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Truck
User
SRAW said:
Didn't I cover something like this in the mapping faq? (in poor english albeit...)


Yes you did. I read it yesterday and I'm certain it's been covered there already.
Hi all,

The tutorial and Hammer Editor were working fine for me until I came to step 6. My problem is that there is nothing in Categories or Objects to select and I have no idea what to do:



I have followed every step correctly and have encountered no problems until now. I also searched around but couldn't find a solution to this problem so if anyone could help me out it would be really cool.



User
Killer-Duck said:
A scroll-texture is just a normal texture with the prefix "SCROLL" in its name(e.g SCROLL_myTexture). Then just apply it to a brush and turn the brush into a func_conveyor and it will scroll in-game.


Ok thanks.

Does that mean I can take a water texture, remove the !, add SCROLL instead and then place it on a brush and make it a func_conveyor. Should it work then?
User
I can't..
I belive I've seen them somewhere, but I'm not sure.
User
I need some WADs with lots of scrolling textures.
I tried searching, but I can't really find any.
User
Thanks.

Would you then maybe be able to tell me a good place to look for a leak here?:

http://img386.imageshack.us/img386/3488/leakxg8.png
User
Ok thanks.

Is there any way to move all of the map at one time instead of moving it bit by bit?
User
Whenever I try to compile my map it gives me the brush outside map error.. But I've checked and they're inside it..

http://img402.imageshack.us/img402/1606/brusherrorir9.jpg


Quote:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures fy_3_floors
Entering fy_3_floors.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 23: outside world(+/-4096): (1392,-4109,-836)-(1520,2569,684)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 23: outside world(+/-4096): (1376,-4125,-832)-(1536,2585,680)
Error: Entity 0, Brush 23: outside world(+/-4096): (1392,-4109,-818)-(1520,2569,666)
Error: Entity 0, Brush 24: outside world(+/-4096): (-960,-4109,-836)-(-816,2568,684)
Error: Entity 0, Brush 24: outside world(+/-4096): (-976,-4125,-832)-(-800,2584,680)
Error: Entity 0, Brush 24: outside world(+/-4096): (-960,-4109,-818)-(-816,2568,666)
Error: Entity 0, Brush 25: outside world(+/-4096): (624,-4106,-836)-(1128,-1744,-284)
Error: Entity 0, Brush 25: outside world(+/-4096): (608,-4122,-832)-(1144,-1728,-288)
Error: Entity 0, Brush 25: outside world(+/-4096): (624,-4106,-818)-(1128,-1744,-302)
Error: Entity 0, Brush 26: outside world(+/-4096): (-528,-4109,-764)-(-48,-1748,-276)
Error: Entity 0, Brush 26: outside world(+/-4096): (-544,-4125,-760)-(-32,-1732,-280)
Error: Entity 0, Brush 26: outside world(+/-4096): (-528,-4109,-746)-(-48,-1748,-294)
Error: Entity 0, Brush 39: outside world(+/-4096): (-848,-4109,-838)-(1408,-3120,-220)
Error: Entity 0, Brush 39: outside world(+/-4096): (-864,-4125,-834)-(1424,-3104,-224)
Error: Entity 0, Brush 39: outside world(+/-4096): (-848,-4109,-820)-(1408,-3120,-238)
Error: Entity 0, Brush 40: outside world(+/-4096): (-960,-4109,-838)-(1520,-4064,676)
Error: Entity 0, Brush 40: outside world(+/-4096): (-976,-4125,-834)-(1536,-4048,672)
Error: Entity 0, Brush 40: outside world(+/-4096): (-960,-4109,-820)-(1520,-4064,658)
Error: Entity 0, Brush 41: outside world(+/-4096): (-960,-4109,604)-(1520,2568,774)
Error: Entity 0, Brush 41: outside world(+/-4096): (-976,-4125,608)-(1536,2584,770)
Error: Entity 0, Brush 41: outside world(+/-4096): (-960,-4109,622)-(1520,2568,756)
Error: Entity 0, Brush 42: outside world(+/-4096): (-960,-4109,-932)-(1520,2569,-766)
Error: Entity 0, Brush 42: outside world(+/-4096): (-976,-4125,-928)-(1536,2585,-770)
Error: Entity 0, Brush 42: outside world(+/-4096): (-960,-4109,-914)-(1520,2569,-784)
Error: Entity 0, Brush 43: outside world(+/-4096): (-960,-4109,604)-(1520,2568,774)
Error: Entity 0, Brush 43: outside world(+/-4096): (-976,-4125,608)-(1536,2584,770)
Error: Entity 0, Brush 43: outside world(+/-4096): (-960,-4109,622)-(1520,2568,756)
(0.23 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp fy_3_floors
>> There was a problem compiling the map.
>> Check the file fy_3_floors.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis fy_3_floors
>> There was a problem compiling the map.
>> Check the file fy_3_floors.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad fy_3_floors
>> There was a problem compiling the map.
>> Check the file fy_3_floors.log for the cause.

----- END hlrad -----



User
It's not the grid I'm talking about..

It the brush sizes..
When you drag it, it creates one square with the size of a grid square.

Some time ago I was able to change it...

I mean: I gotta create a wall with a hole you can shoot through. The problem is that this way I can't make the brush small enough.
User
Nope it ain't that..

Currently when I make the brush larger it takes one square - which makes it to big.

How do you change it so you can take a bit of the square everytime - like 1/4 or 1/5 of it?
User
Hi.

Once some time ago I somehow made my brush sizes more adjustable..
But now they're like normal - one grid square each time you move it.

How to you change it so it's like 1/5 of the grid square instead of ^ ?
Truck
User
Meh..

Still the same error.

Well to make it easy I'll just remake the whole map. It ain't that big a map - luckily.
Truck
User
I made a small brush with an ORIGIN texture but then I deleted it again.

And now when I search for entity 47 it says there is none.


It's pretty annoying..
Truck
User
Hi.

After a long break I started making maps again (I suck a bit)

To warm up I made a small quick map and now I decided to make it bigger.

The first version worked fine but the second one told me:


hlcsg: Error: Entity 47 has no visible brushes

hlcsg: Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory



The problem is just that I don't have an entity 47 - I tried to delete all my entities and make them again.. Still the same problem.


Thanks in advance.


Truck
User
YOU ARE THE BEST :)
Truck
User
So...I've put textract and de_inferno.bsp in the same folder...but I didn't understand this part 4) Open a command window there ... how do I open a command window?it is CMD???
Truck
User
Can u tell me how to use textract???


______________________________

I require Steam for using textract?
If i don't have steam can I use it?

______________________________


PS:Sorry for my english
Truck
User
where can I download de_dust2.wad or de_inferno.wad? or some others wad files??:)
Truck
User
OK....10x....but now I have another problem :((



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg awp_map2u -nowadtextures
Entering awp_map2u.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)

Error: Could not open wad file \games\cs 1.6\cstrike\ajawad.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \games\cs 1.6\cstrike\cached.wad
Error: Could not open wad file \games\cs 1.6\cstrike\chateau.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_747.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_assault.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_bdog.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_cbble.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_dust.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_havana.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cs_office.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cstraining.wad
Error: Could not open wad file \games\cs 1.6\cstrike\cstrike.wad
Error: Could not open wad file \games\cs 1.6\cstrike\de_airstrip.wad
Error: Could not open wad file \games\cs 1.6\cstrike\de_aztec.wad
Error: Could not open wad file \games\cs 1.6\cstrike\de_piranesi.wad
Error: Could not open wad file \games\cs 1.6\cstrike\de_storm.wad
Error: Could not open wad file \games\cs 1.6\cstrike\de_vertigo.wad
Error: Could not open wad file \games\cs 1.6\cstrike\decals.wad
Error: Could not open wad file \games\cs 1.6\cstrike\itsitaly.wad
Error: Could not open wad file \games\cs 1.6\cstrike\jos.wad
Error: Could not open wad file \games\cs 1.6\cstrike\n0th1ng.wad
Error: Could not open wad file \games\cs 1.6\cstrike\prodigy.wad
Error: Could not open wad file \games\cs 1.6\cstrike\tempdecal.wad
Error: Could not open wad file \games\cs 1.6\cstrike\torntextures.wad
Error: Could not open wad file \games\cs 1.6\cstrike\tswad.wad
Including Wadfile: \zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp awp_map2u
>> There was a problem compiling the map.
>> Check the file awp_map2u.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis awp_map2u
>> There was a problem compiling the map.
>> Check the file awp_map2u.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad awp_map2u
>> There was a problem compiling the map.
>> Check the file awp_map2u.log for the cause.

----- END hlrad -----
Truck
User
Need heeeeeeeelp....I finished my map and I want to compile it and play it....but when I rename my text document into mapname.bat (in ZHLT folder)it remains text document....and it looks like mapname.bat.txt...please help:(....what can I do???