Vents?

Vents?

Hammer Mapping — Page [1]
Omg
2008 Mar 9 • 41
How do i make vents like de_rats?
Ima Nub at this....
 
 
 
2008 Apr 20 at 16:32 UTC
begginer

2007 Oct 24 • 990
13 ₧
by vents i guess you mean the ends of the vents that you can shoot to pieces ...
( or if you want space where you move then just construct out of brushes )

you need them to be breakable so make your brush put a texture on it that looks like a vent ( can be found in cstrike or halflife.wad )
then press Ctrl + T and selct " func_breakable "

in the "strength " area write a value ( the bigger the value the more you have to soot it to break )

and in the " material type " area select " metal "

thats about it

oh and if you have a vent-texture that has blue parts in it then also set this :

" Render Mode " to "solid"
and " FX amount " to "255"

this will make the blue part invisible so you can see trough it

Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Apr 20 at 17:28 UTC
dingdong

2008 Feb 23 • 52
oh about func_breakables, a thing i wish i knew about the 'strength' aspect is that its how many hp the object has. So dont change it from 1-2 expecting it to be stronger. Make it like 20-100 for a sturdy vent
HAMMER TIME
 
 
 
2008 Apr 20 at 19:29 UTC
begginer

2007 Oct 24 • 990
13 ₧
yeah i forgot to say that .. and also you can select the
" break on grenade touch "
so it will break if you trow a grenade into it ( just like in cs_assault )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Apr 20 at 19:31 UTC
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