Entity 0, Brush 39: outside world(+/-4096): (-848,-4109,-838)-(1408,-3120,-220) Error: Entity 0, Brush 39: outside world(+/-4096): (-864,-4125,-834)-(1424,-3104,-224) Error: Entity 0, Brush 39: outside world(+/-4096): (-848,-4109,-820)-(1408,-3120,-238) Error: Entity 0, Brush 40: outside world(+/-4096): (-960,-4109,-838)-(1520,-4064,676) Error: Entity 0, Brush 40: outside world(+/-4096): (-976,-4125,-834)-(1536,-4048,672) Error: Entity 0, Brush 40: outside world(+/-4096): (-960,-4109,-820)-(1520,-4064,658) Error: Entity 0, Brush 41: outside world(+/-4096): (-960,-4109,604)-(1520,2568,774) Error: Entity 0, Brush 41: outside world(+/-4096): (-976,-4125,608)-(1536,2584,770) Error: Entity 0, Brush 41: outside world(+/-4096): (-960,-4109,622)-(1520,2568,756) Error: Entity 0, Brush 42: outside world(+/-4096): (-960,-4109,-932)-(1520,2569,-766) Error: Entity 0, Brush 42: outside world(+/-4096): (-976,-4125,-928)-(1536,2585,-770) Error: Entity 0, Brush 42: outside world(+/-4096): (-960,-4109,-914)-(1520,2569,-784) Error: Entity 0, Brush 43: outside world(+/-4096): (-960,-4109,604)-(1520,2568,774) Error: Entity 0, Brush 43: outside world(+/-4096): (-976,-4125,608)-(1536,2584,770) Error: Entity 0, Brush 43: outside world(+/-4096): (-960,-4109,622)-(1520,2568,756) (0.23 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp fy_3_floors >> There was a problem compiling the map. >> Check the file fy_3_floors.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis fy_3_floors >> There was a problem compiling the map. >> Check the file fy_3_floors.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad fy_3_floors >> There was a problem compiling the map. >> Check the file fy_3_floors.log for the cause. ----- END hlrad ----- Truck
User
It's not the grid I'm talking about..
It the brush sizes.. When you drag it, it creates one square with the size of a grid square. Some time ago I was able to change it... I mean: I gotta create a wall with a hole you can shoot through. The problem is that this way I can't make the brush small enough. Truck
User
Nope it ain't that..
Currently when I make the brush larger it takes one square - which makes it to big. How do you change it so you can take a bit of the square everytime - like 1/4 or 1/5 of it? Truck
User
Hi.
Once some time ago I somehow made my brush sizes more adjustable.. But now they're like normal - one grid square each time you move it. How to you change it so it's like 1/5 of the grid square instead of ^ ? Truck
User
Meh..
Still the same error. Well to make it easy I'll just remake the whole map. It ain't that big a map - luckily. Truck
User
I made a small brush with an ORIGIN texture but then I deleted it again.
And now when I search for entity 47 it says there is none. It's pretty annoying.. Truck
User
Hi.
After a long break I started making maps again (I suck a bit) To warm up I made a small quick map and now I decided to make it bigger. The first version worked fine but the second one told me: hlcsg: Error: Entity 47 has no visible brushes hlcsg: Error: No visibile brushes Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible) Howto Fix: self explanitory The problem is just that I don't have an entity 47 - I tried to delete all my entities and make them again.. Still the same problem. Thanks in advance. Truck
User
YOU ARE THE BEST :)
Truck
User
So...I've put textract and de_inferno.bsp in the same folder...but I didn't understand this part 4) Open a command window there ... how do I open a command window?it is CMD???
Truck
User
Can u tell me how to use textract???
______________________________ I require Steam for using textract? If i don't have steam can I use it? ______________________________ PS:Sorry for my english Truck
User
where can I download de_dust2.wad or de_inferno.wad? or some others wad files??:)
Truck
User
OK....10x....but now I have another problem :((
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg awp_map2u -nowadtextures Entering awp_map2u.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.05 seconds) Error: Could not open wad file \games\cs 1.6\cstrike\ajawad.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file \games\cs 1.6\cstrike\cached.wad Error: Could not open wad file \games\cs 1.6\cstrike\chateau.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_747.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_assault.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_bdog.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_cbble.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_dust.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_havana.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_office.wad Error: Could not open wad file \games\cs 1.6\cstrike\cstraining.wad Error: Could not open wad file \games\cs 1.6\cstrike\cstrike.wad Error: Could not open wad file \games\cs 1.6\cstrike\de_airstrip.wad Error: Could not open wad file \games\cs 1.6\cstrike\de_aztec.wad Error: Could not open wad file \games\cs 1.6\cstrike\de_piranesi.wad Error: Could not open wad file \games\cs 1.6\cstrike\de_storm.wad Error: Could not open wad file \games\cs 1.6\cstrike\de_vertigo.wad Error: Could not open wad file \games\cs 1.6\cstrike\decals.wad Error: Could not open wad file \games\cs 1.6\cstrike\itsitaly.wad Error: Could not open wad file \games\cs 1.6\cstrike\jos.wad Error: Could not open wad file \games\cs 1.6\cstrike\n0th1ng.wad Error: Could not open wad file \games\cs 1.6\cstrike\prodigy.wad Error: Could not open wad file \games\cs 1.6\cstrike\tempdecal.wad Error: Could not open wad file \games\cs 1.6\cstrike\torntextures.wad Error: Could not open wad file \games\cs 1.6\cstrike\tswad.wad Including Wadfile: \zhlt\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp awp_map2u >> There was a problem compiling the map. >> Check the file awp_map2u.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis awp_map2u >> There was a problem compiling the map. >> Check the file awp_map2u.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad awp_map2u >> There was a problem compiling the map. >> Check the file awp_map2u.log for the cause. ----- END hlrad ----- Truck
User
Need heeeeeeeelp....I finished my map and I want to compile it and play it....but when I rename my text document into mapname.bat (in ZHLT folder)it remains text document....and it looks like mapname.bat.txt...please help:(....what can I do???
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