Riddick51PBRiddick51PBUser name 
    
      Riddick51PB
      
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    #ddccff 
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    Registration date 
    2006 June 5 
  Post count 
    4 
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    19 ₧ 
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    Lincoln, Nebraska USA 
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    UTC 
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      2006 Jun 6 at 21:39 UTC
     
    How do I port my 1.6 maps to cs-source?? in Hammer Mapping 
  
       ok, ive installed valve hammer editor v3.4 SDK
 
  is that the "Open Hammer: Source " you speak of? 
      2006 Jun 6 at 00:52 UTC
     
    how do i put an item_thighpack down on the map? in Hammer Mapping 
  
       can you put those into a custom version of de_dust2 for me?  im not Hammer skilled, but can attempt it if you think the degree of difficulty is low.
 
  i would like 8 CT defuse kits placed at the A bomb site and 8 CT defuse kits at the B bombsite. arrangement in an octagon preferred (UFC fan), or just scattered near those bombsites. 
      2006 Jun 5 at 22:58 UTC
     
    how do i put an item_thighpack down on the map? in Hammer Mapping 
  
       item_thighpack = CT defuse kit
 
  does it have the identifying number that you mention? ^^ 
      2006 Jun 5 at 22:28 UTC
     
    how do i put an item_thighpack down on the map? in Hammer Mapping 
  
       environment: HL1: CS v1.6
 
  what i want to do is replace that awp with "item_thighpack" in that entity entry that you see below. can that be done? item_thighpack models\w_thighpack.mdl in the bsp: [code:1] { "origin" "40 1776 -104" "angles" "0 0 0" "item" "10" "count" "1" "classname" "armoury_entity" } [/code:1]  |