Wtf is this?

Wtf is this?

Hammer Mapping — Page [1]
Sloth

2008 May 18 • 543

** Executing...
** Command: "c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\jodle14@hotmail.com\day of defeat source\dod" "C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\jodle14@hotmail.com\day of defeat source\dod\materials
Loading C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.vmf
Can't find surfaceprop wet for material STONE/BLENDCOBBLEDIRT002A, using default
Patching WVT material: maps/christmas_contest_6/stone/blendcobbledirt002a_wvt_patch
Patching WVT material: maps/christmas_contest_6/ground/blenddirtsnow01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 456 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "bumgravy/bumgravy_wavesplash1" not found.
Building Physics collision data...
done (1) (635063 bytes)
Error! prop_static using model "models/gm_forest/deadtrunk.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/gm_forest/deadtrunk.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2483 texinfos to 1149
Reduced 137 texdatas to 124 (6777 bytes to 6266)
Writing C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp
15 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\jodle14@hotmail.com\day of defeat source\dod" -fast "C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp
reading c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.prt
1180 portalclusters
4006 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 31985 visible clusters (0.00%)
Total clusters visible: 1242961
Average clusters visible: 1053
Building PAS...
Average clusters audible: 1180
visdatasize:355758 compressed from 358720
writing c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp
5 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\jodle14@hotmail.com\day of defeat source\dod" -noextra "C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp
Setting up ray-trace acceleration structure... Done (8.42 seconds)
6723 faces
9 degenerate faces
2578124 square feet [371249856.00 square inches]
998 Displacements
611090 Square Feet [87996968.00 Square Inches]
6714 patches before subdivision
60918 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (135)
transfers 6567918, max 1813
transfer lists: 50.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1098 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (34)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (58)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 1712/8192 20544/98304 (20.9%)
brushsides 13838/65536 110704/524288 (21.1%)
planes 7936/65536 158720/1310720 (12.1%)
vertexes 11962/65536 143544/786432 (18.3%)
nodes 2087/65536 66784/2097152 ( 3.2%)
texinfos 1149/12288 82728/884736 ( 9.4%)
texdata 124/2048 3968/65536 ( 6.1%)
dispinfos 998/0 175648/0 ( 0.0%)
disp_verts 30886/0 617720/0 ( 0.0%)
disp_tris 42112/0 84224/0 ( 0.0%)
disp_lmsamples 1705036/0 1705036/0 ( 0.0%)
faces 6723/65536 376488/3670016 (10.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5969/65536 334264/3670016 ( 9.1%)
leaves 2091/65536 66912/2097152 ( 3.2%)
leaffaces 7148/65536 14296/131072 (10.9%)
leafbrushes 2879/65536 5758/131072 ( 4.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 56648/512000 226592/2048000 (11.1%)
edges 35051/256000 140204/1024000 (13.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 836/32768 8360/327680 ( 2.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 17703/65536 35406/131072 (27.0%)
cubemapsamples 63/1024 1008/16384 ( 6.2%)
overlays 6/512 2112/180224 ( 1.2%)
LDR lightdata [variable] 2447136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 355758/16777216 ( 2.1%)
entdata [variable] 17700/393216 ( 4.5%)
LDR ambient table 2091/65536 8364/262144 ( 3.2%)
HDR ambient table 2091/65536 8364/262144 ( 3.2%)
LDR leaf ambient 1193/65536 33404/1835008 ( 1.8%)
HDR leaf ambient 2091/65536 58548/1835008 ( 3.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23750 ( 0.0%)
pakfile [variable] 5586242/0 ( 0.0%)
physics [variable] 635063/4194304 (15.1%)
physics terrain [variable] 217494/1048576 (20.7%)

Level flags = 0

Total triangle count: 19299
Writing c:\program files\steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp
4 minutes, 0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\jodle14@hotmail.com\sourcesdk_content\dod\mapsrc\Christmas_contest_6.bsp" "C:\Program Files\Steam\steamapps\jodle14@hotmail.com\day of defeat source\maps\Christmas_contest_6.bsp"

The command failed. Windows reported the error:
"Den angivne sti blev ikke fundet."
 
 
 
2009 Dec 17 at 20:47 UTC
EMO_with_AWP

2008 Mar 24 • 192
Didn't know we did source maps
 
 
 
2009 Dec 17 at 20:53 UTC
Sloth

2008 May 18 • 543
AUW, HELP ME ...
 
 
 
2009 Dec 17 at 20:54 UTC
Sloth

2008 May 18 • 543
:(
 
 
 
2009 Dec 17 at 21:26 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Sloth said:
Wtf is this?


Its a compile log. Problem solved!
 
 
 
2009 Dec 17 at 21:33 UTC
Sloth

2008 May 18 • 543
That was cruel done RockBomb, Ima better mapper than u! HA Take that!
 
 
 
2009 Dec 17 at 21:48 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
So what exactly went wrong?
 
 
 
2009 Dec 17 at 22:53 UTC
fedex _

2009 Mar 23 • 910
13 ₧
i used to work with source maps,


Error! prop_static using model "models/gm_forest/deadtrunk.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/gm_forest/deadtrunk.mdl"!


try removin those models and see if it works
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2009 Dec 17 at 23:41 UTC
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