Turbo Charge

Turbo Charge

Hammer Mapping — Page [1]
scorch-1995

2008 Dec 7 • 46
Hey there! Maybe it is a stupid and easy to answer question but: How can I make an object that makes you go very fast. Like when I walk over it, it will kind of like push you and give you speed. Can you help me? Thank you very much!
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
 
2008 Dec 22 at 13:12 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
You'll feel stupid when you hear this, but you shouldn't.


...



...



trigger_push.
May contain traces of invisible text.
 
 
 
2008 Dec 22 at 13:14 UTC
scorch-1995

2008 Dec 7 • 46
And also... How can I make an armoury_entity fly in the air? Or just stay in the air? Not fall on the ground. Thank you!
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
 
2008 Dec 22 at 13:17 UTC
scorch-1995

2008 Dec 7 • 46
eDan Co. said:
You'll feel stupid when you hear this, but you shouldn't.


...



...



trigger_push.


I knew it was a stupid question Thank you!
And the 3rd (and I hope last) question is: All my entities are gone. How can I fix this?
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
 
2008 Dec 22 at 13:18 UTC — Ed. 2008 Dec 22 at 13:22 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Armoury_entities always fall to the ground. There is no way (I've heard of) for having it hover in the air.
May contain traces of invisible text.
 
 
 
2008 Dec 22 at 13:24 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
eDan Co. said:
Armoury_entities always fall to the ground. There is no way (I've heard of) for having it hover in the air.

hmm... depends on how you want it to hover... You could make an invisible brush in the air and place it on it. But then players won't be able to go through the brush...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2008 Dec 22 at 13:29 UTC — Ed. 2008 Dec 22 at 13:29 UTC
scorch-1995

2008 Dec 7 • 46
Mate de Vita said:
eDan Co. said:
Armoury_entities always fall to the ground. There is no way (I've heard of) for having it hover in the air.

hmm... depends on how you want it to hover... You could make an invisible brush in the air and place it on it. But then players won't be able to go through the brush...


Oh well... Thank you!
And do you know why I can't use my entities in VHE?
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
 
2008 Dec 22 at 13:31 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
scorch-1995 said:
Mate de Vita said:
eDan Co. said:
Armoury_entities always fall to the ground. There is no way (I've heard of) for having it hover in the air.

hmm... depends on how you want it to hover... You could make an invisible brush in the air and place it on it. But then players won't be able to go through the brush...


Oh well... Thank you!
And do you know why I can't use my entities in VHE?

what do you mean by that? You mean you can't find them, can't place them on the map, they don't work ingame?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2008 Dec 22 at 13:33 UTC
scorch-1995

2008 Dec 7 • 46
Mate de Vita said:
scorch-1995 said:
Mate de Vita said:
eDan Co. said:
Armoury_entities always fall to the ground. There is no way (I've heard of) for having it hover in the air.

hmm... depends on how you want it to hover... You could make an invisible brush in the air and place it on it. But then players won't be able to go through the brush...


Oh well... Thank you!
And do you know why I can't use my entities in VHE?

what do you mean by that? You mean you can't find them, can't place them on the map, they don't work ingame?


In VHE, when I'm making a map I click the entity button and on the right where I choose what entity I want to use, I click on it and nothing. There's no entities. Even when I select an object and put Tie to Entity (Ctrl+T) There will be no entities to choose from.
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
 
2008 Dec 22 at 13:39 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
you need to set a fgd file...

here:
download
unzip
in hammer go to:
Tools->Options->Game Configurations->Game Data Files box
and tell the VHE to use this file.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2008 Dec 22 at 13:41 UTC — Ed. 2008 Dec 22 at 13:43 UTC
scorch-1995

2008 Dec 7 • 46
Mate de Vita said:
you need to set a fgd file...

here:
download
unzip
in hammer go to:
Tools->Options->Game Configurations->Game Data Files box
and tell the VHE to use this file.


Works perfectly! Thank you very much!
You say "pls", because it is shorter then "please", I say "no" because it is shorter than "yes".
 
 
 
2008 Dec 22 at 15:07 UTC — Ed. 2008 Dec 22 at 15:10 UTC
IIopn

2008 Feb 26 • 227
36 ₧
scorch-1995 said:
Mate de Vita said:
you need to set a fgd file...

here:
download
unzip
in hammer go to:
Tools->Options->Game Configurations->Game Data Files box
and tell the VHE to use this file.


Works perfectly! Thank you very much!

didn't you read Superjer's TUtorial???????????
I Love Army Men Sarge's War
 
 
 
2008 Dec 23 at 13:42 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
IIopn said:
scorch-1995 said:
Mate de Vita said:
you need to set a fgd file...

here:
download
unzip
in hammer go to:
Tools->Options->Game Configurations->Game Data Files box
and tell the VHE to use this file.


Works perfectly! Thank you very much!

didn't you read Superjer's TUtorial???????????

why would he do that? He's great so he can do everything by himself...
also
if anyone tries to turn this into a quote chain, he'll get a special delivery from me. And I don't mean pizza.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2008 Dec 23 at 14:38 UTC — Ed. 2008 Dec 23 at 20:50 UTC
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