SearchSearchPosts written by Shinrei:Truck
User
disregard this thread and myw asted 4 posts i fixed it lawl
Truck
User
just icase heres the compile log
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures ss_acid_trip Entering ss_acid_trip.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.25 seconds) Including Wadfile: \documents and settings\robert brou.pc170042226520\desktop\zhlt253-17\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\halflife.wad - Contains 3 used textures, 25.00 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\cs_cbble.wad - Contains 1 used texture, 8.33 percent of map (61 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\psychodelic.wad - Contains 7 used textures, 58.33 percent of map (7 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\cstrike\ss_banner.wad - Contains 1 used texture, 8.33 percent of map (1 textures in wad) Texture usage is at 0.71 mb (of 4.00 mb MAX) 0.55 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp ss_acid_trip Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ (-560,-223,-544) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_deathmatch @ (-560,-223,-544) Warning: === LEAK in hull 2 === Entity info_player_deathmatch @ (-560,-223,-544) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ (-560,-223,-544) 0.56 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis ss_acid_trip >> There was a problem compiling the map. >> Check the file ss_acid_trip.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad ss_acid_trip >> There was a problem compiling the map. >> Check the file ss_acid_trip.log for the cause. ----- END hlrad ----- Truck
User
wow that was fail uhm problem is that wen i open up my .map file its empty but my .rmf file is full of all my stuff and i cant compile it any ideas?
Truck
User
User
i really like ur mario map havnt tried the other 2 yet
Truck
User
we i compile the compile stops at leaf thread 10...20... and sometimes 30... i cudnt figure out wat leaf thread meant so i decided to just post the compile log
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -wadinclude zhlt awp_cbble Entering awp_cbble.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [zhlt] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.30 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.05 seconds) Using Wadfile: program filesvalvecstrikemybig.wad - Contains 2 used textures, 9.52 percent of map (4 textures in wad) Using Wadfile: documents and settingsrobert brou.pc170042226520desktopliquids.wad - Contains 1 used texture, 4.76 percent of map (32 textures in wad) Including Wadfile: program filesvalvecstrikezhlt.wad - Contains 3 used textures, 14.29 percent of map (7 textures in wad) Using Wadfile: program filesvalvecstrikehalflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: program filesvalvecstrikecs_cbble.wad - Contains 15 used textures, 71.43 percent of map (61 textures in wad) Texture usage is at 0.59 mb (of 4.00 mb MAX) 1.44 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp awp_cbble Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'awp_cbble.prt' 1.66 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis awp_cbble 745 portalleafs 2477 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.33 seconds) LeafThread: ----- END hlvis ----- no idea wtf many of that shit means User
crap
o well thanks ill just leave it on longer User
my compile for awp_cbble keeps going super slow at LeafThread under hlvis i left it compiling for 4 hours and it never finished any ideas?
Truck
User
post compile log?
Truck
User
thats alot of red lines but ok...
Truck
User
alright so wat the hell do these red lines mean lmao
Truck
User
wats a pointfile and ill recheck for the entities
Truck
User
So I can post anything and you guys will add random demon shit to it? That sounds like superjer just expired. Edan why don't you join this chain of awesome, instead of being a bitch. Seriously now, why did the chicken frost the toad? Because it wanted
Truck
User
o and its at www.eo.91.com forgot to mention
Truck
User
its a horrible game but come play with me on LA/LasVegas server :D
Truck
User
So I can post anything and you guys will add random demon shit to it? That sounds like superjer just expired. Edan why don't you join this chain of awesome, instead of being a bitch. Seriously now, why did the chicken
Truck
User
ive looked for any leak and and cant find it checkd for errors in hammer and they cudnt find any what shud i do :O
Truck
User
it wasnt but i downloaded the halflife.wad
now that i made the map and its done wen i try to enter it ingame cs exits out no error report or anyting help plz? thot the compiile log looked a little short btw hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures awp_cbble Entering awp_cbble.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.28 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.09 seconds) Including Wadfile: \documents and settings\robert brou.pc170042226520\desktop\zhlt253-17\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_cbble.wad - Contains 15 used textures, 68.18 percent of map (61 textures in wad) Using Wadfile: \program files\valve\cstrike\mybig.wad - Warning: Larger than expected texture (1045292 bytes): 'PUKING_GODZILLA' - Contains 3 used textures, 13.64 percent of map (5 textures in wad) Using Wadfile: \program files\valve\cstrike\halflife.wad - Contains 3 used textures, 13.64 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\robert brou.pc170042226520\desktop\liquids.wad - Contains 1 used texture, 4.55 percent of map (32 textures in wad) Texture usage is at 1.59 mb (of 4.00 mb MAX) 1.56 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp awp_cbble Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_start @ (-2192,-517, 324) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_start @ (-1814,-867, 324) Warning: === LEAK in hull 2 === Entity info_player_start @ (-1814,-867, 324) Warning: === LEAK in hull 3 === Entity info_player_start @ (-1814,-867, 324) 2.00 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis awp_cbble >> There was a problem compiling the map. >> Check the file awp_cbble.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad awp_cbble >> There was a problem compiling the map. >> Check the file awp_cbble.log for the cause. ----- END hlrad ----- Truck
User
what wad has skytexture and where do i get it cuz i like.. lost it
User
wheres teh half-life.wad
User
i rly need help with this error and it said sumthin about a texutre thing and it was the first map i used my wad file on
the log hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures denerface Entering denerface.map Error: Missing '[' in texturedef (U) Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp denerface >> There was a problem compiling the map. >> Check the file denerface.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis denerface >> There was a problem compiling the map. >> Check the file denerface.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad denerface >> There was a problem compiling the map. >> Check the file denerface.log for the cause. ----- END hlrad ----- the error hlcsg: Error: Missing '[' in texturedef (U) Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem any1 help plz Truck
User
oh okay thanks :D
Truck
User
well the lights were never a problem on my other maps it jus tlit everything up but yea i shud take away teh wad files thanks and one more question in my maps folder under cstrike every othe rmap has a .nav file and im confused wat its suppoes to be any ideas
Truck
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures death_match Entering death_match.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.11 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.56 seconds) Including Wadfile: \documents and settings\robert brou.pc170042226520\desktop\zhlt253-17\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\as_tundra.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\backslash.wad - Contains 0 used textures, 0.00 percent of map (15 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\breakfloor.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\chateau.wad - Contains 2 used textures, 25.00 percent of map (136 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cs_747.wad - Contains 0 used textures, 0.00 percent of map (143 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cs_bdog.wad - Contains 2 used textures, 25.00 percent of map (132 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (61 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\de_airstrip.wad - Contains 0 used textures, 0.00 percent of map (69 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\de_aztec3.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 1 used texture, 12.50 percent of map (24 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\de_dust2_css_beta3.wad - Contains 0 used textures, 0.00 percent of map (49 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\de_rock.wad - Contains 0 used textures, 0.00 percent of map (103 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\itsitaly.wad - Contains 1 used texture, 12.50 percent of map (99 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\jos.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\prodigy2k.wad - Contains 2 used textures, 25.00 percent of map (188 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\ritual_standard.wad - Contains 0 used textures, 0.00 percent of map (121 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 0 used textures, 0.00 percent of map (162 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\trojan.wad - Warning: Larger than expected texture (230652 bytes): 'MRS_TOWNCENTRE' - Contains 0 used textures, 0.00 percent of map (110 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\xeno.wad - Contains 0 used textures, 0.00 percent of map (6 textures in wad) Warning: More than 8 wadfiles are in use. (34) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 0.37 mb (of 4.00 mb MAX) 3.39 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp death_match Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'death_match.prt' 0.78 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis death_match 267 portalleafs 670 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.09 seconds) LeafThread: (1.45 seconds) average leafs visible: 118 g_visdatasize:9128 compressed from 9078 1.66 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad death_match -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 1745 faces Create Patches : 16170 base patches 0 opaque faces 268384 square feet [38647408.00 square inches] Error: No Lights! Description: lighting of map halted (I assume you do not want a pitch black map!) Howto Fix: Put some lights in the map. ----- END hlrad ----- Truck
User
when i try to run my map ingame it freezes at starting local server at 6 bars and after i compile and click space bar (which i used on my other maps) it didnt bring me to the usual counterstrike with nothing on screen but u and the map which was weird and i rly wanna make my map run and i hav no idea how ._. can any1 help
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