SearchSearchPosts written by Riddick51PB:User
ok, ive installed valve hammer editor v3.4 SDK
is that the "Open Hammer: Source " you speak of? User
can you put those into a custom version of de_dust2 for me? im not Hammer skilled, but can attempt it if you think the degree of difficulty is low.
i would like 8 CT defuse kits placed at the A bomb site and 8 CT defuse kits at the B bombsite. arrangement in an octagon preferred (UFC fan), or just scattered near those bombsites. User
item_thighpack = CT defuse kit
does it have the identifying number that you mention? ^^ User
environment: HL1: CS v1.6
what i want to do is replace that awp with "item_thighpack" in that entity entry that you see below. can that be done? item_thighpack models\w_thighpack.mdl in the bsp: [code:1] { "origin" "40 1776 -104" "angles" "0 0 0" "item" "10" "count" "1" "classname" "armoury_entity" } [/code:1] |