zhlt.wad tutorial.

zhlt.wad tutorial.

Hammer Mapping — Page [1]
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
OK everyone, I've made a tutorial on SPP on Hammer and stuff.



This is on how to make doors, ladders, the like. And for all the noobs out there, it has a....<_<.....a....>_>......LINK TO ZHLT.WAD!!!!11ONEONEELEVEN!!11 so now you don't have to complain!!!


Here it is


Yay.
 
 
 
2006 Nov 7 at 22:10 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Looks good!

This one part is wrong though:

Quote:
Whenever you have to brushes, no matter if they're entities or just plain old brushes, jammed into one another, it'll cause a leak.


Overlapping brushes will not cause leaks. Entities or not. Just look at your origin brush.

The only way to cause a leak is if an entity has access to outside your map, assuming the entity can move around and pass through anything but regular, non-entity brushes.
 
 
 
2006 Nov 7 at 22:32 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
damn. Gotta edit that.


Well in that case it was a big waste of time to check to make sure my textures weren't jammed into one another on my maps.....
 
 
 
2006 Nov 7 at 23:11 UTC
krazy6192

2006 Nov 7 • 58
14 ₧
lol yea that would suck if that caused a leak... like all my brushes are jammed into eachother
 
 
 
2006 Nov 11 at 03:42 UTC
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