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2006 August 29
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2006 Sep 18 at 11:16 UTC
wad files in Hammer Mapping
YOU ARE THE BEST :)
2006 Sep 17 at 11:39 UTC
wad files in Hammer Mapping
So...I've put textract and de_inferno.bsp in the same folder...but I didn't understand this part 4) Open a command window there ... how do I open a command window?it is CMD???
2006 Sep 16 at 19:02 UTC
wad files in Hammer Mapping
Can u tell me how to use textract???
______________________________ I require Steam for using textract? If i don't have steam can I use it? ______________________________ PS:Sorry for my english
2006 Sep 15 at 10:03 UTC
wad files in Hammer Mapping
where can I download de_dust2.wad or de_inferno.wad? or some others wad files??:)
2006 Aug 29 at 18:25 UTC
mapname.bat in Hammer Mapping
OK....10x....but now I have another problem :((
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg awp_map2u -nowadtextures Entering awp_map2u.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.05 seconds) Error: Could not open wad file \games\cs 1.6\cstrike\ajawad.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file \games\cs 1.6\cstrike\cached.wad Error: Could not open wad file \games\cs 1.6\cstrike\chateau.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_747.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_assault.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_bdog.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_cbble.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_dust.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_havana.wad Error: Could not open wad file \games\cs 1.6\cstrike\cs_office.wad Error: Could not open wad file \games\cs 1.6\cstrike\cstraining.wad Error: Could not open wad file \games\cs 1.6\cstrike\cstrike.wad Error: Could not open wad file \games\cs 1.6\cstrike\de_airstrip.wad Error: Could not open wad file \games\cs 1.6\cstrike\de_aztec.wad Error: Could not open wad file \games\cs 1.6\cstrike\de_piranesi.wad Error: Could not open wad file \games\cs 1.6\cstrike\de_storm.wad Error: Could not open wad file \games\cs 1.6\cstrike\de_vertigo.wad Error: Could not open wad file \games\cs 1.6\cstrike\decals.wad Error: Could not open wad file \games\cs 1.6\cstrike\itsitaly.wad Error: Could not open wad file \games\cs 1.6\cstrike\jos.wad Error: Could not open wad file \games\cs 1.6\cstrike\n0th1ng.wad Error: Could not open wad file \games\cs 1.6\cstrike\prodigy.wad Error: Could not open wad file \games\cs 1.6\cstrike\tempdecal.wad Error: Could not open wad file \games\cs 1.6\cstrike\torntextures.wad Error: Could not open wad file \games\cs 1.6\cstrike\tswad.wad Including Wadfile: \zhlt\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp awp_map2u >> There was a problem compiling the map. >> Check the file awp_map2u.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis awp_map2u >> There was a problem compiling the map. >> Check the file awp_map2u.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad awp_map2u >> There was a problem compiling the map. >> Check the file awp_map2u.log for the cause. ----- END hlrad -----
2006 Aug 29 at 09:52 UTC
mapname.bat in Hammer Mapping
Need heeeeeeeelp....I finished my map and I want to compile it and play it....but when I rename my text document into mapname.bat (in ZHLT folder)it remains text document....and it looks like mapname.bat.txt...please help:(....what can I do???
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