wow, there is no leak in my light

wow, there is no leak in my light

Hammer Mapping — Page [1]
duecebigallo
2008 Mar 11 • 99
wow wtf is the compiler saying theres no leak for my light its not touching any walls wtf this is what it says


** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\adrenalin_rising\counter-strike"


** Executing...
** Command: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlcsg.exe
** Parameters: "c:\program files\valve hammer editor\maps\boosttest"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlcsg.exe "c:\program files\valve hammer editor\maps\boosttest"
Entering c:\program files\valve hammer editor\maps\boosttest.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)

Using Wadfile: \documents and settings\vart kaze\desktop\files\halflife.wad
- Contains 5 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\adrenalin_rising\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.11 mb (of 4.00 mb MAX)
0.08 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\maps\boosttest"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlbsp.exe "c:\program files\valve hammer editor\maps\boosttest"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light_environment @ ( 59,1084,1289)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

0.19 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlvis.exe
** Parameters: "c:\program files\valve hammer editor\maps\boosttest"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlvis.exe "c:\program files\valve hammer editor\maps\boosttest"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve hammer editor\maps\boosttest.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlrad.exe
** Parameters: "c:\program files\valve hammer editor\maps\boosttest"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\VARTKA~1\Desktop\ZHLT25~1\hlrad.exe "c:\program files\valve hammer editor\maps\boosttest"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve hammer editor\maps\boosttest.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\boosttest.bsp" "C:\Program Files\Steam\steamapps\adrenalin_rising\counter-strike\cstrike\maps\boosttest.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\boosttest.pts" "C:\Program Files\Steam\steamapps\adrenalin_rising\counter-strike\cstrike\maps\boosttest.pts"


** Executing...
** Command: C:\PROGRA~1\Steam\Steam.exe
** Parameters: +map "boosttest" -dev -console
 
 
 
2008 Mar 15 at 17:06 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
It's saying your light_environment is outside your map... Move it in.
May contain traces of invisible text.
 
 
 
2008 Mar 15 at 17:12 UTC — Ed. 2008 Mar 15 at 17:12 UTC
dilla
2008 Feb 28 • 67
i wonder where we would be without edan lol
 
 
 
2008 Mar 16 at 03:19 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
edans right
yet the guy who posted this said he had no leak
Free Steam Games
 
 
 
2008 Mar 16 at 05:03 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
*blushing*

And yeah, I didn't understand what you ment by "it says there is no leak".
May contain traces of invisible text.
 
 
 
2008 Mar 16 at 08:52 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
i said"he said: i have no leak"
but of course the entity was outside the map, thus creating a leak, which this newbie/noobie mapper didnt see
Free Steam Games
 
 
 
2008 Mar 16 at 10:56 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
STOP IT!!!
New people are not objects! They have civil rights too! Now enough with all this n00b crap!

HELP, OR STFU!!
May contain traces of invisible text.
 
 
 
2008 Mar 16 at 15:01 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
edan is going to be a civil rights lawyer
Free Steam Games
 
 
 
2008 Mar 17 at 09:03 UTC
begginer

2007 Oct 24 • 990
13 ₧
and sdaws gonna get beat up at high school if he doesn't learn to stop insulting people
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Mar 18 at 08:03 UTC
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