SearchSearchPosts written by Kotohunter:User
Rockbomb said: I think Sprinkles was being sarcastic and making fun of how little the halflife engine can handle... I think.
Haha maby, but at least I got an answer so I don't waste time trying to figure it out User
sprinkles said: It would be stupid to be able to assign multiple entities to one object.
Why would it be stupid to have more possibilities? I'm going to have to disagree here... sprinkles said: How would you expect it to function?
the rotate entity would make it rotate and the breakable entity would make it breakable.. sounds reasonable to me.. Don't take this reply the wrong way though, I do appreciate the help! Thanks! User
How would I tie something to 2 entities? For example, say I wanted glass that shatters and also rotates. I know how to make it breakable or rotating, but i can't seem to make it do both.
Thanks! User
SRAW said: The first one, you make the ceiling a func_wall, and on the top of the ceiling(where it's transparent) you make the texture a null texture, and below it you make it a normal texture
How would you make the top null and the bottom normal? User
thanks!
User
Hello, I used to have a .rmf and .wad file that allowed you to copy/paste a counter (start + stop button) and a "walk under here to get 10,000 health" thing for jumping maps, but sadly my computer that had it decided it was done working. I found a forum that had a link ( http://www.superjer.com/forum/timecounter.php ) but the link is too old and the file no longer exists. Does anyone have this file (or a similar one) or know where I can get it? please reply here or e-mail Jumpnoobs@gmail.com THANKS, Jeff
Truck
User
how do i change where the origin brush is?
Truck
User
hi, how can i make my platform spin in place? func rotate will make it rotate around but i want it to stay in place. Thanks!
Truck
User
ok.. i know theres a post on this but i couldn't fix my problem with that.. i have a small map and its all inside the grid... i also checked the .map file and didn't find anything about the brushes exploding. it shows that i have like brush 15 - 34 outside world... anyone know how i can find whatever is outside the world or can i group and copy my map to a new hammer file?
--> Nevermind.. i did export to .map(or w/e its called) again and for some reason the compiling suddenly worked... those of you with this problem should try that :) |