ShinreiShinreiUser name
Shinrei
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2009 March 4
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nuup cs map maker ._.
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2009 Sep 6 at 18:44 UTC
odd problem in Hammer Mapping
disregard this thread and myw asted 4 posts i fixed it lawl
2009 Sep 6 at 18:34 UTC
odd problem in Hammer Mapping
just icase heres the compile log
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures ss_acid_trip Entering ss_acid_trip.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.25 seconds) Including Wadfile: \documents and settings\robert brou.pc170042226520\desktop\zhlt253-17\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\halflife.wad - Contains 3 used textures, 25.00 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\cs_cbble.wad - Contains 1 used texture, 8.33 percent of map (61 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\psychodelic.wad - Contains 7 used textures, 58.33 percent of map (7 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\ss_banner.wad - Contains 1 used texture, 8.33 percent of map (1 textures in wad) Texture usage is at 0.71 mb (of 4.00 mb MAX) 0.55 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp ss_acid_trip Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ (-560,-223,-544) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_deathmatch @ (-560,-223,-544) Warning: === LEAK in hull 2 === Entity info_player_deathmatch @ (-560,-223,-544) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ (-560,-223,-544) 0.56 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis ss_acid_trip >> There was a problem compiling the map. >> Check the file ss_acid_trip.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad ss_acid_trip >> There was a problem compiling the map. >> Check the file ss_acid_trip.log for the cause. ----- END hlrad -----
2009 Sep 6 at 17:45 UTC
odd problem in Hammer Mapping
wow that was fail uhm problem is that wen i open up my .map file its empty but my .rmf file is full of all my stuff and i cant compile it any ideas?
2009 Sep 6 at 17:45 UTC
odd problem in Hammer Mapping
2009 Jun 10 at 05:04 UTC
Check out my maps (not advertising) in Hammer Mapping
i really like ur mario map havnt tried the other 2 yet
2009 Jun 10 at 04:42 UTC
weird thing in Hammer Mapping
we i compile the compile stops at leaf thread 10...20... and sometimes 30... i cudnt figure out wat leaf thread meant so i decided to just post the compile log
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -wadinclude zhlt awp_cbble Entering awp_cbble.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [zhlt] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.30 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.05 seconds) Using Wadfile: program filesvalvecstrikemybig.wad - Contains 2 used textures, 9.52 percent of map (4 textures in wad) Using Wadfile: documents and settingsrobert brou.pc170042226520desktopliquids.wad - Contains 1 used texture, 4.76 percent of map (32 textures in wad) Including Wadfile: program filesvalvecstrikezhlt.wad - Contains 3 used textures, 14.29 percent of map (7 textures in wad) Using Wadfile: program filesvalvecstrikehalflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: program filesvalvecstrikecs_cbble.wad - Contains 15 used textures, 71.43 percent of map (61 textures in wad) Texture usage is at 0.59 mb (of 4.00 mb MAX) 1.44 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp awp_cbble Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'awp_cbble.prt' 1.66 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis awp_cbble 745 portalleafs 2477 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.33 seconds) LeafThread: ----- END hlvis ----- no idea wtf many of that shit means
2009 Mar 25 at 11:11 UTC
compile is pissing me off in Hammer Mapping
crap
o well thanks ill just leave it on longer
2009 Mar 25 at 11:03 UTC
compile is pissing me off in Hammer Mapping
my compile for awp_cbble keeps going super slow at LeafThread under hlvis i left it compiling for 4 hours and it never finished any ideas?
2009 Mar 24 at 21:19 UTC
I did make bsp but,,,, in Hammer Mapping
post compile log?
2009 Mar 24 at 11:12 UTC
wheres sky texture in Hammer Mapping
thats alot of red lines but ok...
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