Bars

Bars

Hammer Mapping — Page [1]
Gino
2013 Aug 19 • 8
Well.. as I see in alot of tutorial vedios, when they open the object properties they got alot of bars than me. I got 'Classinfo', flags and Visgroup only, but I see they got 'Input' and 'Output' too

Also the 'flag' bar, they got more option inside so I can't follow any tutorials due to that.

Thanks, I hope you help me
 
 
 
2013 Aug 22 at 19:25 UTC
fedex _

2009 Mar 23 • 910
13 ₧
Your are probably watching CS:S Tutorials lol if your mapping for 1.6 your not
gonna get those options
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2013 Aug 22 at 19:28 UTC
Gino
2013 Aug 19 • 8
I'm not sure which version i'm using, how to know ?

Edit: It's Counter-Strike Condition Zero
 
 
 
2013 Aug 22 at 19:31 UTC — Ed. 2013 Aug 22 at 19:35 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Different entities have different flags... so...
Free Steam Games
 
 
 
2013 Aug 23 at 00:51 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
CS:CZ is GoldSrc, not Source.

Only CS:S & CS:GO are on the Source engine, where you'd get the Input & Output tabs.
 
 
 
2013 Aug 23 at 18:30 UTC
Gino
2013 Aug 19 • 8
SuperJer said:
CS:CZ is GoldSrc, not Source.

Only CS:S & CS:GO are on the Source engine, where you'd get the Input & Output tabs.


So I can't create elevators and some others in CS:CZ ?
 
 
 
2013 Aug 24 at 20:14 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
You can create them using func_train ... there's tons of tutorials on the internet on them, and also I'm pretty sure cs:cz mapping is exactly the same as cs 1.6 and other goldsource games...
Free Steam Games
 
 
 
2013 Aug 24 at 22:37 UTC
Gino
2013 Aug 19 • 8
SRAW said:
You can create them using func_train ... there's tons of tutorials on the internet on them, and also I'm pretty sure cs:cz mapping is exactly the same as cs 1.6 and other goldsource games...


All of the tutorials are using the input/output option
 
 
 
2013 Aug 25 at 23:49 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
A lot of the older tutorials are gone now. But if you mess around with a func_train and some path_corners you can figure it out.

You won't be able to make a very complex elevator in GoldSrc no matter what, that's for sure. And especially not in multiplayer.

I built a 6-floor elevator with opening doors and buttons for all the floors, and call buttons in HL1 (no elevator-attached doors, though, of course). But it doesn't work in multiplayer. And it REALLY fails in CS.

It also required about 500 entities.
 
 
 
2013 Aug 26 at 23:25 UTC
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