water prob

water prob

Hammer Mapping — Page [1]
azn258
2008 Jan 10 • 5
i got a problem with water, i want it totally transparent were u can see it trought without getting in the water so i put in fxmount to 0 but instead of being totally transparent it... dont know how to explain it well because im not very good with english, because im from a latin country), well it turns from opaque to light, well i think it will be easier to explain like this, its like a bad bulb that turns on and the turns off successively

well please help and i hope u understand my bad explanation about my problem
 
 
 
2008 Jan 25 at 23:58 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
In the func_water's properties, did you set "Render mode" to "texture"? Sounds like you skipped that stage.
May contain traces of invisible text.
 
 
 
2008 Jan 26 at 00:18 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
It sounds like you may have set the Render FX to something other than normal.
 
 
 
2008 Jan 26 at 01:07 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12862
666 ₧
im going out on a limb here and saying it has something to do with render modes...
 
 
 
2008 Jan 26 at 01:09 UTC
Spraymoreplease

2008 Jan 17 • 54
19 ₧
make it ''additive'' - render mode.
fx ammount - ''255''
wave height - ''1''
I GOT A LOT OF TIME ON MY HANDS, TOO MUCH!!!
 
 
 
2008 Jan 26 at 15:54 UTC — Ed. 2008 Jan 26 at 15:55 UTC
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