I did make bsp but,,,,

I did make bsp but,,,,

Hammer Mapping — Page [1]
fedex _

2009 Mar 23 • 910
13 ₧
ok i did the other way to make the bsp and run it by .bat file but when i wanna play it in cs it freezes at starting local game server only 2 bars go and it freezes , so does any 1 know how to fix that?
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
≡ 2009 Mar 24 at 21:17 UTC
Shinrei
2009 Mar 4 • 25
post compile log?
nuup cs map maker ._.
 
 
 
≡ 2009 Mar 24 at 21:19 UTC
fedex _

2009 Mar 23 • 910
13 ₧
ok

hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures kz_dirtrock_block.map
Entering kz_dirtrock_block.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)


Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: hlbsp kz_dirtrock_block.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


0.02 seconds elapsed

----- END hlbsp -----
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
≡ 2009 Mar 25 at 01:23 UTC — Ed. 2009 Mar 25 at 01:25 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
First of all where are VIS and RAD? Please post the contents of your .bat file.
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Mar 25 at 06:32 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
read the faq... u probably put the wrong filepath for a ambience_generic or cycler entity
Free Steam Games
 
 
 
≡ 2009 Mar 25 at 06:56 UTC
fedex _

2009 Mar 23 • 910
13 ₧
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures kz_dirtrock_block.map
Entering kz_dirtrock_block.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)


Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: hlbsp kz_dirtrock_block.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


0.00 seconds elapsed

----- END hlbsp -----



hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: hlvis kz_dirtrock_block.map
Error: Portal file 'kz_dirtrock_block.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: hlrad kz_dirtrock_block.map
>> There was a problem compiling the map.
>> Check the file kz_dirtrock_block.log for the cause.

----- END hlrad -----



melloyellow582 said:
I post sometimes, to make a point.
 
 
 
≡ 2009 Mar 25 at 20:59 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Get latest version of ZHLT: http://zhlt.info/download-zhlt.html
QUACK! QUACK!
 
 
 
≡ 2009 Mar 26 at 07:38 UTC
fedex _

2009 Mar 23 • 910
13 ₧
still doin the same thing.... here i upload file and can you guys see why its doin this..



http://www.speedyshare.com/174852995.html
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
≡ 2009 Mar 26 at 23:02 UTC
fedex _

2009 Mar 23 • 910
13 ₧
well can some1 help me?
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
≡ 2009 Mar 27 at 06:42 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Insert at least one light. Also, you probably want to raise your spawnpoints as they're half-way into a box.

And why do you create hollow boxes for everything? If it doesn't need to be hollow just create normal solid blocks.
QUACK! QUACK!
 
 
 
≡ 2009 Mar 27 at 13:27 UTC
fedex _

2009 Mar 23 • 910
13 ₧
so i dont have to ctrl-h everything ,,,, cuz i usally do that for sdk and i make them 2 . and i will try see what happens
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
≡ 2009 Mar 27 at 20:08 UTC
Page [1]