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2007 November 27
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13
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2 ₧
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2008 Dec 1 at 23:21 UTC
Problem Selecting Sides of Objects... in Hammer Mapping
I've been mapping for about a year. Mostly on and off. Well I've found that with my videocard if I have my drivers updated to the most recent firmware then Hammer won't let me select individual sides of an object to texture them. Is there anyway to fix this? I have an ATI Radeon x850+ graphics card. I could always make objects and just have them be extremely skinny but that would be annnoying when I could use one block to cover multiple textures on each side.
Thanks
2008 Mar 11 at 05:09 UTC
Mouse won't select. in Hammer Mapping
Well I figured it out and incase anyone else has the problem, if your using ATI and you update to the newest driver it will do that. So just go back to a roll back driver. Or get a new graphics card, which Im about to do!
2008 Mar 10 at 03:38 UTC
Mouse won't select. in Hammer Mapping
I reinstalled twice and still no luck...
could it be that I updated my video card drivers? which everything else still selects its just in the 3d camera view it won't.
2008 Mar 9 at 05:32 UTC
Mouse won't select. in Hammer Mapping
Well I've been mapping for awhile and I took like a week long break. I came back and I can't select any objects by clicking on them in the 3d window. Only in the graph windows. It's on every map too. Any ideas?
2007 Dec 11 at 03:17 UTC
Decals work, some dont in Hammer Mapping
So ya, Im using the decals out of decals.wad to add the guides for the bombsites and the target for the bombsites, only 2 of my 10 decals are working and I didn't change anything different on them. Weird thing is one of insite bombsite decals works but not the other one. and I did a shift-drag on them...
Anything?
2007 Dec 10 at 22:19 UTC
error...Brus entity out of world....plss help! in Hammer Mapping
With the brush numbers it tells you go to the button up top that says Map then Go To Brush Number. Type in the numbers it tells you and check em out on the map each individually. Also, when your compiling a map your walls expand a little bit (64 units) so try to make sure that your brushes aren't to close to the skybox or w.e. you have surrounding your map. (I assume you have a giant box since your new to mapping)
2007 Dec 10 at 22:15 UTC
how to use { textures in Hammer Mapping
select the { texture and click the toEntity button. Make it a Func_wall and make the rendermode solid and the fxamount to 255 like jer said. Make sure your not using them as decals 2. Otherwise its a texture.
2007 Dec 2 at 04:09 UTC
Light Textures in Hammer Mapping
there light textures, the ones with "+" infront of there names that are supposed to emit light on there own without an entity. So I placed a bunch of them around my map and only like 2 of them and the others dont.
2007 Dec 1 at 03:30 UTC
Light Textures in Hammer Mapping
I got some lighting textures in the ceiling, there all the same height and theres no special settings on them. Only about 2 out of 15 of them work...
2007 Nov 29 at 19:13 UTC
Light Textures in Hammer Mapping
Some of em are working and some of them arent...they're all at the same level and height and I didnt add any special commands...
help? |