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i crate nice boat... and when i start playing i stand on boat press e to start engine and when i press w my boath sink in the water... help! x? why?
Sry for bad english... xD
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2009 Apr 26 at 19:33 UTC
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How exactly did you create the boat? func_vehicle?
If so, read this. It should be practically the same execpt that it looks like a boat and not like a truck.
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 26 at 19:44 UTC
— Ed. 2009 Apr 26 at 19:48 UTC
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Maybe when you press w the pointy ends of the "w" poke a hole in te boat and makes it sink?In other words...dont press w!
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
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2009 Apr 27 at 03:18 UTC
— Ed. 2009 Apr 27 at 03:19 UTC
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xD... if i want to move my boath i need to press w xD... i press arrow up... again... my boath desapiears in water... i can drive it but under the water and for few second i die (no air in water)
Sry for bad english... xD
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2009 Apr 28 at 15:49 UTC
— Ed. 2009 Apr 28 at 15:50 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Make sure your paths are ok then... could it be that the path you have set for it takes it into the water? I don't have a lot of experience with the vehicle thing.
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2009 Apr 28 at 15:59 UTC
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Yeah, you probably made the 2nd path_track in the water or didn't make it at all.
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 28 at 16:07 UTC
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This is probably stupid, but does the boat have truck properties?
I drink to forget but I always remember.
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2009 Apr 28 at 16:17 UTC
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2009 Apr 28 at 16:24 UTC
— Ed. 2009 Apr 28 at 16:30 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Paths are what vehicles follow. Thing is, shit don't float in CounterStrike, so you need to set the path. Unfortunately this will constrain your boat to a certain path... I assume that's not what you want to do.
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2009 Apr 28 at 16:27 UTC
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If you want it to follow a path, make it a func_tracktrain. You'll still be able to accelerate and brake but you won't be able to turn the boat. It will turn at path_tracks.
A func_vehicle boat might not work at all in counter-strike. But anyway, make a path_track at the center of the origin brush and another one somewhere where you want your boat to be facing at the beginning of the round.
So if the second path_track is to the north of the boat, it will be facing north.
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 28 at 16:31 UTC
— Ed. 2009 Apr 28 at 16:34 UTC
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i want to drive my boath anywhere on water... i can go in all directions...
Sry for bad english... xD
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2009 Apr 28 at 16:35 UTC
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ct in few boats and tt in few boats, they drive... and fire... I think that they drive and shooting from the boats.. look map...
Sry for bad english... xD
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2009 Apr 28 at 16:39 UTC
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PS. map not finished...
Sry for bad english... xD
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2009 Apr 28 at 16:39 UTC
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Try this then:
Make a thin brush just under the surface of the water (depends on how much of your boat you want in the water) and turn it into a func_wall. In its properties set 'Invisible' to Yes (or set the Render Mode to texture and FX Amount to 1).
The boat should then drive on the func_wall (like it was a road).
Like this:
You won't be able to swim in the water then though. But that's the only idea I have.
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 28 at 16:51 UTC
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try NBnoobgame4 ..... download from FPSBanana
its map... and there is boat i create model like that in map.... u can swim and u can drive boat...
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now u have any other idea?
Sry for bad english... xD
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2009 Apr 28 at 16:56 UTC
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Well, have you tried setting it up with the path_tracks?
Oh, and did you make it face west in the Hammer?
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 28 at 16:59 UTC
— Ed. 2009 Apr 28 at 17:04 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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I thought of that, but as you said, you can't swim in the water. Maybe make the boat really high (the same height as the water depth), just have the bottom part invisible. This will limit players' swimming only under the boat.
May contain traces of invisible text.
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2009 Apr 28 at 17:06 UTC
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If your water has the same depth everywhere where your boat can reach, try making the origin brush of the func_vehicle so that it's in the center of the boat in the Top view but touches the floor underwater.
Much like this:
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 28 at 17:36 UTC
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brate slusaj pazljivo...
ORIGIN brush ne sme nikako da dodiruje TRIGGER brush. znaci onaj sajt kao tutorial za pravljenje vozila ne radi. ima drugi koji radi i na kojem je sve lepo objasnjeno.
Ovaj link radi
I pisi na srpskom cu ti objasniti
And I have no more to say.
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2009 Apr 28 at 18:06 UTC
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Guys. Here is a link where is explained how it should be done. Click here
The vehicle sinks if ORIGIN brush touches or intersects TRIGGER brush, I don't know why but that's the reason. I had the same problem. Maybe you should replace that old link for vehicle tutorial with this one...
And I have no more to say.
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2009 Apr 28 at 18:09 UTC
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Na ovem linku ne pise da se ne sme TRIGGER brush dotikat ORIGINa. Pise da se player ne sme... A jebiga, radi
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 28 at 20:33 UTC
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Mate de Vita said: Na ovem linku ne pise da se ne sme TRIGGER brush dotikat ORIGINa. Pise da se player ne sme... A jebiga, radi
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2009 Apr 28 at 20:51 UTC
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Ma pisemo od sad na svom jeziku snalazi se...
And I have no more to say.
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2009 Apr 28 at 20:59 UTC
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Jack da hippa, who are you? Oh yeah, it's just Havokk. What the hell did we say about you and the Hammer Mapping section!?
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 28 at 21:30 UTC
— Ed. 2009 Apr 28 at 21:32 UTC
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I ASKED A FUCKING QUESTION!!!
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2009 Apr 28 at 23:27 UTC
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