How would I tie something to 2 entities? For example, say I wanted glass that shatters and also rotates. I know how to make it breakable or rotating, but i can't seem to make it do both.
Thanks!
I think Sprinkles was being sarcastic and making fun of how little the halflife engine can handle... I think.
Not my first intent.
Kotohunter said:
Why would it be stupid to have more possibilities? I'm going to have to disagree here...
Because, the game engine wouldn't know how to render it, or how it would function.
Kotohunter said:
the rotate entity would make it rotate and the breakable entity would make it breakable.. sounds reasonable to me..
Don't take this reply the wrong way though, I do appreciate the help! Thanks!
How does the game engine know how breakable-rotating objects function?
Now I'm not saying you can't have an entity that can break and rotate. I'm saying the game engine doesn't know how to render two entities on one object.