Riddick51PBRiddick51PBUser name
Riddick51PB
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2006 June 5
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4
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19 ₧
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Lincoln, Nebraska USA
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2006 Jun 6 at 21:39 UTC
How do I port my 1.6 maps to cs-source?? in Hammer Mapping
ok, ive installed valve hammer editor v3.4 SDK
is that the "Open Hammer: Source " you speak of?
2006 Jun 6 at 00:52 UTC
how do i put an item_thighpack down on the map? in Hammer Mapping
can you put those into a custom version of de_dust2 for me? im not Hammer skilled, but can attempt it if you think the degree of difficulty is low.
i would like 8 CT defuse kits placed at the A bomb site and 8 CT defuse kits at the B bombsite. arrangement in an octagon preferred (UFC fan), or just scattered near those bombsites.
2006 Jun 5 at 22:58 UTC
how do i put an item_thighpack down on the map? in Hammer Mapping
item_thighpack = CT defuse kit
does it have the identifying number that you mention? ^^
2006 Jun 5 at 22:28 UTC
how do i put an item_thighpack down on the map? in Hammer Mapping
environment: HL1: CS v1.6
what i want to do is replace that awp with "item_thighpack" in that entity entry that you see below. can that be done? item_thighpack models\w_thighpack.mdl in the bsp: [code:1] { "origin" "40 1776 -104" "angles" "0 0 0" "item" "10" "count" "1" "classname" "armoury_entity" } [/code:1] |