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2009 August 25
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2009 Sep 15 at 21:03 UTC
Portal File Missing in Hammer Mapping
Uninstalled / reinstalled, no luck.
Here's the rmf Do not ask about the general plot of the map, it's for a specific mod.
2009 Sep 13 at 18:14 UTC
Portal File Missing in Hammer Mapping
Quote: Do you get any error message before it crashes?
Only this: Valve Hammer editor has stopped working A problem has caused the program to stop working correctly. Windows will shut down the program and notify you if a solution is available. Quote: Do any problems show up if you press alt+p in hammer (with your map loaded)?
Nope.
2009 Sep 13 at 16:17 UTC
Portal File Missing in Hammer Mapping
Nope.
2009 Sep 13 at 02:32 UTC
Portal File Missing in Hammer Mapping
Used fewer than 8 wads, still get the error also with Hammer crashing upon export. So it's 'No Geometry' then? Then how should I fix that?
2009 Sep 12 at 21:22 UTC
Portal File Missing in Hammer Mapping
Read the F.A.Q., said to make new thread.
Log: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures vb_hockey_beta Entering vb_hockey_beta.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp vb_hockey_beta Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) 0.01 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis vb_hockey_beta Error: Portal file 'vb_hockey_beta.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad vb_hockey_beta >> There was a problem compiling the map. >> Check the file vb_hockey_beta.log for the cause. ----- END hlrad ----- Hammer crashes when I export it to a new .map file. It may be the fact that I have more than 8 wads present in my map. If so, what should I do to fix it?
2009 Sep 5 at 21:32 UTC
Flat Objects in Hammer Mapping
That'd fix the problem with running into them, but I wanted them to be flat so that they didn't protrude off the ground, so it looks like a real rink.
2009 Sep 5 at 18:40 UTC
Flat Objects in Hammer Mapping
Thanks for the input, Down. Anyone else got some ideas?
2009 Sep 3 at 21:46 UTC
Flat Objects in Hammer Mapping
I am making a hockey CS 1.6 map, and I need to make the face-off dots/circles flat, so that people don't randomly stop on the edges of the dots. I made the dots as small as I could with the smallest grid size, and I still get stuck on the circles sometimes. It's annoying and it really doesn't look good. I also tried using carve to carve the dots into the ice. But apparently, carving the dots into a brush that has already been carved causes an error/glitch. Is there any way I could make them flat without getting the 'coplanar plane' error?
2009 Sep 2 at 21:14 UTC
"Fatal Error" in Hammer Mapping
Well, apparently I had an error where Hammer did not save my work where I had deleted all the entities, so the map that I had exported did not actually have those deleted. I did it again, and remade some things, and I no longer get the error. Big, big thank you to Mate de Vita and Killer-Duck.
2009 Sep 1 at 20:27 UTC
"Fatal Error" in Hammer Mapping
Did what you said, Mate de Vita. And I still get the same thing, which means it's "gone perpendicular to the face", which I'm not exactly sure what that means.
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