tie something to 2 entities

tie something to 2 entities

Hammer Mapping — Page [1]
Kotohunter
2008 Jan 19 • 9
How would I tie something to 2 entities? For example, say I wanted glass that shatters and also rotates. I know how to make it breakable or rotating, but i can't seem to make it do both.
Thanks!
 
 
 
2011 Jan 9 at 16:40 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
You can't, pick one entity. It would be stupid to be able to assign multiple entities to one object. How would you expect it to function?
 
 
 
2011 Jan 9 at 20:54 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
As sprinkles said in a very mean way that was meant to frighten off new mappers, you can't do it.

However, there's a mod called Spirit of Half-Life that enables you to do this. Happy mapping
Free Steam Games
 
 
 
2011 Jan 10 at 03:38 PST
Kotohunter
2008 Jan 19 • 9
sprinkles said:
It would be stupid to be able to assign multiple entities to one object.


Why would it be stupid to have more possibilities? I'm going to have to disagree here...

sprinkles said:
How would you expect it to function?


the rotate entity would make it rotate and the breakable entity would make it breakable.. sounds reasonable to me..

Don't take this reply the wrong way though, I do appreciate the help! Thanks!
 
 
 
2011 Jan 10 at 12:12 PST
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
I think Sprinkles was being sarcastic and making fun of how little the halflife engine can handle... I think.
 
 
 
2011 Jan 10 at 12:14 PST
Kotohunter
2008 Jan 19 • 9
Rockbomb said:
I think Sprinkles was being sarcastic and making fun of how little the halflife engine can handle... I think.


Haha maby, but at least I got an answer so I don't waste time trying to figure it out
 
 
 
2011 Jan 10 at 12:16 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Rockbomb said:
I think Sprinkles was being sarcastic and making fun of how little the halflife engine can handle... I think.

Not my first intent.

Kotohunter said:

Why would it be stupid to have more possibilities? I'm going to have to disagree here...

Because, the game engine wouldn't know how to render it, or how it would function.

Kotohunter said:

the rotate entity would make it rotate and the breakable entity would make it breakable.. sounds reasonable to me..

Don't take this reply the wrong way though, I do appreciate the help! Thanks!

How does the game engine know how breakable-rotating objects function?

Now I'm not saying you can't have an entity that can break and rotate. I'm saying the game engine doesn't know how to render two entities on one object.
 
 
 
2011 Jan 10 at 13:03 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
To be fair to the guy, yes it could, if Valve had included support for it. They've not, but you know.
 
 
 
2011 Jan 10 at 15:29 PST — Ed. 2011 Jan 10 at 15:29 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
SRAW said:
Spirit of Half-Life that enables you to do this. Happy mapping


I answered one of sprinkles questions even before he asked it
Free Steam Games
 
 
 
2011 Jan 10 at 23:41 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Spirit of Half Life does allow this but is a little limited and buggy about it.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2011 Jan 11 at 01:17 PST
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